📄 pro_map.txt
字号:
res.MainCanvas -> a:
int gameState -> a
boolean isRunning -> b
boolean isCurrentDisplay -> c
boolean isThreadStarting -> d
int keyCode -> e
java.lang.Thread thread -> f
int x -> g
int y -> h
javax.microedition.lcdui.Image Background -> i
javax.microedition.lcdui.Image Bicon -> j
javax.microedition.lcdui.Image Character -> k
javax.microedition.lcdui.Image Faction -> l
boolean bFalgMove -> m
int[] rgbDate -> n
int BackgroundNumber -> o
int CharacterXNumber -> p
int CharacterYNumber -> q
int BiconNumberCol -> r
int FactionNumber -> s
int ColorCounter -> t
res.ModelMidlet midlet -> u
void startThread() -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void run() -> run
void keyPressed(int) -> keyPressed
void keyReleased(int) -> keyReleased
int getKeyCode(int) -> getKeyCode
void sleep(int) -> a
void procExit() -> b
void procPlay() -> c
void procInit() -> d
void KeyOption() -> e
void bFalgtempY() -> f
void drawPlay(javax.microedition.lcdui.Graphics) -> a
void bFalgMovePhoto(javax.microedition.lcdui.Graphics) -> b
void drawGameover(javax.microedition.lcdui.Graphics) -> c
void Brush(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int,int) -> a
void drawBackground(javax.microedition.lcdui.Graphics) -> d
void drawCharacter(javax.microedition.lcdui.Graphics) -> e
void drawBicon(javax.microedition.lcdui.Graphics) -> f
void drawFaction(javax.microedition.lcdui.Graphics) -> g
void clearClip(javax.microedition.lcdui.Graphics) -> h
void clearScreen(javax.microedition.lcdui.Graphics,int,int,int) -> a
void LoadplayImage() -> g
res.ModelMidlet -> res.ModelMidlet:
res.MainCanvas mainCanvas -> a
javax.microedition.lcdui.Display display -> b
void setCurrent(int) -> a
void startApp() -> startApp
void pauseApp() -> pauseApp
void quitApp() -> a
void destroyApp(boolean) -> destroyApp
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