📄 pro_map.txt
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src.Boss -> f:
src.KingCanvas KC -> a
short[] BULLET_BOSS_OFFSET -> b
src.LeadingPlaneBullets[] BatteryBullets -> c
java.util.Random random -> d
boolean[] bFlagBattery_HP -> e
boolean[] bFlagBatteryInScreen -> f
boolean bFlagBossHP -> g
boolean bFlagBossState -> h
boolean bFlagBossDie -> i
javax.microedition.lcdui.Image Boss -> j
javax.microedition.lcdui.Image BigBattery -> k
javax.microedition.lcdui.Image SmallBattery -> l
javax.microedition.lcdui.Image BatteryExplosion -> m
javax.microedition.lcdui.Image BigExplosion -> n
short[] Battery_X -> o
short[] Battery_Y -> p
short[] BatteryHP -> q
byte[] BatteryNumber -> r
int BossX -> s
int BossY -> t
int ImgPlace -> u
int Temp -> v
int BossState -> w
int BossDisplacementCounter -> x
int BossMoveCounter -> y
int TimeCounter -> z
int BatteryExplosionNumber -> A
int BigExplosionNumber -> B
void InitBoss() -> b
void MoveBoss() -> c
void BatteryPlace() -> d
void BatteryBulletsPlace() -> e
void InitBatteryHP() -> f
void bFlagBatteryBulletsDisplay() -> g
int BatteryDirection(int,int,int,int) -> a
void Fixedplace() -> h
void BulletsCollide() -> i
void AllBatteryState() -> j
void MoveBossState() -> k
int getRandom(int,int) -> a
void drawBoss(javax.microedition.lcdui.Graphics) -> b
void drawBattery(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int) -> a
void drawExplosion(javax.microedition.lcdui.Graphics,int,int) -> a
void drawBigExplosion(javax.microedition.lcdui.Graphics,int,int) -> b
void drawExplosionAction(javax.microedition.lcdui.Graphics,int,int) -> c
void drawBigExplosionAction(javax.microedition.lcdui.Graphics) -> c
void drawBatteryAndExplosion(javax.microedition.lcdui.Graphics) -> d
void BossPacket() -> a
void drawMoveBoss(javax.microedition.lcdui.Graphics) -> a
src.Help -> b:
java.lang.String helpStr -> a
int sw -> b
int sh -> c
int nh -> d
int ColorCounter -> e
int totalLine -> f
int showLine -> g
int cw -> h
int lineWidth -> i
java.lang.String[] arrStr -> j
int rh -> k
int inr -> l
int ry -> m
void draw(javax.microedition.lcdui.Graphics) -> a
void up() -> a
void down() -> b
src.KingCanvas -> i:
src.KingMidlet midlet -> a
int gameState -> b
boolean isRunning -> c
boolean isCurrentDisplay -> d
boolean isKeyPressed -> e
boolean isThreadStarting -> f
java.lang.Thread thread -> g
java.lang.String Txt -> h
java.lang.String Music -> i
int cyclesThisSecond -> j
javax.microedition.lcdui.Image osb -> k
javax.microedition.lcdui.Graphics osg -> l
int MusicTest -> m
long lastCPSTime -> n
long cycleStartTime -> o
long timeSinceStart -> p
src.SmallPlane[] SP -> q
src.OtherPlane[] OP -> r
src.PlaneSbomb[] PS -> s
src.LeadingPlaneBullets[] bulletsUP -> t
src.LeadingPlaneBullets[] bulletsLEFTUP -> u
src.LeadingPlaneBullets[] bulletsRIGHTUP -> v
src.LeadingPlaneMenu LP -> w
src.Help AT -> x
src.Boss BS -> y
src.PlayerMusic PM -> z
java.util.Random random -> bn
boolean bFlagLeadingPlaneBulletsDisplay -> A
boolean bFlagKeyManyStroke -> B
boolean bFlagLeadingPlaneExplosionDisplay -> C
boolean bFlagLeadingPlaneDisplay -> D
boolean bFlagLeadingPlaneHPchangeDisplay -> E
boolean bFlagLeadingPlaneHPfill -> F
boolean bFlagLeadingPlaneDieMove -> G
boolean bFlagSbombDouble -> H
boolean bFlagIslandAndWarshipDisplay -> I
boolean bFlagPauseMenuDisplay -> J
boolean bFlagLeadingPlaneCollide -> K
boolean bFlagStopMenu -> L
boolean isMusic -> M
boolean bFlagMusic -> N
javax.microedition.lcdui.Image imageWarship -> O
javax.microedition.lcdui.Image imageIsland -> P
javax.microedition.lcdui.Image imageCloud -> Q
javax.microedition.lcdui.Image imageLeadingPlaneIcon -> R
javax.microedition.lcdui.Image imageLeadingPlane -> S
javax.microedition.lcdui.Image imageSea -> T
javax.microedition.lcdui.Image imageLeadingPlaneExplosion -> U
javax.microedition.lcdui.Image imagelogo1 -> V
javax.microedition.lcdui.Image imagelogo2 -> W
javax.microedition.lcdui.Image Plane -> X
javax.microedition.lcdui.Image PlaneExplosion -> Y
javax.microedition.lcdui.Image PlaneArticle -> Z
byte OptionMenu1 -> aa
byte OptionMenu2 -> ab
byte OptionMenu3 -> ac
byte pra -> ad
byte count -> ae
int LeadingPlaneType -> af
int keyCode -> ag
int ktemp -> ah
int wind -> ai
int bFlagArticle -> aj
int SmallPlaneSpeed -> ak
int BulletsPlantState -> al
int LeadingPlaneHP -> am
int initBulletType -> an
int Stem -> ao
int PlanedefaultStem -> ap
int PlaneSbombStem -> aq
int p24width -> ar
int p24height -> as
int p16width -> at
int p16height -> au
int MainOptionCounter -> av
int TimeOrderCounter -> aw
int StateCounter -> ax
int SeaMoveCounter -> ay
int ScoreCounter -> az
int leadingPlaneIconCounter -> aA
int BombCounter -> aB
int SbombtimeCounter -> aC
int LeadingPlaneHPcounter -> aD
int BulletsCounter -> aE
int BulletsPowerCounter -> aF
int ColorCounter -> aG
int timeCounter -> aH
int LeadingPlaneNumber -> aI
int SeaNumber -> aJ
int IslandNumber1 -> aK
int IslandNumber2 -> aL
int LeadingPlaneExplosionNumber -> aM
int SmallPlaneNumber -> aN
int OtherPlaneNumber -> aO
int PlaneSbombNumber -> aP
int LeadingPlane_X -> aQ
int LeadingPlane_Y -> aR
int LeadingPlaneIcon_X -> aS
int LeadingPlaneIcon_Y -> aT
int Sea_X -> aU
int Sea_Y -> aV
int Island1_X -> aW
int Island1_Y -> aX
int Island2_X -> aY
int Island2_Y -> aZ
int Warship_X -> ba
int Warship_Y -> bb
int Cloud1_Y -> bc
int Cloud2_X -> bd
int Cloud2_Y -> be
int LeadingPlaneExplosion_X -> bf
int LeadingPlaneExplosion_Y -> bg
int Bomb_X -> bh
int Bomb_Y -> bi
int tempX -> bj
int temp2 -> bk
int temp6 -> bl
long startTime -> bo
long endTime -> bp
javax.microedition.lcdui.Font font -> bq
int gaugeCnt -> bm
int MainCanvasInterval -> br
void startThread() -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void run() -> run
void keyPressed(int) -> keyPressed
void keyReleased(int) -> keyReleased
int getKeyCode(int) -> getKeyCode
void sleep(int) -> b
void procGameOver() -> g
void procExit() -> h
void procPause() -> i
void procOption() -> j
void procAbout() -> k
void procHelp() -> l
void procPlay() -> m
void procMain() -> n
void procInit() -> o
void procLogo() -> p
void drawGameOver(javax.microedition.lcdui.Graphics) -> a
void drawPause(javax.microedition.lcdui.Graphics) -> b
void drawOption(javax.microedition.lcdui.Graphics) -> c
void drawAbout(javax.microedition.lcdui.Graphics) -> d
void drawHelp(javax.microedition.lcdui.Graphics) -> e
void drawPlay(javax.microedition.lcdui.Graphics) -> f
void drawMain(javax.microedition.lcdui.Graphics) -> g
void drawInit(javax.microedition.lcdui.Graphics) -> h
void drawLogo(javax.microedition.lcdui.Graphics) -> i
void Brush(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int,int) -> a
void drawMoveSea(javax.microedition.lcdui.Graphics) -> j
void drawSea(javax.microedition.lcdui.Graphics) -> k
void drawIsland_1(javax.microedition.lcdui.Graphics) -> l
void drawIsland_2(javax.microedition.lcdui.Graphics) -> m
void drawWarship(javax.microedition.lcdui.Graphics) -> n
void drawCloud_2(javax.microedition.lcdui.Graphics) -> o
void drawleadingPlane(javax.microedition.lcdui.Graphics) -> p
void drawLeadingPlaneExplosion(javax.microedition.lcdui.Graphics) -> q
void drawLeadingPlaneBullets(javax.microedition.lcdui.Graphics) -> r
void drawBomb(javax.microedition.lcdui.Graphics) -> s
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