📄 imathvec.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////----------------------------------------------------------------------------//// Specializations of the Vec2<T> and Vec3<T> templates.////----------------------------------------------------------------------------#include "ImathVec.h"#if (defined _WIN32 || defined _WIN64) && defined _MSC_VER// suppress exception specification warnings#pragma warning(disable:4290)#endifnamespace Imath {namespace{template<class T>boolnormalizeOrThrow(Vec2<T> &v){ int axis = -1; for (int i = 0; i < 2; i ++) { if (v[i] != 0) { if (axis != -1) { throw IntVecNormalizeExc ("Cannot normalize an integer " "vector unless it is parallel " "to a principal axis"); } axis = i; } } v[axis] = (v[axis] > 0) ? 1 : -1; return true;}template<class T>boolnormalizeOrThrow(Vec3<T> &v){ int axis = -1; for (int i = 0; i < 3; i ++) { if (v[i] != 0) { if (axis != -1) { throw IntVecNormalizeExc ("Cannot normalize an integer " "vector unless it is parallel " "to a principal axis"); } axis = i; } } v[axis] = (v[axis] > 0) ? 1 : -1; return true;}}// Vec2<short>template <> shortVec2<short>::length () const{ float lenF = Math<float>::sqrt (dot (*this)); short lenS = (short) (lenF + 0.5f); return lenS;}template <>const Vec2<short> &Vec2<short>::normalize (){ normalizeOrThrow<short>(*this); return *this;}template <>const Vec2<short> &Vec2<short>::normalizeExc () throw (Iex::MathExc){ if ((x == 0) && (y == 0)) throw NullVecExc ("Cannot normalize null vector."); normalizeOrThrow<short>(*this); return *this;}template <>const Vec2<short> &Vec2<short>::normalizeNonNull (){ normalizeOrThrow<short>(*this); return *this;}template <>Vec2<short>Vec2<short>::normalized () const{ Vec2<short> v(*this); normalizeOrThrow<short>(v); return v;}template <>Vec2<short>Vec2<short>::normalizedExc () const throw (Iex::MathExc){ if ((x == 0) && (y == 0)) throw NullVecExc ("Cannot normalize null vector."); Vec2<short> v(*this); normalizeOrThrow<short>(v); return v;}template <>Vec2<short>Vec2<short>::normalizedNonNull () const{ Vec2<short> v(*this); normalizeOrThrow<short>(v); return v;}// Vec2<int>template <> intVec2<int>::length () const{ float lenF = Math<float>::sqrt (dot (*this)); int lenI = (int) (lenF + 0.5f); return lenI;}template <>const Vec2<int> &Vec2<int>::normalize (){ normalizeOrThrow<int>(*this); return *this;}template <>const Vec2<int> &Vec2<int>::normalizeExc () throw (Iex::MathExc){ if ((x == 0) && (y == 0)) throw NullVecExc ("Cannot normalize null vector."); normalizeOrThrow<int>(*this); return *this;}template <>const Vec2<int> &Vec2<int>::normalizeNonNull (){ normalizeOrThrow<int>(*this); return *this;}template <>Vec2<int>Vec2<int>::normalized () const{ Vec2<int> v(*this); normalizeOrThrow<int>(v); return v;}template <>Vec2<int>Vec2<int>::normalizedExc () const throw (Iex::MathExc){ if ((x == 0) && (y == 0)) throw NullVecExc ("Cannot normalize null vector."); Vec2<int> v(*this); normalizeOrThrow<int>(v); return v;}template <>Vec2<int>Vec2<int>::normalizedNonNull () const{ Vec2<int> v(*this); normalizeOrThrow<int>(v); return v;}// Vec3<short>template <> shortVec3<short>::length () const{ float lenF = Math<float>::sqrt (dot (*this)); short lenS = (short) (lenF + 0.5f); return lenS;}template <>const Vec3<short> &Vec3<short>::normalize (){ normalizeOrThrow<short>(*this); return *this;}template <>const Vec3<short> &Vec3<short>::normalizeExc () throw (Iex::MathExc){ if ((x == 0) && (y == 0) && (z == 0)) throw NullVecExc ("Cannot normalize null vector."); normalizeOrThrow<short>(*this); return *this;}template <>const Vec3<short> &Vec3<short>::normalizeNonNull (){ normalizeOrThrow<short>(*this); return *this;}template <>Vec3<short>Vec3<short>::normalized () const{ Vec3<short> v(*this); normalizeOrThrow<short>(v); return v;}template <>Vec3<short>Vec3<short>::normalizedExc () const throw (Iex::MathExc){ if ((x == 0) && (y == 0) && (z == 0)) throw NullVecExc ("Cannot normalize null vector."); Vec3<short> v(*this); normalizeOrThrow<short>(v); return v;}template <>Vec3<short>Vec3<short>::normalizedNonNull () const{ Vec3<short> v(*this); normalizeOrThrow<short>(v); return v;}// Vec3<int>template <> intVec3<int>::length () const{ float lenF = Math<float>::sqrt (dot (*this)); int lenI = (int) (lenF + 0.5f); return lenI;}template <>const Vec3<int> &Vec3<int>::normalize (){ normalizeOrThrow<int>(*this); return *this;}template <>const Vec3<int> &Vec3<int>::normalizeExc () throw (Iex::MathExc){ if ((x == 0) && (y == 0) && (z == 0)) throw NullVecExc ("Cannot normalize null vector."); normalizeOrThrow<int>(*this); return *this;}template <>const Vec3<int> &Vec3<int>::normalizeNonNull (){ normalizeOrThrow<int>(*this); return *this;}template <>Vec3<int>Vec3<int>::normalized () const{ Vec3<int> v(*this); normalizeOrThrow<int>(v); return v;}template <>Vec3<int>Vec3<int>::normalizedExc () const throw (Iex::MathExc){ if ((x == 0) && (y == 0) && (z == 0)) throw NullVecExc ("Cannot normalize null vector."); Vec3<int> v(*this); normalizeOrThrow<int>(v); return v;}template <>Vec3<int>Vec3<int>::normalizedNonNull () const{ Vec3<int> v(*this); normalizeOrThrow<int>(v); return v;}} // namespace Imath
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