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📄 imftiledrgbafile.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_TILED_RGBA_FILE_H#define INCLUDED_IMF_TILED_RGBA_FILE_H//-----------------------------------------------------------------------------////	Simplified RGBA image I/O for tiled files////	class TiledRgbaOutputFile//	class TiledRgbaInputFile////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfFrameBuffer.h>#include "ImathVec.h"#include "ImathBox.h"#include "half.h"#include <ImfTileDescription.h>#include <ImfRgba.h>#include <ImfThreading.h>namespace Imf {class TiledOutputFile;class TiledInputFile;struct PreviewRgba;//// Tiled RGBA output file.//class TiledRgbaOutputFile{  public:    //---------------------------------------------------    // Constructor -- rgbaChannels, tileXSize, tileYSize,    // levelMode, and levelRoundingMode overwrite the    // channel list and tile description attribute in the    // header that is passed as an argument to the    // constructor.    //---------------------------------------------------    TiledRgbaOutputFile (const char name[],			 const Header &header,			 RgbaChannels rgbaChannels,			 int tileXSize,			 int tileYSize,			 LevelMode mode,			 LevelRoundingMode rmode = ROUND_DOWN,                         int numThreads = globalThreadCount ());    //---------------------------------------------------    // Constructor -- like the previous one, but the new    // TiledRgbaOutputFile is attached to a file that has    // already been opened by the caller.  Destroying    // TiledRgbaOutputFileObjects constructed with this    // constructor does not automatically close the    // corresponding files.    //---------------------------------------------------    TiledRgbaOutputFile (OStream &os,			 const Header &header,			 RgbaChannels rgbaChannels,			 int tileXSize,			 int tileYSize,			 LevelMode mode,			 LevelRoundingMode rmode = ROUND_DOWN,                         int numThreads = globalThreadCount ());    //------------------------------------------------------    // Constructor -- header data are explicitly specified    // as function call arguments (an empty dataWindow means    // "same as displayWindow")    //------------------------------------------------------    TiledRgbaOutputFile (const char name[],			 int tileXSize,			 int tileYSize,			 LevelMode mode,			 LevelRoundingMode rmode,			 const Imath::Box2i &displayWindow,			 const Imath::Box2i &dataWindow = Imath::Box2i(),			 RgbaChannels rgbaChannels = WRITE_RGBA,			 float pixelAspectRatio = 1,			 const Imath::V2f screenWindowCenter =						    Imath::V2f (0, 0),			 float screenWindowWidth = 1,			 LineOrder lineOrder = INCREASING_Y,			 Compression compression = ZIP_COMPRESSION,                         int numThreads = globalThreadCount ());    //-----------------------------------------------    // Constructor -- like the previous one, but both    // the display window and the data window are    // Box2i (V2i (0, 0), V2i (width - 1, height -1))    //-----------------------------------------------    TiledRgbaOutputFile (const char name[],			 int width,			 int height,			 int tileXSize,			 int tileYSize,			 LevelMode mode,			 LevelRoundingMode rmode = ROUND_DOWN,			 RgbaChannels rgbaChannels = WRITE_RGBA,			 float pixelAspectRatio = 1,			 const Imath::V2f screenWindowCenter =						    Imath::V2f (0, 0),			 float screenWindowWidth = 1,			 LineOrder lineOrder = INCREASING_Y,			 Compression compression = ZIP_COMPRESSION,                         int numThreads = globalThreadCount ());    virtual ~TiledRgbaOutputFile ();    //------------------------------------------------    // Define a frame buffer as the pixel data source:    // Pixel (x, y) is at address    //    //  base + x * xStride + y * yStride    //    //------------------------------------------------    void		setFrameBuffer (const Rgba *base,					size_t xStride,					size_t yStride);    //--------------------------    // Access to the file header    //--------------------------    const Header &		header () const;    const FrameBuffer &		frameBuffer () const;    const Imath::Box2i &	displayWindow () const;    const Imath::Box2i &	dataWindow () const;    float			pixelAspectRatio () const;    const Imath::V2f		screenWindowCenter () const;    float			screenWindowWidth () const;    LineOrder			lineOrder () const;    Compression			compression () const;    RgbaChannels		channels () const;    //----------------------------------------------------    // Utility functions (same as in Imf::TiledOutputFile)    //----------------------------------------------------    unsigned int	tileXSize () const;    unsigned int	tileYSize () const;    LevelMode		levelMode () const;    LevelRoundingMode	levelRoundingMode () const;    int			numLevels () const;    int			numXLevels () const;    int			numYLevels () const;    bool		isValidLevel (int lx, int ly) const;    int			levelWidth  (int lx) const;    int			levelHeight (int ly) const;    int			numXTiles (int lx = 0) const;    int			numYTiles (int ly = 0) const;    Imath::Box2i	dataWindowForLevel (int l = 0) const;    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;    Imath::Box2i	dataWindowForTile (int dx, int dy,					   int l = 0) const;    Imath::Box2i	dataWindowForTile (int dx, int dy,					   int lx, int ly) const;    //------------------------------------------------------------------    // Write pixel data:    //    // writeTile(dx, dy, lx, ly) writes the tile with tile    // coordinates (dx, dy), and level number (lx, ly) to    // the file.    //    //   dx must lie in the interval [0, numXTiles(lx)-1]    //   dy must lie in the interval [0, numYTiles(ly)-1]    //    //   lx must lie in the interval [0, numXLevels()-1]    //   ly must lie in the inverval [0, numYLevels()-1]    //    // writeTile(dx, dy, level) is a convenience function    // used for ONE_LEVEL and MIPMAP_LEVEL files.  It calls    // writeTile(dx, dy, level, level).    //    // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow    // writing multiple tiles at once.  If multi-threading is used    // multiple tiles are written concurrently.    //    // Pixels that are outside the pixel coordinate range for the tile's    // level, are never accessed by writeTile().    //    // Each tile in the file must be written exactly once.    //    //------------------------------------------------------------------    void		writeTile (int dx, int dy, int l = 0);    void		writeTile (int dx, int dy, int lx, int ly);    void		writeTiles (int dxMin, int dxMax, int dyMin, int dyMax,                                    int lx, int ly);    void		writeTiles (int dxMin, int dxMax, int dyMin, int dyMax,                                    int l = 0);    // -------------------------------------------------------------------------    // Update the preview image (see Imf::TiledOutputFile::updatePreviewImage())    // -------------------------------------------------------------------------    void		updatePreviewImage (const PreviewRgba[]);    //------------------------------------------------    // Break a tile -- for testing and debugging only    // (see Imf::TiledOutputFile::breakTile())    //    // Warning: Calling this function usually results    // in a broken image file.  The file or parts of    // it may not be readable, or the file may contain    // bad data.    //    //------------------------------------------------    void		breakTile  (int dx, int dy,				    int lx, int ly,				    int offset,				    int length,				    char c);  private:    //    // Copy constructor and assignment are not implemented    //    TiledRgbaOutputFile (const TiledRgbaOutputFile &);	    TiledRgbaOutputFile & operator = (const TiledRgbaOutputFile &);    class ToYa;    TiledOutputFile *            _outputFile;    ToYa *			_toYa;};//// Tiled RGBA input file//class TiledRgbaInputFile{  public:    //--------------------------------------------------------    // Constructor -- opens the file with the specified name.    // Destroying TiledRgbaInputFile objects constructed with    // this constructor automatically closes the corresponding    // files.    //--------------------------------------------------------    TiledRgbaInputFile (const char name[],                        int numThreads = globalThreadCount ());    //-------------------------------------------------------    // Constructor -- attaches the new TiledRgbaInputFile    // object to a file that has already been opened by the    // caller.    // Destroying TiledRgbaInputFile objects constructed with    // this constructor does not automatically close the    // corresponding files.    //-------------------------------------------------------    TiledRgbaInputFile (IStream &is, int numThreads = globalThreadCount ());    //-----------    // Destructor    //-----------    virtual ~TiledRgbaInputFile ();    //-----------------------------------------------------    // Define a frame buffer as the pixel data destination:    // Pixel (x, y) is at address    //    //  base + x * xStride + y * yStride    //    //-----------------------------------------------------    void			setFrameBuffer (Rgba *base,						size_t xStride,						size_t yStride);    //--------------------------    // Access to the file header    //--------------------------    const Header &		header () const;    const FrameBuffer &		frameBuffer () const;    const Imath::Box2i &	displayWindow () const;    const Imath::Box2i &	dataWindow () const;    float			pixelAspectRatio () const;    const Imath::V2f		screenWindowCenter () const;    float			screenWindowWidth () const;    LineOrder			lineOrder () const;    Compression			compression () const;    RgbaChannels		channels () const;    const char *                fileName () const;    bool			isComplete () const;    //----------------------------------    // Access to the file format version    //----------------------------------    int				version () const;    //---------------------------------------------------    // Utility functions (same as in Imf::TiledInputFile)    //---------------------------------------------------    unsigned int	tileXSize () const;    unsigned int	tileYSize () const;    LevelMode		levelMode () const;    LevelRoundingMode	levelRoundingMode () const;    int			numLevels () const;    int			numXLevels () const;    int			numYLevels () const;    bool		isValidLevel (int lx, int ly) const;    int			levelWidth  (int lx) const;    int			levelHeight (int ly) const;    int			numXTiles (int lx = 0) const;    int			numYTiles (int ly = 0) const;    Imath::Box2i	dataWindowForLevel (int l = 0) const;    Imath::Box2i	dataWindowForLevel (int lx, int ly) const;    Imath::Box2i	dataWindowForTile (int dx, int dy,					   int l = 0) const;    Imath::Box2i	dataWindowForTile (int dx, int dy,					   int lx, int ly) const;					       //----------------------------------------------------------------    // Read pixel data:    //    // readTile(dx, dy, lx, ly) reads the tile with tile    // coordinates (dx, dy), and level number (lx, ly),    // and stores it in the current frame buffer.    //    //   dx must lie in the interval [0, numXTiles(lx)-1]    //   dy must lie in the interval [0, numYTiles(ly)-1]    //    //   lx must lie in the interval [0, numXLevels()-1]    //   ly must lie in the inverval [0, numYLevels()-1]    //    // readTile(dx, dy, level) is a convenience function used    // for ONE_LEVEL and MIPMAP_LEVELS files.  It calls    // readTile(dx, dy, level, level).    //    // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow    // reading multiple tiles at once.  If multi-threading is used    // multiple tiles are read concurrently.    //    // Pixels that are outside the pixel coordinate range for the    // tile's level, are never accessed by readTile().    //    // Attempting to access a tile that is not present in the file    // throws an InputExc exception.    //    //----------------------------------------------------------------    void           	readTile (int dx, int dy, int l = 0);    void           	readTile (int dx, int dy, int lx, int ly);    void		readTiles (int dxMin, int dxMax,                                   int dyMin, int dyMax, int lx, int ly);    void		readTiles (int dxMin, int dxMax,                                   int dyMin, int dyMax, int l = 0);  private:    //    // Copy constructor and assignment are not implemented    //    TiledRgbaInputFile (const TiledRgbaInputFile &);    TiledRgbaInputFile & operator = (const TiledRgbaInputFile &);    class FromYa;    TiledInputFile *	_inputFile;    FromYa *		_fromYa;};} // namespace Imf#endif

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