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📄 pro_map.txt

📁 一个J2ME的游戏,有源程序.是原创!适合S60的176*208的规格.
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    void drawleadingPlaneIcon(javax.microedition.lcdui.Graphics) -> t
    void drawLeadingPlaneHP(javax.microedition.lcdui.Graphics) -> u
    void drawScoreCounter(javax.microedition.lcdui.Graphics) -> v
    void drawLeadingPlaneHPframe(javax.microedition.lcdui.Graphics) -> w
    void drawLeadingPlaneMoveHP(javax.microedition.lcdui.Graphics) -> x
    void drawLeadingPlaneMoveExplosion(javax.microedition.lcdui.Graphics) -> y
    void drawPauseAction(javax.microedition.lcdui.Graphics) -> z
    void drawWarningPrompt(javax.microedition.lcdui.Graphics) -> A
    void drawMainOption(javax.microedition.lcdui.Graphics) -> B
    void drawOptionMenu(javax.microedition.lcdui.Graphics) -> C
    void drawResourceload(javax.microedition.lcdui.Graphics) -> D
    void bFlagSbombState() -> q
    void bFlagLeadingPlaneDie() -> r
    void bFlagBossDie() -> s
    void bFlagLeadingPlaneHPstate() -> t
    void bFlagBossDisplayAction() -> u
    void bFlagLeadintPlaneRestartAction() -> v
    void MainKeyOption() -> w
    void OptionKeyOption() -> x
    void HelpAndAboutKeyOption() -> y
    void PauseKeyOption() -> z
    void LeadingPlaneKeyOption() -> A
    void MoveIsland() -> B
    void MoveWarship() -> C
    void MoveCloud() -> D
    void InitBullets() -> b
    void FireBullet() -> E
    void GenerateBullet() -> F
    void BulletsCollideState() -> G
    void bFlagMusic() -> c
    void Snow() -> H
    void SbombCollide() -> d
    void BulletsPower() -> e
    void MenuKeyCompare() -> I
    void initResources() -> J
    void renderWorld(javax.microedition.lcdui.Graphics) -> E
    void Resourceload() -> K
    void clearClip(javax.microedition.lcdui.Graphics) -> F
    void clearScreen(javax.microedition.lcdui.Graphics,int,int,int) -> a
    int GetRandom(int) -> a
    boolean isRam(int,int,int,int,int,int,int,int) -> a
    void LoadLogoImage() -> L
    void LoadplayImage() -> f
    void DelplayImage() -> M
src.KingMidlet -> src.KingMidlet:
    src.KingCanvas mainCanvas -> a
    javax.microedition.lcdui.Display display -> b
    void setCurrent(int) -> a
    void startApp() -> startApp
    void pauseApp() -> pauseApp
    void destroyApp(boolean) -> destroyApp
    void quitApp() -> a
src.LeadingPlaneBullets -> e:
    int Bullets_X -> a
    int Bullets_Y -> b
    int BulletsWidth -> c
    int BulletsHeight -> d
    int BulletsSpeed -> e
    int BulletsState -> f
    int BulletsType -> g
    int BulletsDirection -> h
    boolean isFlagBullestTest -> i
    javax.microedition.lcdui.Image BulletsImage -> j
    javax.microedition.lcdui.Image BigBatteryBullets -> k
    javax.microedition.lcdui.Image SmallBatteryBullets -> l
    javax.microedition.lcdui.Image[] imgBullet -> m
    void init(int,int,int,int,int) -> a
    void BulletsUpdate() -> a
    void BulletsMove() -> b
    boolean isRam(int,int,int,int) -> a
    void drawImage(javax.microedition.lcdui.Graphics) -> a
src.LeadingPlaneMenu -> c:
    src.KingCanvas KC -> a
    javax.microedition.lcdui.Image LeadingPlane -> b
    javax.microedition.lcdui.Image MenuPhoto -> c
    javax.microedition.lcdui.Image SmallLeadingPlane1 -> d
    javax.microedition.lcdui.Image SmallLeadingPlane2 -> e
    javax.microedition.lcdui.Image SmallLeadingPlane3 -> f
    javax.microedition.lcdui.Image SmallLeadingPlane1Icon -> g
    javax.microedition.lcdui.Image SmallLeadingPlane2Icon -> h
    javax.microedition.lcdui.Image SmallLeadingPlane3Icon -> i
    int LeadingPlaneNumber -> j
    boolean timeCounterInit -> k
    int MenuState -> l
    int timeCounter -> m
    int ColorCounter -> n
    int temp -> o
    int windtemp -> p
    int LeadingPlane_X -> q
    int LeadingPlane_Y -> r
    int SmallLeadingPlane_X -> s
    int SmallLeadingPlane_Y -> t
    int LeadingPlaneFrame_X -> u
    int LeadingPlaneFrame_Y -> v
    void InitMenu() -> b
    void MenuKeyOption() -> c
    void MenuState() -> d
    void drawMenuState(javax.microedition.lcdui.Graphics) -> b
    void drawP47(javax.microedition.lcdui.Graphics) -> c
    void drawT38(javax.microedition.lcdui.Graphics) -> d
    void drawB62(javax.microedition.lcdui.Graphics) -> e
    void drawLeadingPlane(javax.microedition.lcdui.Graphics) -> f
    void drawMenuPhoto(javax.microedition.lcdui.Graphics) -> g
    void drawSmallleadingPlane(javax.microedition.lcdui.Graphics) -> h
