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📄 imathcoloralgo.h

📁 image converter source code
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMATHCOLORALGO_H#define INCLUDED_IMATHCOLORALGO_H#include "ImathColor.h"#include "ImathMath.h"#include "ImathLimits.h"namespace Imath {////	Non-templated helper routines for color conversion.//	These routines eliminate type warnings under g++.//Vec3<double>	hsv2rgb_d(const Vec3<double> &hsv);Color4<double>	hsv2rgb_d(const Color4<double> &hsv);Vec3<double>	rgb2hsv_d(const Vec3<double> &rgb);Color4<double>	rgb2hsv_d(const Color4<double> &rgb);////	Color conversion functions and general color algorithms////	hsv2rgb(), rgb2hsv(), rgb2packed(), packed2rgb()//	see each funtion definition for details.//template<class T> Vec3<T>  hsv2rgb(const Vec3<T> &hsv){    if ( limits<T>::isIntegral() )    {	Vec3<double> v = Vec3<double>(hsv.x / double(limits<T>::max()),				      hsv.y / double(limits<T>::max()),				      hsv.z / double(limits<T>::max()));	Vec3<double> c = hsv2rgb_d(v);	return Vec3<T>((T) (c.x * limits<T>::max()),		       (T) (c.y * limits<T>::max()),		       (T) (c.z * limits<T>::max()));    }    else    {	Vec3<double> v = Vec3<double>(hsv.x, hsv.y, hsv.z);	Vec3<double> c = hsv2rgb_d(v);	return Vec3<T>((T) c.x, (T) c.y, (T) c.z);    }}template<class T> Color4<T>  hsv2rgb(const Color4<T> &hsv){    if ( limits<T>::isIntegral() )    {	Color4<double> v = Color4<double>(hsv.r / float(limits<T>::max()),					  hsv.g / float(limits<T>::max()),					  hsv.b / float(limits<T>::max()),					  hsv.a / float(limits<T>::max()));	Color4<double> c = hsv2rgb_d(v);	return Color4<T>((T) (c.r * limits<T>::max()),    	    	    	 (T) (c.g * limits<T>::max()),    	    	    	 (T) (c.b * limits<T>::max()),			 (T) (c.a * limits<T>::max()));    }    else    {	Color4<double> v = Color4<double>(hsv.r, hsv.g, hsv.g, hsv.a);	Color4<double> c = hsv2rgb_d(v);	return Color4<T>((T) c.r, (T) c.g, (T) c.b, (T) c.a);    }}template<class T> Vec3<T>  rgb2hsv(const Vec3<T> &rgb){    if ( limits<T>::isIntegral() )    {	Vec3<double> v = Vec3<double>(rgb.x / double(limits<T>::max()),				      rgb.y / double(limits<T>::max()),				      rgb.z / double(limits<T>::max()));	Vec3<double> c = rgb2hsv_d(v);	return Vec3<T>((T) (c.x * limits<T>::max()),		       (T) (c.y * limits<T>::max()),		       (T) (c.z * limits<T>::max()));    }    else    {	Vec3<double> v = Vec3<double>(rgb.x, rgb.y, rgb.z);	Vec3<double> c = rgb2hsv_d(v);	return Vec3<T>((T) c.x, (T) c.y, (T) c.z);    }}template<class T> Color4<T>  rgb2hsv(const Color4<T> &rgb){    if ( limits<T>::isIntegral() )    {	Color4<double> v = Color4<double>(rgb.r / float(limits<T>::max()),					  rgb.g / float(limits<T>::max()),					  rgb.b / float(limits<T>::max()),					  rgb.a / float(limits<T>::max()));	Color4<double> c = rgb2hsv_d(v);	return Color4<T>((T) (c.r * limits<T>::max()),    	    	    	 (T) (c.g * limits<T>::max()),    	    	    	 (T) (c.b * limits<T>::max()),			 (T) (c.a * limits<T>::max()));    }    else    {	Color4<double> v = Color4<double>(rgb.r, rgb.g, rgb.g, rgb.a);	Color4<double> c = rgb2hsv_d(v);	return Color4<T>((T) c.r, (T) c.g, (T) c.b, (T) c.a);    }}template <class T>PackedColorrgb2packed(const Vec3<T> &c){    if ( limits<T>::isIntegral() )    {	float x = c.x / float(limits<T>::max());	float y = c.y / float(limits<T>::max());	float z = c.z / float(limits<T>::max());	return rgb2packed( V3f(x,y,z) );    }    else    {	return (  (PackedColor) (c.x * 255)		|		(((PackedColor) (c.y * 255)) << 8)	|		(((PackedColor) (c.z * 255)) << 16)	| 0xFF000000 );    }}template <class T>PackedColorrgb2packed(const Color4<T> &c){    if ( limits<T>::isIntegral() )    {	float r = c.r / float(limits<T>::max());	float g = c.g / float(limits<T>::max());	float b = c.b / float(limits<T>::max());	float a = c.a / float(limits<T>::max());	return rgb2packed( C4f(r,g,b,a) );    }    else    {	return (  (PackedColor) (c.r * 255)		|		(((PackedColor) (c.g * 255)) << 8)	|		(((PackedColor) (c.b * 255)) << 16)	|		(((PackedColor) (c.a * 255)) << 24));    }}////	This guy can't return the result because the template//	parameter would not be in the function signiture. So instead,//	its passed in as an argument.//template <class T>voidpacked2rgb(PackedColor packed, Vec3<T> &out){    if ( limits<T>::isIntegral() )    {	T f = limits<T>::max() / ((PackedColor)0xFF);	out.x =  (packed &     0xFF) * f;	out.y = ((packed &   0xFF00) >>  8) * f;	out.z = ((packed & 0xFF0000) >> 16) * f;    }    else    {	T f = T(1) / T(255);	out.x =  (packed &     0xFF) * f;	out.y = ((packed &   0xFF00) >>  8) * f;	out.z = ((packed & 0xFF0000) >> 16) * f;    }}template <class T>voidpacked2rgb(PackedColor packed, Color4<T> &out){    if ( limits<T>::isIntegral() )    {	T f = limits<T>::max() / ((PackedColor)0xFF);	out.r =  (packed &       0xFF) * f;	out.g = ((packed &     0xFF00) >>  8) * f;	out.b = ((packed &   0xFF0000) >> 16) * f;	out.a = ((packed & 0xFF000000) >> 24) * f;    }    else    {	T f = T(1) / T(255);	out.r =  (packed &       0xFF) * f;	out.g = ((packed &     0xFF00) >>  8) * f;	out.b = ((packed &   0xFF0000) >> 16) * f;	out.a = ((packed & 0xFF000000) >> 24) * f;    }}} // namespace Imath#endif  

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