📄 imftiledrgbafile.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMF_TILED_RGBA_FILE_H#define INCLUDED_IMF_TILED_RGBA_FILE_H//-----------------------------------------------------------------------------//// Simplified RGBA image I/O for tiled files//// class TiledRgbaOutputFile// class TiledRgbaInputFile////-----------------------------------------------------------------------------#include <ImfHeader.h>#include <ImfFrameBuffer.h>#include "ImathVec.h"#include "ImathBox.h"#include "half.h"#include <ImfTileDescription.h>#include <ImfRgba.h>#include <ImfThreading.h>namespace Imf {class TiledOutputFile;class TiledInputFile;struct PreviewRgba;//// Tiled RGBA output file.//class TiledRgbaOutputFile{ public: //--------------------------------------------------- // Constructor -- rgbaChannels, tileXSize, tileYSize, // levelMode, and levelRoundingMode overwrite the // channel list and tile description attribute in the // header that is passed as an argument to the // constructor. //--------------------------------------------------- TiledRgbaOutputFile (const char name[], const Header &header, RgbaChannels rgbaChannels, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, int numThreads = globalThreadCount ()); //--------------------------------------------------- // Constructor -- like the previous one, but the new // TiledRgbaOutputFile is attached to a file that has // already been opened by the caller. Destroying // TiledRgbaOutputFileObjects constructed with this // constructor does not automatically close the // corresponding files. //--------------------------------------------------- TiledRgbaOutputFile (OStream &os, const Header &header, RgbaChannels rgbaChannels, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, int numThreads = globalThreadCount ()); //------------------------------------------------------ // Constructor -- header data are explicitly specified // as function call arguments (an empty dataWindow means // "same as displayWindow") //------------------------------------------------------ TiledRgbaOutputFile (const char name[], int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode, const Imath::Box2i &displayWindow, const Imath::Box2i &dataWindow = Imath::Box2i(), RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = ZIP_COMPRESSION, int numThreads = globalThreadCount ()); //----------------------------------------------- // Constructor -- like the previous one, but both // the display window and the data window are // Box2i (V2i (0, 0), V2i (width - 1, height -1)) //----------------------------------------------- TiledRgbaOutputFile (const char name[], int width, int height, int tileXSize, int tileYSize, LevelMode mode, LevelRoundingMode rmode = ROUND_DOWN, RgbaChannels rgbaChannels = WRITE_RGBA, float pixelAspectRatio = 1, const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), float screenWindowWidth = 1, LineOrder lineOrder = INCREASING_Y, Compression compression = ZIP_COMPRESSION, int numThreads = globalThreadCount ()); virtual ~TiledRgbaOutputFile (); //------------------------------------------------ // Define a frame buffer as the pixel data source: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //------------------------------------------------ void setFrameBuffer (const Rgba *base, size_t xStride, size_t yStride); //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const FrameBuffer & frameBuffer () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; //---------------------------------------------------- // Utility functions (same as in Imf::TiledOutputFile) //---------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; int levelWidth (int lx) const; int levelHeight (int ly) const; int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //------------------------------------------------------------------ // Write pixel data: // // writeTile(dx, dy, lx, ly) writes the tile with tile // coordinates (dx, dy), and level number (lx, ly) to // the file. // // dx must lie in the interval [0, numXTiles(lx)-1] // dy must lie in the interval [0, numYTiles(ly)-1] // // lx must lie in the interval [0, numXLevels()-1] // ly must lie in the inverval [0, numYLevels()-1] // // writeTile(dx, dy, level) is a convenience function // used for ONE_LEVEL and MIPMAP_LEVEL files. It calls // writeTile(dx, dy, level, level). // // The two writeTiles(dx1, dx2, dy1, dy2, ...) functions allow // writing multiple tiles at once. If multi-threading is used // multiple tiles are written concurrently. // // Pixels that are outside the pixel coordinate range for the tile's // level, are never accessed by writeTile(). // // Each tile in the file must be written exactly once. // //------------------------------------------------------------------ void writeTile (int dx, int dy, int l = 0); void writeTile (int dx, int dy, int lx, int ly); void writeTiles (int dxMin, int dxMax, int dyMin, int dyMax, int lx, int ly); void writeTiles (int dxMin, int dxMax, int dyMin, int dyMax, int l = 0); // ------------------------------------------------------------------------- // Update the preview image (see