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📄 pro_map.txt

📁 一个J2ME的游戏,有源程序.是原创!适合S60的176*208的规格.
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src.Boss -> f:
    src.KingCanvas KC -> a
    short[] BULLET_BOSS_OFFSET -> b
    src.LeadingPlaneBullets[] BatteryBullets -> c
    java.util.Random random -> d
    boolean[] bFlagBattery_HP -> e
    boolean[] bFlagBatteryInScreen -> f
    boolean bFlagBossHP -> g
    boolean bFlagBossState -> h
    boolean bFlagBossDie -> i
    javax.microedition.lcdui.Image Boss -> j
    javax.microedition.lcdui.Image BigBattery -> k
    javax.microedition.lcdui.Image SmallBattery -> l
    javax.microedition.lcdui.Image BatteryExplosion -> m
    javax.microedition.lcdui.Image BigExplosion -> n
    short[] Battery_X -> o
    short[] Battery_Y -> p
    short[] BatteryHP -> q
    byte[] BatteryNumber -> r
    int BossX -> s
    int BossY -> t
    int ImgPlace -> u
    int Temp -> v
    int BossState -> w
    int BossDisplacementCounter -> x
    int BossMoveCounter -> y
    int TimeCounter -> z
    int BatteryExplosionNumber -> A
    int BigExplosionNumber -> B
    void InitBoss() -> b
    void MoveBoss() -> c
    void BatteryPlace() -> d
    void BatteryBulletsPlace() -> e
    void InitBatteryHP() -> f
    void bFlagBatteryBulletsDisplay() -> g
    int BatteryDirection(int,int,int,int) -> a
    void Fixedplace() -> h
    void BulletsCollide() -> i
    void AllBatteryState() -> j
    void MoveBossState() -> k
    int getRandom(int,int) -> a
    void drawBoss(javax.microedition.lcdui.Graphics) -> b
    void drawBattery(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int) -> a
    void drawExplosion(javax.microedition.lcdui.Graphics,int,int) -> a
    void drawBigExplosion(javax.microedition.lcdui.Graphics,int,int) -> b
    void drawExplosionAction(javax.microedition.lcdui.Graphics,int,int) -> c
    void drawBigExplosionAction(javax.microedition.lcdui.Graphics) -> c
    void drawBatteryAndExplosion(javax.microedition.lcdui.Graphics) -> d
    void BossPacket() -> a
    void drawMoveBoss(javax.microedition.lcdui.Graphics) -> a
src.Help -> b:
    java.lang.String helpStr -> a
    int sw -> b
    int sh -> c
    int nh -> d
    int ColorCounter -> e
    int totalLine -> f
    int showLine -> g
    int cw -> h
    int lineWidth -> i
    java.lang.String[] arrStr -> j
    int rh -> k
    int inr -> l
    int ry -> m
    void draw(javax.microedition.lcdui.Graphics) -> a
    void up() -> a
    void down() -> b
src.KingCanvas -> i:
    src.KingMidlet midlet -> a
    int gameState -> b
    boolean isRunning -> c
    boolean isCurrentDisplay -> d
    boolean isKeyPressed -> e
    boolean isThreadStarting -> f
    java.lang.Thread thread -> g
    java.lang.String Txt -> h
    java.lang.String Music -> i
    int cyclesThisSecond -> j
    javax.microedition.lcdui.Image osb -> k
    javax.microedition.lcdui.Graphics osg -> l
    int MusicTest -> m
    long lastCPSTime -> n
    long cycleStartTime -> o
    long timeSinceStart -> p
    src.SmallPlane[] SP -> q
    src.OtherPlane[] OP -> r
    src.PlaneSbomb[] PS -> s
    src.LeadingPlaneBullets[] bulletsUP -> t
    src.LeadingPlaneBullets[] bulletsLEFTUP -> u
    src.LeadingPlaneBullets[] bulletsRIGHTUP -> v
    src.LeadingPlaneMenu LP -> w
    src.Help AT -> x
    src.Boss BS -> y
    src.PlayerMusic PM -> z
    java.util.Random random -> bn
    boolean bFlagLeadingPlaneBulletsDisplay -> A
    boolean bFlagKeyManyStroke -> B
    boolean bFlagLeadingPlaneExplosionDisplay -> C
    boolean bFlagLeadingPlaneDisplay -> D
    boolean bFlagLeadingPlaneHPchangeDisplay -> E
    boolean bFlagLeadingPlaneHPfill -> F
    boolean bFlagLeadingPlaneDieMove -> G
    boolean bFlagSbombDouble -> H
    boolean bFlagIslandAndWarshipDisplay -> I
    boolean bFlagPauseMenuDisplay -> J
    boolean bFlagLeadingPlaneCollide -> K
    boolean bFlagStopMenu -> L
    boolean isMusic -> M
    boolean bFlagMusic -> N
    javax.microedition.lcdui.Image imageWarship -> O
    javax.microedition.lcdui.Image imageIsland -> P
    javax.microedition.lcdui.Image imageCloud -> Q
    javax.microedition.lcdui.Image imageLeadingPlaneIcon -> R