    void drawLeandingPlaneFrame(javax.microedition.lcdui.Graphics) -> i
    void LeadingPlaneMenuPacket() -> a
    void drawLeadingPlaneMenu(javax.microedition.lcdui.Graphics) -> a
src.OtherPlane -> a:
    src.KingCanvas KC -> a
    int PlaneX -> b
    int PlaneY -> c
    int PlaneWidth -> d
    int PlaneHeight -> e
    int PlaneState -> f
    boolean bFlagOtherPlaneHP -> g
    boolean bFlagOtherPlaneState -> h
    boolean bFlagMissileState -> i
    boolean bFlagMissileDisplay -> j
    boolean bFlagPlaneArticleDisplay -> k
    boolean bFlagMissileTest -> l
    javax.microedition.lcdui.Image Plane -> m
    javax.microedition.lcdui.Image PlaneExplosion -> n
    javax.microedition.lcdui.Image PlaneArticle -> o
    javax.microedition.lcdui.Image Missile -> p
    int ExplosionNumber -> q
    int PlaneArticleNumber -> r
    int PlaneHP -> s
    int fraction -> t
    int ColorCounter -> u
    int OtherPlaneDisplacementCounter -> v
    int Explosion_X -> w
    int Explosion_Y -> x
    int PlaneArticle_X -> y
    int PlaneArticle_Y -> z
    int Missile_X -> A
    int Missile_Y -> B
    void InitPlane() -> c
    void MoveOtherPlane() -> d
    void MoveMissile() -> e
    void MovePlaneState() -> f
    void MovePlaneArticle() -> g
    void PlaneArticle() -> h
    void DeterminePlaneArticleState() -> i
    void procBeHurt() -> a
    void drawOtherPlane(javax.microedition.lcdui.Graphics) -> b
    void drawOtherPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
    void drawOtherPlaneArticle(javax.microedition.lcdui.Graphics) -> d
    void drawMissile(javax.microedition.lcdui.Graphics) -> e
    void OtherPlanefraction(javax.microedition.lcdui.Graphics) -> f
    void OtherPlanePacket() -> b
    void drawEnemyOtherPlane(javax.microedition.lcdui.Graphics) -> a
src.PlaneSbomb -> j:
    src.KingCanvas KC -> a
    int PlaneX -> b
    int PlaneY -> c
    int PlaneWidth -> d
    int PlaneHeight -> e
    boolean bFlaySbombPlaneDisplay -> f
    boolean bFlagSbombPlaneArticleDisplay -> g
    boolean bFlaySbombPlaneExplosionDisplay -> h
    int ExplosionNumber -> i
    int PlaneArticleNumber -> j
    int randomStem -> k
    int BombIntervalCounter -> l
    int Explosion_X -> m
    int Explosion_Y -> n
    int PlaneArticle_X -> o
    int PlaneArticle_Y -> p
    void InitPlane(int) -> a
    void MoveOtherPlane() -> b
    void MovePlaneArticle() -> c
    void drawSbombPlane(javax.microedition.lcdui.Graphics) -> b
    void drawOtherPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
    void drawPlaneSmbombArticle(javax.microedition.lcdui.Graphics) -> d
    void PlaneSbombPacket() -> a
    void drawPlaneSbomb(javax.microedition.lcdui.Graphics) -> a
src.PlayerMusic -> g:
    javax.microedition.media.Player player -> b
    boolean isPlayMusic -> a
    boolean loadMusicFrome(java.lang.String,java.lang.String) -> a
    void PlayMusic() -> b
    void setMusicVolume(int) -> a
    void closeMusic() -> a
    void replayMusic(java.lang.String) -> a
src.SmallPlane -> h:
    src.KingCanvas KC -> a
    int PlaneX -> b
    int PlaneY -> c
    int PlaneWidth -> d
    int PlaneHeight -> e
    int BulletState -> f
    int PlaneState -> g
    boolean bFlagSmallPlaneHP -> h
    boolean bFlagSmallPlaneState -> i
    boolean bFlagBulletsState -> j
    boolean bFlagBulletsDisplay -> k
    javax.microedition.lcdui.Image Plane -> l
    javax.microedition.lcdui.Image Bullets -> m
    javax.microedition.lcdui.Image PlaneExplosion -> n
    int ExplosionNumber -> o
    int PlaneNumber -> p
    int PlaneHP -> q
    int fraction -> r
    int ColorCounter -> s
    int Explosion_X -> t
    int Explosion_Y -> u
    int Bullets_X -> v
    int Bullets_Y -> w
    void InitPlane(int) -> a
    void MoveSmallPlane() -> c
    void MoveBullets() -> d
    void MovePlaneState() -> e
    void procBeHurt() -> a
    void drawSmallPlane(javax.microedition.lcdui.Graphics) -> b
    void drawSmallPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
    void drawSmallPlaneBullets(javax.microedition.lcdui.Graphics) -> d
    void SmallPlanefraction(javax.microedition.lcdui.Graphics) -> e
    void SmallPlanePacket() -> b
    void drawEnemySmallPlane(javax.microedition.lcdui.Graphics) -> a
src.Tools -> d:
    int[] posx -> a
    int[] posy -> b
    java.util.Random randomizer -> c
    int getRand(int,int) -> a
    void drawSnow(javax.microedition.lcdui.Graphics) -> a
    void updatesnow(int) -> a

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