Imf::TiledOutputFile::updatePreviewImage()) // ------------------------------------------------------------------------- void updatePreviewImage (const PreviewRgba[]); //------------------------------------------------ // Break a tile -- for testing and debugging only // (see Imf::TiledOutputFile::breakTile()) // // Warning: Calling this function usually results // in a broken image file. The file or parts of // it may not be readable, or the file may contain // bad data. // //------------------------------------------------ void breakTile (int dx, int dy, int lx, int ly, int offset, int length, char c); private: // // Copy constructor and assignment are not implemented // TiledRgbaOutputFile (const TiledRgbaOutputFile &); TiledRgbaOutputFile & operator = (const TiledRgbaOutputFile &); class ToYa; TiledOutputFile * _outputFile; ToYa * _toYa;};//// Tiled RGBA input file//class TiledRgbaInputFile{ public: //-------------------------------------------------------- // Constructor -- opens the file with the specified name. // Destroying TiledRgbaInputFile objects constructed with // this constructor automatically closes the corresponding // files. //-------------------------------------------------------- TiledRgbaInputFile (const char name[], int numThreads = globalThreadCount ()); //------------------------------------------------------- // Constructor -- attaches the new TiledRgbaInputFile // object to a file that has already been opened by the // caller. // Destroying TiledRgbaInputFile objects constructed with // this constructor does not automatically close the // corresponding files. //------------------------------------------------------- TiledRgbaInputFile (IStream &is, int numThreads = globalThreadCount ()); //----------- // Destructor //----------- virtual ~TiledRgbaInputFile (); //----------------------------------------------------- // Define a frame buffer as the pixel data destination: // Pixel (x, y) is at address // // base + x * xStride + y * yStride // //----------------------------------------------------- void setFrameBuffer (Rgba *base, size_t xStride, size_t yStride); //-------------------------- // Access to the file header //-------------------------- const Header & header () const; const FrameBuffer & frameBuffer () const; const Imath::Box2i & displayWindow () const; const Imath::Box2i & dataWindow () const; float pixelAspectRatio () const; const Imath::V2f screenWindowCenter () const; float screenWindowWidth () const; LineOrder lineOrder () const; Compression compression () const; RgbaChannels channels () const; const char * fileName () const; bool isComplete () const; //---------------------------------- // Access to the file format version //---------------------------------- int version () const; //--------------------------------------------------- // Utility functions (same as in Imf::TiledInputFile) //--------------------------------------------------- unsigned int tileXSize () const; unsigned int tileYSize () const; LevelMode levelMode () const; LevelRoundingMode levelRoundingMode () const; int numLevels () const; int numXLevels () const; int numYLevels () const; bool isValidLevel (int lx, int ly) const; int levelWidth (int lx) const; int levelHeight (int ly) const; int numXTiles (int lx = 0) const; int numYTiles (int ly = 0) const; Imath::Box2i dataWindowForLevel (int l = 0) const; Imath::Box2i dataWindowForLevel (int lx, int ly) const; Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; Imath::Box2i dataWindowForTile (int dx, int dy, int lx, int ly) const; //---------------------------------------------------------------- // Read pixel data: // // readTile(dx, dy, lx, ly) reads the tile with tile // coordinates (dx, dy), and level number (lx, ly), // and stores it in the current frame buffer. // // dx must lie in the interval [0, numXTiles(lx)-1] // dy must lie in the interval [0, numYTiles(ly)-1] // // lx must lie in the interval [0, numXLevels()-1] // ly must lie in the inverval [0, numYLevels()-1] // // readTile(dx, dy, level) is a convenience function used // for ONE_LEVEL and MIPMAP_LEVELS files. It calls // readTile(dx, dy, level, level). // // The two readTiles(dx1, dx2, dy1, dy2, ...) functions allow // reading multiple tiles at once. If multi-threading is used // multiple tiles are read concurrently. // // Pixels that are outside the pixel coordinate range for the // tile's level, are never accessed by readTile(). // // Attempting to access a tile that is not present in the file // throws an InputExc exception. // //---------------------------------------------------------------- void readTile (int dx, int dy, int l = 0); void readTile (int dx, int dy, int lx, int ly); void readTiles (int dxMin, int dxMax, int dyMin, int dyMax, int lx, int ly); void readTiles (int dxMin, int dxMax, int dyMin, int dyMax, int l = 0); private: // // Copy constructor and assignment are not implemented // TiledRgbaInputFile (const TiledRgbaInputFile &); TiledRgbaInputFile & operator = (const TiledRgbaInputFile &); class FromYa; TiledInputFile * _inputFile; FromYa * _fromYa;};} // namespace Imf#endif
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