📄 imathrandom.cpp
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// * Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// * Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// * Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////-----------------------------------------------------------------------------//// Routines that generate pseudo-random numbers compatible// with the standard erand48(), nrand48(), etc. functions.////-----------------------------------------------------------------------------#include "ImathRandom.h"#include "ImathInt64.h"namespace Imath {namespace {//// Static state used by Imath::drand48(), Imath::lrand48() and Imath::srand48()//unsigned short staticState[3] = {0, 0, 0};voidrand48Next (unsigned short state[3]){ // // drand48() and friends are all based on a linear congruential // sequence, // // x[n+1] = (a * x[n] + c) % m, // // where a and c are as specified below, and m == (1 << 48) // static const Int64 a = Int64 (0x5deece66dLL); static const Int64 c = Int64 (0xbLL); // // Assemble the 48-bit value x[n] from the // three 16-bit values stored in state. // Int64 x = (Int64 (state[2]) << 32) | (Int64 (state[1]) << 16) | Int64 (state[0]); // // Compute x[n+1], except for the "modulo m" part. // x = a * x + c; // // Disassemble the 48 least significant bits of x[n+1] into // three 16-bit values. Discard the 16 most significant bits; // this takes care of the "modulo m" operation. // // We assume that sizeof (unsigned short) == 2. // state[2] = x >> 32; state[1] = x >> 16; state[0] = x;}} // namespacedoubleerand48 (unsigned short state[3]){ // // Generate double-precision floating-point values between 0.0 and 1.0: // // The exponent is set to 0x3ff, which indicates a value greater // than or equal to 1.0, and less than 2.0. The 48 most significant // bits of the significand (mantissa) are filled with pseudo-random // bits generated by rand48Next(). The remaining 4 bits are a copy // of the 4 most significant bits of the significand. This results // in bit patterns between 0x3ff0000000000000 and 0x3fffffffffffffff, // which correspond to uniformly distributed floating-point values // between 1.0 and 1.99999999999999978. Subtracting 1.0 from those // values produces numbers between 0.0 and 0.99999999999999978, that // is, between 0.0 and 1.0-DBL_EPSILON. // rand48Next (state); union {double d; Int64 i;} u; u.i = (Int64 (0x3ff) << 52) | // sign and exponent (Int64 (state[2]) << 36) | // significand (Int64 (state[1]) << 20) | (Int64 (state[0]) << 4) | (Int64 (state[2]) >> 12); return u.d - 1;}doubledrand48 (){ return Imath::erand48 (staticState);}long intnrand48 (unsigned short state[3]){ // // Generate uniformly distributed integers between 0 and 0x7fffffff. // rand48Next (state); return ((long int) (state[2]) << 15) | ((long int) (state[1]) >> 1);}long intlrand48 (){ return Imath::nrand48 (staticState);}voidsrand48 (long int seed){ staticState[2] = seed >> 16; staticState[1] = seed; staticState[0] = 0x330e;}floatRand32::nextf (){ // // Generate single-precision floating-point values between 0.0 and 1.0: // // The exponent is set to 0x7f, which indicates a value greater than // or equal to 1.0, and less than 2.0. The 23 bits of the significand // (mantissa) are filled with pseudo-random bits generated by // Rand32::next(). This results in in bit patterns between 0x3f800000 // and 0x3fffffff, which correspond to uniformly distributed floating- // point values between 1.0 and 1.99999988. Subtracting 1.0 from // those values produces numbers between 0.0 and 0.99999988, that is, // between 0.0 and 1.0-FLT_EPSILON. // next (); union {float f; unsigned int i;} u; u.i = 0x3f800000 | (_state & 0x7fffff); return u.f - 1;}} // namespace Imath
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