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📄 inputform.cs

📁 wince open file dialog source code
💻 CS
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#region Using 指令

using System;
using System.Drawing;
using System.Collections;
using System.Windows.Forms;
using System.Data;

#endregion

namespace ffDialog
{
    /// <summary>
    /// InputForm 的摘要说明。
    /// </summary>
    class InputForm : System.Windows.Forms.Form
    {
        private Label InfoLabel;
        private TextBox InputText;
        private MenuItem OKMenu;
        private MenuItem CancelMenu;
        /// <summary>
        /// 窗体的主菜单。
        /// </summary>
        private System.Windows.Forms.MainMenu mainMenu1;

        public InputForm()
        {
            InitializeComponent();
        }

        //返回的文件名
        public string FileName
        {
            get
            {
                return InputText.Text;
            }
            set
            {
                InputText.Text = value;
            }
        }

        //设置提示信息
        public string Info
        {
            set
            {
                InfoLabel.Text = value;
            }
        }

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        protected override void Dispose(bool disposing)
        {
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            this.mainMenu1 = new System.Windows.Forms.MainMenu();
            this.OKMenu = new System.Windows.Forms.MenuItem();
            this.CancelMenu = new System.Windows.Forms.MenuItem();
            this.InfoLabel = new System.Windows.Forms.Label();
            this.InputText = new System.Windows.Forms.TextBox();
            // 
            // mainMenu1
            // 
            this.mainMenu1.MenuItems.Add(this.OKMenu);
            this.mainMenu1.MenuItems.Add(this.CancelMenu);
            // 
            // OKMenu
            // 
            this.OKMenu.Text = "确定";
            this.OKMenu.Click += new System.EventHandler(this.OKMenu_Click);
            // 
            // CancelMenu
            // 
            this.CancelMenu.Text = "取消";
            this.CancelMenu.Click += new System.EventHandler(this.CancelMenu_Click);
            // 
            // InfoLabel
            // 
            this.InfoLabel.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular);
            this.InfoLabel.ForeColor = System.Drawing.Color.Black;
            this.InfoLabel.Location = new System.Drawing.Point(3, 9);
            this.InfoLabel.Size = new System.Drawing.Size(170, 22);
            this.InfoLabel.Text = "InfoLabel";
            // 
            // InputText
            // 
            this.InputText.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular);
            this.InputText.ForeColor = System.Drawing.Color.Black;
            this.InputText.Location = new System.Drawing.Point(3, 34);
            this.InputText.Size = new System.Drawing.Size(170, 20);
            // 
            // InputForm
            // 
            this.ClientSize = new System.Drawing.Size(240, 268);
            this.Controls.Add(this.InfoLabel);
            this.Controls.Add(this.InputText);
            this.ForeColor = System.Drawing.Color.Black;
            this.Menu = this.mainMenu1;
            this.Load += new System.EventHandler(this.InputForm_Load);

        }

        #endregion

        //确定
        private void OKMenu_Click(object sender, EventArgs e)
        {
            InputText.Text = InputText.Text + "";
            this.DialogResult = DialogResult.Yes;
            this.Close();
        }


        //取消
        private void CancelMenu_Click(object sender, EventArgs e)
        {
            InputText.Text = InputText.Text + "";
            this.DialogResult = DialogResult.Cancel;
            this.Close();
        }

        private void InputForm_Load(object sender, EventArgs e)
        {
            InputText.SelectAll();
        }
    }
}

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