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📄 imathinterval.h

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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE./////////////////////////////////////////////////////////////////////////////#ifndef INCLUDED_IMATHINTERVAL_H#define INCLUDED_IMATHINTERVAL_H//-------------------------------------------------------------------////	class Imath::Interval<class T>//	--------------------------------////	An Interval has a min and a max and some miscellaneous//	functions. It is basically a Box<T> that allows T to be//	a scalar.////-------------------------------------------------------------------#include "ImathVec.h"namespace Imath {template <class T>	class Interval{  public:    //-------------------------    //  Data Members are public    //-------------------------    T				min;    T				max;    //-----------------------------------------------------    //	Constructors - an "empty" Interval is created by default    //-----------------------------------------------------    Interval();     Interval(const T& point);    Interval(const T& minT, const T& maxT);    //--------------------------------    //  Operators:  we get != from STL    //--------------------------------        bool                        operator == (const Interval<T> &src) const;    //------------------    //	Interval manipulation    //------------------    void			makeEmpty();    void			extendBy(const T& point);    void			extendBy(const Interval<T>& interval);    //---------------------------------------------------    //	Query functions - these compute results each time    //---------------------------------------------------    T				size() const;    T				center() const;    bool			intersects(const T &point) const;    bool			intersects(const Interval<T> &interval) const;    //----------------    //	Classification    //----------------    bool			hasVolume() const;    bool			isEmpty() const;};//--------------------// Convenient typedefs//--------------------typedef Interval <float>  Intervalf;typedef Interval <double> Intervald;typedef Interval <short>  Intervals;typedef Interval <int>    Intervali;//----------------//  Implementation//----------------template <class T>inline Interval<T>::Interval(){    makeEmpty();}template <class T>inline Interval<T>::Interval(const T& point){    min = point;    max = point;}template <class T>inline Interval<T>::Interval(const T& minV, const T& maxV){    min = minV;    max = maxV;}template <class T>inline boolInterval<T>::operator == (const Interval<T> &src) const{    return (min == src.min && max == src.max);}template <class T>inline voidInterval<T>::makeEmpty(){    min = limits<T>::max();    max = limits<T>::min();}template <class T>inline voidInterval<T>::extendBy(const T& point){    if ( point < min )	min = point;        if ( point > max )	max = point;}template <class T>inline voidInterval<T>::extendBy(const Interval<T>& interval){    if ( interval.min < min )	min = interval.min;    if ( interval.max > max )	max = interval.max;}template <class T>inline boolInterval<T>::intersects(const T& point) const{    return point >= min && point <= max;}template <class T>inline boolInterval<T>::intersects(const Interval<T>& interval) const{    return interval.max >= min && interval.min <= max;}template <class T> inline TInterval<T>::size() const {     return max-min;}template <class T> inline TInterval<T>::center() const {     return (max+min)/2;}template <class T>inline boolInterval<T>::isEmpty() const{    return max < min;}template <class T>inline bool Interval<T>::hasVolume() const{    return max > min;}} // namespace Imath#endif

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