⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 imathrandom.cpp

📁 image converter source code
💻 CPP
字号:
/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------////	Routines that generate pseudo-random numbers compatible//	with the standard erand48(), nrand48(), etc. functions.////-----------------------------------------------------------------------------#include "ImathRandom.h"#include "ImathInt64.h"namespace Imath {namespace {//// Static state used by Imath::drand48(), Imath::lrand48() and Imath::srand48()//unsigned short staticState[3] = {0, 0, 0};voidrand48Next (unsigned short state[3]){    //    // drand48() and friends are all based on a linear congruential    // sequence,    //    //   x[n+1] = (a * x[n] + c) % m,    //     // where a and c are as specified below, and m == (1 << 48)    //    static const Int64 a = Int64 (0x5deece66dLL);    static const Int64 c = Int64 (0xbLL);    //    // Assemble the 48-bit value x[n] from the    // three 16-bit values stored in state.    //    Int64 x = (Int64 (state[2]) << 32) |	      (Int64 (state[1]) << 16) |	       Int64 (state[0]);    //    // Compute x[n+1], except for the "modulo m" part.    //    x = a * x + c;    //    // Disassemble the 48 least significant bits of x[n+1] into    // three 16-bit values.  Discard the 16 most significant bits;    // this takes care of the "modulo m" operation.    //    // We assume that sizeof (unsigned short) == 2.    //    state[2] = x >> 32;    state[1] = x >> 16;    state[0] = x;}} // namespacedoubleerand48 (unsigned short state[3]){    //    // Generate double-precision floating-point values between 0.0 and 1.0:    //     // The exponent is set to 0x3ff, which indicates a value greater    // than or equal to 1.0, and less than 2.0.  The 48 most significant    // bits of the significand (mantissa) are filled with pseudo-random    // bits generated by rand48Next().  The remaining 4 bits are a copy    // of the 4 most significant bits of the significand.  This results    // in bit patterns between 0x3ff0000000000000 and 0x3fffffffffffffff,    // which correspond to uniformly distributed floating-point values    // between 1.0 and 1.99999999999999978.  Subtracting 1.0 from those    // values produces numbers between 0.0 and 0.99999999999999978, that    // is, between 0.0 and 1.0-DBL_EPSILON.    //     rand48Next (state);    union {double d; Int64 i;} u;    u.i = (Int64 (0x3ff)    << 52) |	// sign and exponent	  (Int64 (state[2]) << 36) |	// significand	  (Int64 (state[1]) << 20) |	  (Int64 (state[0]) <<  4) |	  (Int64 (state[2]) >> 12);    return u.d - 1;}doubledrand48 (){    return Imath::erand48 (staticState);}long intnrand48 (unsigned short state[3]){    //    // Generate uniformly distributed integers between 0 and 0x7fffffff.    //     rand48Next (state);    return ((long int) (state[2]) << 15) |	   ((long int) (state[1]) >>  1);}long intlrand48 (){    return Imath::nrand48 (staticState);}voidsrand48 (long int seed){    staticState[2] = seed >> 16;    staticState[1] = seed;    staticState[0] = 0x330e;}floatRand32::nextf (){    //    // Generate single-precision floating-point values between 0.0 and 1.0:    //     // The exponent is set to 0x7f, which indicates a value greater than    // or equal to 1.0, and less than 2.0.  The 23 bits of the significand    // (mantissa) are filled with pseudo-random bits generated by    // Rand32::next().  This results in in bit patterns between 0x3f800000    // and 0x3fffffff, which correspond to uniformly distributed floating-    // point values between 1.0 and 1.99999988.  Subtracting 1.0 from    // those values produces numbers between 0.0 and 0.99999988, that is,    // between 0.0 and 1.0-FLT_EPSILON.    //     next ();    union {float f; unsigned int i;} u;    u.i = 0x3f800000 | (_state & 0x7fffff);    return u.f - 1;}} // namespace Imath

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -