📄 pro_map.txt
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void drawleadingPlaneIcon(javax.microedition.lcdui.Graphics) -> t
void drawLeadingPlaneHP(javax.microedition.lcdui.Graphics) -> u
void drawScoreCounter(javax.microedition.lcdui.Graphics) -> v
void drawLeadingPlaneHPframe(javax.microedition.lcdui.Graphics) -> w
void drawLeadingPlaneMoveHP(javax.microedition.lcdui.Graphics) -> x
void drawLeadingPlaneMoveExplosion(javax.microedition.lcdui.Graphics) -> y
void drawPauseAction(javax.microedition.lcdui.Graphics) -> z
void drawWarningPrompt(javax.microedition.lcdui.Graphics) -> A
void drawMainOption(javax.microedition.lcdui.Graphics) -> B
void drawOptionMenu(javax.microedition.lcdui.Graphics) -> C
void drawResourceload(javax.microedition.lcdui.Graphics) -> D
void bFlagSbombState() -> q
void bFlagLeadingPlaneDie() -> r
void bFlagBossDie() -> s
void bFlagLeadingPlaneHPstate() -> t
void bFlagBossDisplayAction() -> u
void bFlagLeadintPlaneRestartAction() -> v
void MainKeyOption() -> w
void OptionKeyOption() -> x
void HelpAndAboutKeyOption() -> y
void PauseKeyOption() -> z
void LeadingPlaneKeyOption() -> A
void MoveIsland() -> B
void MoveWarship() -> C
void MoveCloud() -> D
void InitBullets() -> b
void FireBullet() -> E
void GenerateBullet() -> F
void BulletsCollideState() -> G
void bFlagMusic() -> c
void Snow() -> H
void SbombCollide() -> d
void BulletsPower() -> e
void MenuKeyCompare() -> I
void initResources() -> J
void renderWorld(javax.microedition.lcdui.Graphics) -> E
void Resourceload() -> K
void clearClip(javax.microedition.lcdui.Graphics) -> F
void clearScreen(javax.microedition.lcdui.Graphics,int,int,int) -> a
int GetRandom(int) -> a
boolean isRam(int,int,int,int,int,int,int,int) -> a
void LoadLogoImage() -> L
void LoadplayImage() -> f
void DelplayImage() -> M
src.KingMidlet -> src.KingMidlet:
src.KingCanvas mainCanvas -> a
javax.microedition.lcdui.Display display -> b
void setCurrent(int) -> a
void startApp() -> startApp
void pauseApp() -> pauseApp
void destroyApp(boolean) -> destroyApp
void quitApp() -> a
src.LeadingPlaneBullets -> e:
int Bullets_X -> a
int Bullets_Y -> b
int BulletsWidth -> c
int BulletsHeight -> d
int BulletsSpeed -> e
int BulletsState -> f
int BulletsType -> g
int BulletsDirection -> h
boolean isFlagBullestTest -> i
javax.microedition.lcdui.Image BulletsImage -> j
javax.microedition.lcdui.Image BigBatteryBullets -> k
javax.microedition.lcdui.Image SmallBatteryBullets -> l
javax.microedition.lcdui.Image[] imgBullet -> m
void init(int,int,int,int,int) -> a
void BulletsUpdate() -> a
void BulletsMove() -> b
boolean isRam(int,int,int,int) -> a
void drawImage(javax.microedition.lcdui.Graphics) -> a
src.LeadingPlaneMenu -> c:
src.KingCanvas KC -> a
javax.microedition.lcdui.Image LeadingPlane -> b
javax.microedition.lcdui.Image MenuPhoto -> c
javax.microedition.lcdui.Image SmallLeadingPlane1 -> d
javax.microedition.lcdui.Image SmallLeadingPlane2 -> e
javax.microedition.lcdui.Image SmallLeadingPlane3 -> f
javax.microedition.lcdui.Image SmallLeadingPlane1Icon -> g
javax.microedition.lcdui.Image SmallLeadingPlane2Icon -> h
javax.microedition.lcdui.Image SmallLeadingPlane3Icon -> i
int LeadingPlaneNumber -> j
boolean timeCounterInit -> k
int MenuState -> l
int timeCounter -> m
int ColorCounter -> n
int temp -> o
int windtemp -> p
int LeadingPlane_X -> q
int LeadingPlane_Y -> r
int SmallLeadingPlane_X -> s
int SmallLeadingPlane_Y -> t
int LeadingPlaneFrame_X -> u
int LeadingPlaneFrame_Y -> v
void InitMenu() -> b
void MenuKeyOption() -> c
void MenuState() -> d
void drawMenuState(javax.microedition.lcdui.Graphics) -> b
void drawP47(javax.microedition.lcdui.Graphics) -> c
void drawT38(javax.microedition.lcdui.Graphics) -> d
void drawB62(javax.microedition.lcdui.Graphics) -> e
void drawLeadingPlane(javax.microedition.lcdui.Graphics) -> f
void drawMenuPhoto(javax.microedition.lcdui.Graphics) -> g
void drawSmallleadingPlane(javax.microedition.lcdui.Graphics) -> h
void drawLeandingPlaneFrame(javax.microedition.lcdui.Graphics) -> i
void LeadingPlaneMenuPacket() -> a
void drawLeadingPlaneMenu(javax.microedition.lcdui.Graphics) -> a
src.OtherPlane -> a:
src.KingCanvas KC -> a
int PlaneX -> b
int PlaneY -> c
int PlaneWidth -> d
int PlaneHeight -> e
int PlaneState -> f
boolean bFlagOtherPlaneHP -> g
boolean bFlagOtherPlaneState -> h
boolean bFlagMissileState -> i
boolean bFlagMissileDisplay -> j
boolean bFlagPlaneArticleDisplay -> k
boolean bFlagMissileTest -> l
javax.microedition.lcdui.Image Plane -> m
javax.microedition.lcdui.Image PlaneExplosion -> n
javax.microedition.lcdui.Image PlaneArticle -> o
javax.microedition.lcdui.Image Missile -> p
int ExplosionNumber -> q
int PlaneArticleNumber -> r
int PlaneHP -> s
int fraction -> t
int ColorCounter -> u
int OtherPlaneDisplacementCounter -> v
int Explosion_X -> w
int Explosion_Y -> x
int PlaneArticle_X -> y
int PlaneArticle_Y -> z
int Missile_X -> A
int Missile_Y -> B
void InitPlane() -> c
void MoveOtherPlane() -> d
void MoveMissile() -> e
void MovePlaneState() -> f
void MovePlaneArticle() -> g
void PlaneArticle() -> h
void DeterminePlaneArticleState() -> i
void procBeHurt() -> a
void drawOtherPlane(javax.microedition.lcdui.Graphics) -> b
void drawOtherPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
void drawOtherPlaneArticle(javax.microedition.lcdui.Graphics) -> d
void drawMissile(javax.microedition.lcdui.Graphics) -> e
void OtherPlanefraction(javax.microedition.lcdui.Graphics) -> f
void OtherPlanePacket() -> b
void drawEnemyOtherPlane(javax.microedition.lcdui.Graphics) -> a
src.PlaneSbomb -> j:
src.KingCanvas KC -> a
int PlaneX -> b
int PlaneY -> c
int PlaneWidth -> d
int PlaneHeight -> e
boolean bFlaySbombPlaneDisplay -> f
boolean bFlagSbombPlaneArticleDisplay -> g
boolean bFlaySbombPlaneExplosionDisplay -> h
int ExplosionNumber -> i
int PlaneArticleNumber -> j
int randomStem -> k
int BombIntervalCounter -> l
int Explosion_X -> m
int Explosion_Y -> n
int PlaneArticle_X -> o
int PlaneArticle_Y -> p
void InitPlane(int) -> a
void MoveOtherPlane() -> b
void MovePlaneArticle() -> c
void drawSbombPlane(javax.microedition.lcdui.Graphics) -> b
void drawOtherPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
void drawPlaneSmbombArticle(javax.microedition.lcdui.Graphics) -> d
void PlaneSbombPacket() -> a
void drawPlaneSbomb(javax.microedition.lcdui.Graphics) -> a
src.PlayerMusic -> g:
javax.microedition.media.Player player -> b
boolean isPlayMusic -> a
boolean loadMusicFrome(java.lang.String,java.lang.String) -> a
void PlayMusic() -> b
void setMusicVolume(int) -> a
void closeMusic() -> a
void replayMusic(java.lang.String) -> a
src.SmallPlane -> h:
src.KingCanvas KC -> a
int PlaneX -> b
int PlaneY -> c
int PlaneWidth -> d
int PlaneHeight -> e
int BulletState -> f
int PlaneState -> g
boolean bFlagSmallPlaneHP -> h
boolean bFlagSmallPlaneState -> i
boolean bFlagBulletsState -> j
boolean bFlagBulletsDisplay -> k
javax.microedition.lcdui.Image Plane -> l
javax.microedition.lcdui.Image Bullets -> m
javax.microedition.lcdui.Image PlaneExplosion -> n
int ExplosionNumber -> o
int PlaneNumber -> p
int PlaneHP -> q
int fraction -> r
int ColorCounter -> s
int Explosion_X -> t
int Explosion_Y -> u
int Bullets_X -> v
int Bullets_Y -> w
void InitPlane(int) -> a
void MoveSmallPlane() -> c
void MoveBullets() -> d
void MovePlaneState() -> e
void procBeHurt() -> a
void drawSmallPlane(javax.microedition.lcdui.Graphics) -> b
void drawSmallPlaneExplosion(javax.microedition.lcdui.Graphics) -> c
void drawSmallPlaneBullets(javax.microedition.lcdui.Graphics) -> d
void SmallPlanefraction(javax.microedition.lcdui.Graphics) -> e
void SmallPlanePacket() -> b
void drawEnemySmallPlane(javax.microedition.lcdui.Graphics) -> a
src.Tools -> d:
int[] posx -> a
int[] posy -> b
java.util.Random randomizer -> c
int getRand(int,int) -> a
void drawSnow(javax.microedition.lcdui.Graphics) -> a
void updatesnow(int) -> a
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