    javax.microedition.lcdui.Image imageLeadingPlane -> S
    javax.microedition.lcdui.Image imageSea -> T
    javax.microedition.lcdui.Image imageLeadingPlaneExplosion -> U
    javax.microedition.lcdui.Image imagelogo1 -> V
    javax.microedition.lcdui.Image imagelogo2 -> W
    javax.microedition.lcdui.Image Plane -> X
    javax.microedition.lcdui.Image PlaneExplosion -> Y
    javax.microedition.lcdui.Image PlaneArticle -> Z
    byte OptionMenu1 -> aa
    byte OptionMenu2 -> ab
    byte OptionMenu3 -> ac
    byte pra -> ad
    byte count -> ae
    int LeadingPlaneType -> af
    int keyCode -> ag
    int ktemp -> ah
    int wind -> ai
    int bFlagArticle -> aj
    int SmallPlaneSpeed -> ak
    int BulletsPlantState -> al
    int LeadingPlaneHP -> am
    int initBulletType -> an
    int Stem -> ao
    int PlanedefaultStem -> ap
    int PlaneSbombStem -> aq
    int p24width -> ar
    int p24height -> as
    int p16width -> at
    int p16height -> au
    int MainOptionCounter -> av
    int TimeOrderCounter -> aw
    int StateCounter -> ax
    int SeaMoveCounter -> ay
    int ScoreCounter -> az
    int leadingPlaneIconCounter -> aA
    int BombCounter -> aB
    int SbombtimeCounter -> aC
    int LeadingPlaneHPcounter -> aD
    int BulletsCounter -> aE
    int BulletsPowerCounter -> aF
    int ColorCounter -> aG
    int timeCounter -> aH
    int LeadingPlaneNumber -> aI
    int SeaNumber -> aJ
    int IslandNumber1 -> aK
    int IslandNumber2 -> aL
    int LeadingPlaneExplosionNumber -> aM
    int SmallPlaneNumber -> aN
    int OtherPlaneNumber -> aO
    int PlaneSbombNumber -> aP
    int LeadingPlane_X -> aQ
    int LeadingPlane_Y -> aR
    int LeadingPlaneIcon_X -> aS
    int LeadingPlaneIcon_Y -> aT
    int Sea_X -> aU
    int Sea_Y -> aV
    int Island1_X -> aW
    int Island1_Y -> aX
    int Island2_X -> aY
    int Island2_Y -> aZ
    int Warship_X -> ba
    int Warship_Y -> bb
    int Cloud1_Y -> bc
    int Cloud2_X -> bd
    int Cloud2_Y -> be
    int LeadingPlaneExplosion_X -> bf
    int LeadingPlaneExplosion_Y -> bg
    int Bomb_X -> bh
    int Bomb_Y -> bi
    int tempX -> bj
    int temp2 -> bk
    int temp6 -> bl
    long startTime -> bo
    long endTime -> bp
    javax.microedition.lcdui.Font font -> bq
    int gaugeCnt -> bm
    int MainCanvasInterval -> br
    void startThread() -> a
    void paint(javax.microedition.lcdui.Graphics) -> paint
    void run() -> run
    void keyPressed(int) -> keyPressed
    void keyReleased(int) -> keyReleased
    int getKeyCode(int) -> getKeyCode
    void sleep(int) -> b
    void procGameOver() -> g
    void procExit() -> h
    void procPause() -> i
    void procOption() -> j
    void procAbout() -> k
    void procHelp() -> l
    void procPlay() -> m
    void procMain() -> n
    void procInit() -> o
    void procLogo() -> p
    void drawGameOver(javax.microedition.lcdui.Graphics) -> a
    void drawPause(javax.microedition.lcdui.Graphics) -> b
    void drawOption(javax.microedition.lcdui.Graphics) -> c
    void drawAbout(javax.microedition.lcdui.Graphics) -> d
    void drawHelp(javax.microedition.lcdui.Graphics) -> e
    void drawPlay(javax.microedition.lcdui.Graphics) -> f
    void drawMain(javax.microedition.lcdui.Graphics) -> g
    void drawInit(javax.microedition.lcdui.Graphics) -> h
    void drawLogo(javax.microedition.lcdui.Graphics) -> i
    void Brush(javax.microedition.lcdui.Graphics,javax.microedition.lcdui.Image,int,int,int,int,int,int) -> a
    void drawMoveSea(javax.microedition.lcdui.Graphics) -> j
    void drawSea(javax.microedition.lcdui.Graphics) -> k
    void drawIsland_1(javax.microedition.lcdui.Graphics) -> l
    void drawIsland_2(javax.microedition.lcdui.Graphics) -> m
    void drawWarship(javax.microedition.lcdui.Graphics) -> n
    void drawCloud_2(javax.microedition.lcdui.Graphics) -> o
    void drawleadingPlane(javax.microedition.lcdui.Graphics) -> p
    void drawLeadingPlaneExplosion(javax.microedition.lcdui.Graphics) -> q
    void drawLeadingPlaneBullets(javax.microedition.lcdui.Graphics) -> r
    void drawBomb(javax.microedition.lcdui.Graphics) -> s

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