📄 imathmatrix.h
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b = src[0] * x[0][1] + src[1] * x[1][1]; dst.x = a; dst.y = b;}template <class T>const Matrix33<T> &Matrix33<T>::operator /= (T a){ x[0][0] /= a; x[0][1] /= a; x[0][2] /= a; x[1][0] /= a; x[1][1] /= a; x[1][2] /= a; x[2][0] /= a; x[2][1] /= a; x[2][2] /= a; return *this;}template <class T>Matrix33<T>Matrix33<T>::operator / (T a) const{ return Matrix33 (x[0][0] / a, x[0][1] / a, x[0][2] / a, x[1][0] / a, x[1][1] / a, x[1][2] / a, x[2][0] / a, x[2][1] / a, x[2][2] / a);}template <class T>const Matrix33<T> &Matrix33<T>::transpose (){ Matrix33 tmp (x[0][0], x[1][0], x[2][0], x[0][1], x[1][1], x[2][1], x[0][2], x[1][2], x[2][2]); *this = tmp; return *this;}template <class T>Matrix33<T>Matrix33<T>::transposed () const{ return Matrix33 (x[0][0], x[1][0], x[2][0], x[0][1], x[1][1], x[2][1], x[0][2], x[1][2], x[2][2]);}template <class T>const Matrix33<T> &Matrix33<T>::gjInvert (bool singExc) throw (Iex::MathExc){ *this = gjInverse (singExc); return *this;}template <class T>Matrix33<T>Matrix33<T>::gjInverse (bool singExc) const throw (Iex::MathExc){ int i, j, k; Matrix33 s; Matrix33 t (*this); // Forward elimination for (i = 0; i < 2 ; i++) { int pivot = i; T pivotsize = t[i][i]; if (pivotsize < 0) pivotsize = -pivotsize; for (j = i + 1; j < 3; j++) { T tmp = t[j][i]; if (tmp < 0) tmp = -tmp; if (tmp > pivotsize) { pivot = j; pivotsize = tmp; } } if (pivotsize == 0) { if (singExc) throw ::Imath::SingMatrixExc ("Cannot invert singular matrix."); return Matrix33(); } if (pivot != i) { for (j = 0; j < 3; j++) { T tmp; tmp = t[i][j]; t[i][j] = t[pivot][j]; t[pivot][j] = tmp; tmp = s[i][j]; s[i][j] = s[pivot][j]; s[pivot][j] = tmp; } } for (j = i + 1; j < 3; j++) { T f = t[j][i] / t[i][i]; for (k = 0; k < 3; k++) { t[j][k] -= f * t[i][k]; s[j][k] -= f * s[i][k]; } } } // Backward substitution for (i = 2; i >= 0; --i) { T f; if ((f = t[i][i]) == 0) { if (singExc) throw ::Imath::SingMatrixExc ("Cannot invert singular matrix."); return Matrix33(); } for (j = 0; j < 3; j++) { t[i][j] /= f; s[i][j] /= f; } for (j = 0; j < i; j++) { f = t[j][i]; for (k = 0; k < 3; k++) { t[j][k] -= f * t[i][k]; s[j][k] -= f * s[i][k]; } } } return s;}template <class T>const Matrix33<T> &Matrix33<T>::invert (bool singExc) throw (Iex::MathExc){ *this = inverse (singExc); return *this;}template <class T>Matrix33<T>Matrix33<T>::inverse (bool singExc) const throw (Iex::MathExc){ if (x[0][2] != 0 || x[1][2] != 0 || x[2][2] != 1) { Matrix33 s (x[1][1] * x[2][2] - x[2][1] * x[1][2], x[2][1] * x[0][2] - x[0][1] * x[2][2], x[0][1] * x[1][2] - x[1][1] * x[0][2], x[2][0] * x[1][2] - x[1][0] * x[2][2], x[0][0] * x[2][2] - x[2][0] * x[0][2], x[1][0] * x[0][2] - x[0][0] * x[1][2], x[1][0] * x[2][1] - x[2][0] * x[1][1], x[2][0] * x[0][1] - x[0][0] * x[2][1], x[0][0] * x[1][1] - x[1][0] * x[0][1]); T r = x[0][0] * s[0][0] + x[0][1] * s[1][0] + x[0][2] * s[2][0]; if (Imath::abs (r) >= 1) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { s[i][j] /= r; } } } else { T mr = Imath::abs (r) / limits<T>::smallest(); for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { if (mr > Imath::abs (s[i][j])) { s[i][j] /= r; } else { if (singExc) throw SingMatrixExc ("Cannot invert " "singular matrix."); return Matrix33(); } } } } return s; } else { Matrix33 s ( x[1][1], -x[0][1], 0, -x[1][0], x[0][0], 0, 0, 0, 1); T r = x[0][0] * x[1][1] - x[1][0] * x[0][1]; if (Imath::abs (r) >= 1) { for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { s[i][j] /= r; } } } else { T mr = Imath::abs (r) / limits<T>::smallest(); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { if (mr > Imath::abs (s[i][j])) { s[i][j] /= r; } else { if (singExc) throw SingMatrixExc ("Cannot invert " "singular matrix."); return Matrix33(); } } } } s[2][0] = -x[2][0] * s[0][0] - x[2][1] * s[1][0]; s[2][1] = -x[2][0] * s[0][1] - x[2][1] * s[1][1]; return s; }}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::setRotation (S r){ S cos_r, sin_r; cos_r = Math<T>::cos (r); sin_r = Math<T>::sin (r); x[0][0] = cos_r; x[0][1] = sin_r; x[0][2] = 0; x[1][0] = -sin_r; x[1][1] = cos_r; x[1][2] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::rotate (S r){ *this *= Matrix33<T>().setRotation (r); return *this;}template <class T>const Matrix33<T> &Matrix33<T>::setScale (T s){ x[0][0] = s; x[0][1] = 0; x[0][2] = 0; x[1][0] = 0; x[1][1] = s; x[1][2] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::setScale (const Vec2<S> &s){ x[0][0] = s[0]; x[0][1] = 0; x[0][2] = 0; x[1][0] = 0; x[1][1] = s[1]; x[1][2] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::scale (const Vec2<S> &s){ x[0][0] *= s[0]; x[0][1] *= s[0]; x[0][2] *= s[0]; x[1][0] *= s[1]; x[1][1] *= s[1]; x[1][2] *= s[1]; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::setTranslation (const Vec2<S> &t){ x[0][0] = 1; x[0][1] = 0; x[0][2] = 0; x[1][0] = 0; x[1][1] = 1; x[1][2] = 0; x[2][0] = t[0]; x[2][1] = t[1]; x[2][2] = 1; return *this;}template <class T>inline Vec2<T> Matrix33<T>::translation () const{ return Vec2<T> (x[2][0], x[2][1]);}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::translate (const Vec2<S> &t){ x[2][0] += t[0] * x[0][0] + t[1] * x[1][0]; x[2][1] += t[0] * x[0][1] + t[1] * x[1][1]; x[2][2] += t[0] * x[0][2] + t[1] * x[1][2]; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::setShear (const S &xy){ x[0][0] = 1; x[0][1] = 0; x[0][2] = 0; x[1][0] = xy; x[1][1] = 1; x[1][2] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::setShear (const Vec2<S> &h){ x[0][0] = 1; x[0][1] = h[1]; x[0][2] = 0; x[1][0] = h[0]; x[1][1] = 1; x[1][2] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::shear (const S &xy){ // // In this case, we don't need a temp. copy of the matrix // because we never use a value on the RHS after we've // changed it on the LHS. // x[1][0] += xy * x[0][0]; x[1][1] += xy * x[0][1]; x[1][2] += xy * x[0][2]; return *this;}template <class T>template <class S>const Matrix33<T> &Matrix33<T>::shear (const Vec2<S> &h){ Matrix33<T> P (*this); x[0][0] = P[0][0] + h[1] * P[1][0]; x[0][1] = P[0][1] + h[1] * P[1][1]; x[0][2] = P[0][2] + h[1] * P[1][2]; x[1][0] = P[1][0] + h[0] * P[0][0]; x[1][1] = P[1][1] + h[0] * P[0][1]; x[1][2] = P[1][2] + h[0] * P[0][2]; return *this;}//---------------------------// Implementation of Matrix44//---------------------------template <class T>inline T *Matrix44<T>::operator [] (int i){ return x[i];}template <class T>inline const T *Matrix44<T>::operator [] (int i) const{ return x[i];}template <class T>inlineMatrix44<T>::Matrix44 (){ x[0][0] = 1; x[0][1] = 0; x[0][2] = 0; x[0][3] = 0; x[1][0] = 0; x[1][1] = 1; x[1][2] = 0; x[1][3] = 0; x[2][0] = 0; x[2][1] = 0; x[2][2] = 1; x[2][3] = 0; x[3][0] = 0; x[3][1] = 0; x[3][2] = 0; x[3][3] = 1;}template <class T>inlineMatrix44<T>::Matrix44 (T a){ x[0][0] = a; x[0][1] = a; x[0][2] = a; x[0][3] = a; x[1][0] = a; x[1][1] = a; x[1][2] = a; x[1][3] = a; x[2][0] = a; x[2][1] = a; x[2][2] = a; x[2][3] = a; x[3][0] = a; x[3][1] = a; x[3][2] = a; x[3][3] = a;}template <class T>inlineMatrix44<T>::Matrix44 (const T a[4][4]) { x[0][0] = a[0][0]; x[0][1] = a[0][1]; x[0][2] = a[0][2]; x[0][3] = a[0][3]; x[1][0] = a[1][0]; x[1][1] = a[1][1]; x[1][2] = a[1][2]; x[1][3] = a[1][3]; x[2][0] = a[2][0]; x[2][1] = a[2][1]; x[2][2] = a[2][2]; x[2][3] = a[2][3]; x[3][0] = a[3][0]; x[3][1] = a[3][1]; x[3][2] = a[3][2]; x[3][3] = a[3][3];}template <class T>inlineMatrix44<T>::Matrix44 (T a, T b, T c, T d, T e, T f, T g, T h, T i, T j, T k, T l, T m, T n, T o, T p){ x[0][0] = a; x[0][1] = b; x[0][2] = c; x[0][3] = d; x[1][0] = e; x[1][1] = f; x[1][2] = g; x[1][3] = h; x[2][0] = i; x[2][1] = j; x[2][2] = k; x[2][3] = l; x[3][0] = m; x[3][1] = n; x[3][2] = o; x[3][3] = p;}template <class T>inlineMatrix44<T>::Matrix44 (Matrix33<T> r, Vec3<T> t){ x[0][0] = r[0][0];
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