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📄 imftiledinputfile.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_TILED_INPUT_FILE_H#define INCLUDED_IMF_TILED_INPUT_FILE_H//-----------------------------------------------------------------------------////	class TiledInputFile////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfFrameBuffer.h>#include "ImathBox.h"#include <ImfTileDescription.h>#include <ImfThreading.h>namespace Imf {class TiledInputFile{  public:    //--------------------------------------------------------------------    // A constructor that opens the file with the specified name, and    // reads the file header.  The constructor throws an Iex::ArgExc    // exception if the file is not tiled.    // The numThreads parameter specifies how many worker threads this    // file will try to keep busy when decompressing individual tiles.    // Destroying TiledInputFile objects constructed with this constructor    // automatically closes the corresponding files.    //--------------------------------------------------------------------    TiledInputFile (const char fileName[],                    int numThreads = globalThreadCount ());        // ----------------------------------------------------------    // A constructor that attaches the new TiledInputFile object    // to a file that has already been opened.      // Destroying TiledInputFile objects constructed with this    // constructor does not automatically close the corresponding    // files.    // ----------------------------------------------------------    TiledInputFile (IStream &is, int numThreads = globalThreadCount ());    //-----------    // Destructor    //-----------    virtual ~TiledInputFile ();    //------------------------    // Access to the file name    //------------------------    const char *	fileName () const;    //--------------------------    // Access to the file header    //--------------------------    const Header &	header () const;    //----------------------------------    // Access to the file format version    //----------------------------------    int			version () const;    //-----------------------------------------------------------    // Set the current frame buffer -- copies the FrameBuffer    // object into the TiledInputFile object.    //    // The current frame buffer is the destination for the pixel    // data read from the file.  The current frame buffer must be    // set at least once before readTile() is called.    // The current frame buffer can be changed after each call    // to readTile().    //-----------------------------------------------------------    void		setFrameBuffer (const FrameBuffer &frameBuffer);    //-----------------------------------    // Access to the current frame buffer    //-----------------------------------    const FrameBuffer &	frameBuffer () const;    //------------------------------------------------------------    // Check if the file is complete:    //    // isComplete() returns true if all pixels in the data window    // (in all levels) are present in the input file, or false if    // any pixels are missing.  (Another program may still be busy    // writing the file, or file writing may have been aborted    // prematurely.)    //------------------------------------------------------------    bool		isComplete () const;    //--------------------------------------------------    // Utility functions:    //--------------------------------------------------    //---------------------------------------------------------    // Multiresolution mode and tile size:    // The following functions return the xSize, ySize and mode    // fields of the file header's TileDescriptionAttribute.    //---------------------------------------------------------    unsigned int	tileXSize () const;    unsigned int	tileYSize () const;    LevelMode		levelMode () const;    LevelRoundingMode	levelRoundingMode () const;    //--------------------------------------------------------------------    // Number of levels:    //    // numXLevels() returns the file's number of levels in x direction.    //    //	if levelMode() == ONE_LEVEL:    //      return value is: 1    //    //	if levelMode() == MIPMAP_LEVELS:    //      return value is: rfunc (log (max (w, h)) / log (2)) + 1    //    //	if levelMode() == RIPMAP_LEVELS:    //      return value is: rfunc (log (w) / log (2)) + 1    //    //	where    //	    w is the width of the image's data window,  max.x - min.x + 1,    //	    y is the height of the image's data window, max.y - min.y + 1,    //	    and rfunc(x) is either floor(x), or ceil(x), depending on    //	    whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP.    //    // numYLevels() returns the file's number of levels in y direction.    //    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:    //      return value is the same as for numXLevels()    //    //	if levelMode() == RIPMAP_LEVELS:    //      return value is: rfunc (log (h) / log (2)) + 1    //    //    // numLevels() is a convenience function for use with    // MIPMAP_LEVELS files.    //    //	if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS:    //      return value is the same as for numXLevels()    //    //	if levelMode() == RIPMAP_LEVELS:    //      an Iex::LogicExc exception is thrown    //    // isValidLevel(lx, ly) returns true if the file contains     // a level with level number (lx, ly), false if not.    //    //--------------------------------------------------------------------    int			numLevels () const;    int			numXLevels () const;    int			numYLevels () const;    bool		isValidLevel (int lx, int ly) const;    //----------------------------------------------------------    // Dimensions of a level:    //    // levelWidth(lx) returns the width of a level with level    // number (lx, *), where * is any number.    //    //	return value is:    //      max (1, rfunc (w / pow (2, lx)))    //    //    // levelHeight(ly) returns the height of a level with level    // number (*, ly), where * is any number.    //    //	return value is:    //      max (1, rfunc (h / pow (2, ly)))    //    //----------------------------------------------------------    int			levelWidth  (int lx) const;    int			levelHeight (int ly) const;    //--------------------------------------------------------------    // Number of tiles:    //    // numXTiles(lx) returns the number of tiles in x direction    // that cover a level with level number (lx, *), where * is    // any number.    //    //	return value is:    //      (levelWidth(lx) + tileXSize() - 1) / tileXSize()    //    //    // numYTiles(ly) returns the number of tiles in y direction    // that cover a level with level number (*, ly), where * is    // any number.    //    //	return value is:    //      (levelHeight(ly) + tileXSize() - 1) / tileXSize()    //    //--------------------------------------------------------------    int			numXTiles (int lx = 0) const;    int			numYTiles (int ly = 0) const;    //---------------------------------------------------------------    // Level pixel ranges:    //    // dataWindowForLevel(lx, ly) returns a 2-dimensional region of    // valid pixel coordinates for a level with level number (lx, ly)    //    //	return value is a Box2i with min value:    //      (dataWindow.min.x, dataWindow.min.y)    //    //	and max value:    //      (dataWindow.min.x + levelWidth(lx) - 1,    //       dataWindow.min.y + levelHeight(ly) - 1)    //    // dataWindowForLevel(level) is a convenience function used    // for ONE_LEVEL and MIPMAP_LEVELS files.  It returns    // dataWindowForLevel(level, level).    //    //---------------------------------------------------------------    Imath::Box2i	dataWindowForLevel (int l = 0) const;    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;    //-------------------------------------------------------------------    // Tile pixel ranges:    //    // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional    // region of valid pixel coordinates for a tile with tile coordinates    // (dx,dy) and level number (lx, ly).    //    //	return value is a Box2i with min value:    //      (dataWindow.min.x + dx * tileXSize(),    //       dataWindow.min.y + dy * tileYSize())    //    //	and max value:    //      (dataWindow.min.x + (dx + 1) * tileXSize() - 1,    //       dataWindow.min.y + (dy + 1) * tileYSize() - 1)    //    // dataWindowForTile(dx, dy, level) is a convenience function    // used for ONE_LEVEL and MIPMAP_LEVELS files.  It returns    // dataWindowForTile(dx, dy, level, level).    //    //-------------------------------------------------------------------    Imath::Box2i	dataWindowForTile (int dx, int dy, int l = 0) const;    Imath::Box2i	dataWindowForTile (int dx, int dy,                                           int lx, int ly) const;    //------------------------------------------------------------    // Read pixel data:    //    // readTile(dx, dy, lx, ly) reads the tile with tile    // coordinates (dx, dy), and level number (lx, ly),    // and stores it in the current frame buffer.    //    //   dx must lie in the interval [0, numXTiles(lx)-1]    //   dy must lie in the interval [0, numYTiles(ly)-1]    //    //   lx must lie in the interval [0, numXLevels()-1]    //   ly must lie in the inverval [0, numYLevels()-1]    //    // readTile(dx, dy, level) is a convenience function used    // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls    // readTile(dx, dy, level, level).    //    // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow    // reading multiple tiles at once.  If multi-threading is used    // the multiple tiles are read concurrently.    //    // Pixels that are outside the pixel coordinate range for the    // tile's level, are never accessed by readTile().    //    // Attempting to access a tile that is not present in the file    // throws an InputExc exception.    //    //------------------------------------------------------------    void		readTile  (int dx, int dy, int l = 0);    void		readTile  (int dx, int dy, int lx, int ly);    void		readTiles (int dx1, int dx2, int dy1, int dy2,                                   int lx, int ly);    void		readTiles (int dx1, int dx2, int dy1, int dy2,                                   int l = 0);    //--------------------------------------------------    // Read a tile of raw pixel data from the file,    // without uncompressing it (this function is    // used to implement TiledOutputFile::copyPixels()).    //--------------------------------------------------    void		rawTileData (int &dx, int &dy,				     int &lx, int &ly,				     const char *&pixelData,				     int &pixelDataSize);    struct Data;  private:    friend class InputFile;    TiledInputFile (const TiledInputFile &);		  // not implemented    TiledInputFile & operator = (const TiledInputFile &); // not implemented    TiledInputFile (const Header &header, IStream *is, int version,                    int numThreads);    void		initialize ();    bool		isValidTile (int dx, int dy,				     int lx, int ly) const;    size_t		bytesPerLineForTile (int dx, int dy,					     int lx, int ly) const;    Data *		_data;};} // namespace Imf#endif

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