📄 imfcompressor.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// class Compressor////-----------------------------------------------------------------------------#include <ImfCompressor.h>#include <ImfRleCompressor.h>#include <ImfZipCompressor.h>#include <ImfPizCompressor.h>#include <ImfPxr24Compressor.h>#include <ImfB44Compressor.h>namespace Imf {using Imath::Box2i;Compressor::Compressor (const Header &hdr): _header (hdr) {}Compressor::~Compressor () {}Compressor::FormatCompressor::format () const{ return XDR;}intCompressor::compressTile (const char *inPtr, int inSize, Box2i range, const char *&outPtr){ return compress (inPtr, inSize, range.min.y, outPtr);} intCompressor::uncompressTile (const char *inPtr, int inSize, Box2i range, const char *&outPtr){ return uncompress (inPtr, inSize, range.min.y, outPtr);}bool isValidCompression (Compression c){ switch (c) { case NO_COMPRESSION: case RLE_COMPRESSION: case ZIPS_COMPRESSION: case ZIP_COMPRESSION: case PIZ_COMPRESSION: case PXR24_COMPRESSION: case B44_COMPRESSION: case B44A_COMPRESSION: return true; default: return false; }}Compressor *newCompressor (Compression c, int maxScanLineSize, const Header &hdr){ switch (c) { case RLE_COMPRESSION: return new RleCompressor (hdr, maxScanLineSize); case ZIPS_COMPRESSION: return new ZipCompressor (hdr, maxScanLineSize, 1); case ZIP_COMPRESSION: return new ZipCompressor (hdr, maxScanLineSize, 16); case PIZ_COMPRESSION: return new PizCompressor (hdr, maxScanLineSize, 32); case PXR24_COMPRESSION: return new Pxr24Compressor (hdr, maxScanLineSize, 16); case B44_COMPRESSION: return new B44Compressor (hdr, maxScanLineSize, 32, false); case B44A_COMPRESSION: return new B44Compressor (hdr, maxScanLineSize, 32, true); default: return 0; }}Compressor *newTileCompressor (Compression c, int tileLineSize, int numTileLines, const Header &hdr){ switch (c) { case RLE_COMPRESSION: return new RleCompressor (hdr, tileLineSize * numTileLines); case ZIPS_COMPRESSION: case ZIP_COMPRESSION: return new ZipCompressor (hdr, tileLineSize, numTileLines); case PIZ_COMPRESSION: return new PizCompressor (hdr, tileLineSize, numTileLines); case PXR24_COMPRESSION: return new Pxr24Compressor (hdr, tileLineSize, numTileLines); case B44_COMPRESSION: return new B44Compressor (hdr, tileLineSize, numTileLines, false); case B44A_COMPRESSION: return new B44Compressor (hdr, tileLineSize, numTileLines, true); default: return 0; }}} // namespace Imf
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