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📄 imfpreviewimage.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class PreviewImage////-----------------------------------------------------------------------------#include <ImfPreviewImage.h>#include "Iex.h"namespace Imf {PreviewImage::PreviewImage (unsigned int width,			    unsigned int height,			    const PreviewRgba pixels[]){    _width = width;    _height = height;    _pixels = new PreviewRgba [_width * _height];    if (pixels)    {	for (unsigned int i = 0; i < _width * _height; ++i)	    _pixels[i] = pixels[i];    }    else    {	for (unsigned int i = 0; i < _width * _height; ++i)	    _pixels[i] = PreviewRgba();    }}PreviewImage::PreviewImage (const PreviewImage &other):    _width (other._width),    _height (other._height),    _pixels (new PreviewRgba [other._width * other._height]){    for (unsigned int i = 0; i < _width * _height; ++i)	_pixels[i] = other._pixels[i];}PreviewImage::~PreviewImage (){    delete [] _pixels;}PreviewImage &PreviewImage::operator = (const PreviewImage &other){    delete [] _pixels;    _width = other._width;    _height = other._height;    _pixels = new PreviewRgba [other._width * other._height];    for (unsigned int i = 0; i < _width * _height; ++i)	_pixels[i] = other._pixels[i];    return *this;}} // namespace Imf

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