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📄 imfcompressor.cpp

📁 image converter source code
💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	class Compressor////-----------------------------------------------------------------------------#include <ImfCompressor.h>#include <ImfRleCompressor.h>#include <ImfZipCompressor.h>#include <ImfPizCompressor.h>#include <ImfPxr24Compressor.h>#include <ImfB44Compressor.h>namespace Imf {using Imath::Box2i;Compressor::Compressor (const Header &hdr): _header (hdr) {}Compressor::~Compressor () {}Compressor::FormatCompressor::format () const{    return XDR;}intCompressor::compressTile (const char *inPtr,			  int inSize,			  Box2i range,			  const char *&outPtr){    return compress (inPtr, inSize, range.min.y, outPtr);}             intCompressor::uncompressTile (const char *inPtr,			    int inSize,			    Box2i range,			    const char *&outPtr){    return uncompress (inPtr, inSize, range.min.y, outPtr);}bool	isValidCompression (Compression c){    switch (c)    {      case NO_COMPRESSION:      case RLE_COMPRESSION:      case ZIPS_COMPRESSION:      case ZIP_COMPRESSION:      case PIZ_COMPRESSION:      case PXR24_COMPRESSION:      case B44_COMPRESSION:      case B44A_COMPRESSION:	return true;      default:	return false;    }}Compressor *newCompressor (Compression c, int maxScanLineSize, const Header &hdr){    switch (c)    {      case RLE_COMPRESSION:	return new RleCompressor (hdr, maxScanLineSize);      case ZIPS_COMPRESSION:	return new ZipCompressor (hdr, maxScanLineSize, 1);      case ZIP_COMPRESSION:	return new ZipCompressor (hdr, maxScanLineSize, 16);      case PIZ_COMPRESSION:	return new PizCompressor (hdr, maxScanLineSize, 32);      case PXR24_COMPRESSION:	return new Pxr24Compressor (hdr, maxScanLineSize, 16);      case B44_COMPRESSION:	return new B44Compressor (hdr, maxScanLineSize, 32, false);      case B44A_COMPRESSION:	return new B44Compressor (hdr, maxScanLineSize, 32, true);      default:	return 0;    }}Compressor *newTileCompressor (Compression c,		   int tileLineSize,		   int numTileLines,		   const Header &hdr){    switch (c)    {      case RLE_COMPRESSION:	return new RleCompressor (hdr, tileLineSize * numTileLines);      case ZIPS_COMPRESSION:      case ZIP_COMPRESSION:	return new ZipCompressor (hdr, tileLineSize, numTileLines);      case PIZ_COMPRESSION:	return new PizCompressor (hdr, tileLineSize, numTileLines);      case PXR24_COMPRESSION:	return new Pxr24Compressor (hdr, tileLineSize, numTileLines);      case B44_COMPRESSION:	return new B44Compressor (hdr, tileLineSize, numTileLines, false);      case B44A_COMPRESSION:	return new B44Compressor (hdr, tileLineSize, numTileLines, true);      default:	return 0;    }}} // namespace Imf

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