imathfun.cpp
来自「image converter source code」· C++ 代码 · 共 182 行
CPP
182 行
/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#include "ImathFun.h"namespace Imath {floatsuccf (float f){ union {float f; int i;} u; u.f = f; if ((u.i & 0x7f800000) == 0x7f800000) { // Nan or infinity; don't change value. } else if (u.i == 0x00000000 || u.i == 0x80000000) { // Plus or minus zero. u.i = 0x00000001; } else if (u.i > 0) { // Positive float, normalized or denormalized. // Incrementing the largest positive float // produces +infinity. ++u.i; } else { // Negative normalized or denormalized float. --u.i; } return u.f;}floatpredf (float f){ union {float f; int i;} u; u.f = f; if ((u.i & 0x7f800000) == 0x7f800000) { // Nan or infinity; don't change value. } else if (u.i == 0x00000000 || u.i == 0x80000000) { // Plus or minus zero. u.i = 0x80000001; } else if (u.i > 0) { // Positive float, normalized or denormalized. --u.i; } else { // Negative normalized or denormalized float. // Decrementing the largest negative float // produces -infinity. ++u.i; } return u.f;}doublesuccd (double d){ union {double d; Int64 i;} u; u.d = d; if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) { // Nan or infinity; don't change value. } else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) { // Plus or minus zero. u.i = 0x0000000000000001LL; } else if (u.i > 0) { // Positive double, normalized or denormalized. // Incrementing the largest positive double // produces +infinity. ++u.i; } else { // Negative normalized or denormalized double. --u.i; } return u.d;}doublepredd (double d){ union {double d; Int64 i;} u; u.d = d; if ((u.i & 0x7ff0000000000000LL) == 0x7ff0000000000000LL) { // Nan or infinity; don't change value. } else if (u.i == 0x0000000000000000LL || u.i == 0x8000000000000000LL) { // Plus or minus zero. u.i = 0x8000000000000001LL; } else if (u.i > 0) { // Positive double, normalized or denormalized. --u.i; } else { // Negative normalized or denormalized double. // Decrementing the largest negative double // produces -infinity. ++u.i; } return u.d;}} // namespace Imath
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