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📄 tofloat.cpp

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💻 CPP
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/////////////////////////////////////////////////////////////////////////////// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas// Digital Ltd. LLC// // All rights reserved.// // Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are// met:// *       Redistributions of source code must retain the above copyright// notice, this list of conditions and the following disclaimer.// *       Redistributions in binary form must reproduce the above// copyright notice, this list of conditions and the following disclaimer// in the documentation and/or other materials provided with the// distribution.// *       Neither the name of Industrial Light & Magic nor the names of// its contributors may be used to endorse or promote products derived// from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.///////////////////////////////////////////////////////////////////////////////---------------------------------------------------------------------------////	toFloat////	A program to generate the lookup table for half-to-float//	conversion needed by class half.//	The program loops over all 65536 possible half numbers,//	converts each of them to a float, and prints the result.////---------------------------------------------------------------------------#include <iostream>#include <iomanip>using namespace std;//---------------------------------------------------// Interpret an unsigned short bit pattern as a half,// and convert that half to the corresponding float's// bit pattern.//---------------------------------------------------unsigned inthalfToFloat (unsigned short y){    int s = (y >> 15) & 0x00000001;    int e = (y >> 10) & 0x0000001f;    int m =  y        & 0x000003ff;    if (e == 0)    {	if (m == 0)	{	    //	    // Plus or minus zero	    //	    return s << 31;	}	else	{	    //	    // Denormalized number -- renormalize it	    //	    while (!(m & 0x00000400))	    {		m <<= 1;		e -=  1;	    }	    e += 1;	    m &= ~0x00000400;	}    }    else if (e == 31)    {	if (m == 0)	{	    //	    // Positive or negative infinity	    //	    return (s << 31) | 0x7f800000;	}	else	{	    //	    // Nan -- preserve sign and significand bits	    //	    return (s << 31) | 0x7f800000 | (m << 13);	}    }    //    // Normalized number    //    e = e + (127 - 15);    m = m << 13;    //    // Assemble s, e and m.    //    return (s << 31) | (e << 23) | m;}//---------------------------------------------// Main - prints the half-to-float lookup table//---------------------------------------------intmain (){    cout.precision (9);    cout.setf (ios_base::hex, ios_base::basefield);    cout << "//\n"	    "// This is an automatically generated file.\n"	    "// Do not edit.\n"	    "//\n\n";    cout << "{\n    ";    const int iMax = (1 << 16);    for (int i = 0; i < iMax; i++)    {	cout << "{0x" << setfill ('0') << setw (8) << halfToFloat (i) << "}, ";	if (i % 4 == 3)	{	    cout << "\n";	    if (i < iMax - 1)		cout << "    ";	}    }    cout << "};\n";    return 0;}

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