📄 imathinterval.h
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMATHINTERVAL_H#define INCLUDED_IMATHINTERVAL_H//-------------------------------------------------------------------//// class Imath::Interval<class T>// --------------------------------//// An Interval has a min and a max and some miscellaneous// functions. It is basically a Box<T> that allows T to be// a scalar.////-------------------------------------------------------------------#include "ImathVec.h"namespace Imath {template <class T> class Interval{ public: //------------------------- // Data Members are public //------------------------- T min; T max; //----------------------------------------------------- // Constructors - an "empty" Interval is created by default //----------------------------------------------------- Interval(); Interval(const T& point); Interval(const T& minT, const T& maxT); //-------------------------------- // Operators: we get != from STL //-------------------------------- bool operator == (const Interval<T> &src) const; //------------------ // Interval manipulation //------------------ void makeEmpty(); void extendBy(const T& point); void extendBy(const Interval<T>& interval); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- T size() const; T center() const; bool intersects(const T &point) const; bool intersects(const Interval<T> &interval) const; //---------------- // Classification //---------------- bool hasVolume() const; bool isEmpty() const;};//--------------------// Convenient typedefs//--------------------typedef Interval <float> Intervalf;typedef Interval <double> Intervald;typedef Interval <short> Intervals;typedef Interval <int> Intervali;//----------------// Implementation//----------------template <class T>inline Interval<T>::Interval(){ makeEmpty();}template <class T>inline Interval<T>::Interval(const T& point){ min = point; max = point;}template <class T>inline Interval<T>::Interval(const T& minV, const T& maxV){ min = minV; max = maxV;}template <class T>inline boolInterval<T>::operator == (const Interval<T> &src) const{ return (min == src.min && max == src.max);}template <class T>inline voidInterval<T>::makeEmpty(){ min = limits<T>::max(); max = limits<T>::min();}template <class T>inline voidInterval<T>::extendBy(const T& point){ if ( point < min ) min = point; if ( point > max ) max = point;}template <class T>inline voidInterval<T>::extendBy(const Interval<T>& interval){ if ( interval.min < min ) min = interval.min; if ( interval.max > max ) max = interval.max;}template <class T>inline boolInterval<T>::intersects(const T& point) const{ return point >= min && point <= max;}template <class T>inline boolInterval<T>::intersects(const Interval<T>& interval) const{ return interval.max >= min && interval.min <= max;}template <class T> inline TInterval<T>::size() const { return max-min;}template <class T> inline TInterval<T>::center() const { return (max+min)/2;}template <class T>inline boolInterval<T>::isEmpty() const{ return max < min;}template <class T>inline bool Interval<T>::hasVolume() const{ return max > min;}} // namespace Imath#endif
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