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📄 socketprotocol_md.c

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/* *  Copyright (c) 1999-2001 Sun Microsystems, Inc., 901 San Antonio Road, *  Palo Alto, CA 94303, U.S.A.  All Rights Reserved. * *  Sun Microsystems, Inc. has intellectual property rights relating *  to the technology embodied in this software.  In particular, and *  without limitation, these intellectual property rights may include *  one or more U.S. patents, foreign patents, or pending *  applications.  Sun, Sun Microsystems, the Sun logo, Java, KJava, *  and all Sun-based and Java-based marks are trademarks or *  registered trademarks of Sun Microsystems, Inc.  in the United *  States and other countries. * *  This software is distributed under licenses restricting its use, *  copying, distribution, and decompilation.  No part of this *  software may be reproduced in any form by any means without prior *  written authorization of Sun and its licensors, if any. * *  FEDERAL ACQUISITIONS:  Commercial Software -- Government Users *  Subject to Standard License Terms and Conditions *//*========================================================================= * KVM *========================================================================= * SYSTEM:    KVM * SUBSYSTEM: networking (Generic Connection framework) * FILE:      socketProtocol.c * OVERVIEW:  This file provides a default implementation of the native *            functions that are needed for supporting the "socket:" and *            "serversocket:" Generic Connection protocols. * AUTHOR(s): Nik Shaylor, Efren Serra *//** * This implements the network protocols for Windows * * @author  Nik Shaylor * @version 1.0 1/17/2000 *//*========================================================================= * Include files *=======================================================================*/#include <global.h>#include <async.h>#include <errno.h>#include <fcntl.h>#include <stdlib.h>#include <string.h># ifndef BSD_COMP#  define BSD_COMP# endif#include <sys/ioctl.h>#include <sys/types.h>#include <sys/socket.h>#include <time.h>#include <netinet/in.h>#include <netdb.h>#define closesocket close#define INVALID_SOCKET (-1)#define SOCKET_ERROR   (-1)#define HENT_BUF_SIZE 1024#define NONBLOCKING (!ASYNCHRONOUS_NATIVE_FUNCTIONS)int netError(void);/*========================================================================= * Protocol methods *=======================================================================*//*========================================================================= * FUNCTION:      setNonBlocking() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Translate a host name into an ip address *=======================================================================*/void prim_com_sun_cldc_io_j2me_socket_Protocol_setNonBlocking(int fd){#if NONBLOCKING    int flgs = fcntl(fd, F_GETFL, 0);    fcntl(fd, F_SETFL, flgs | O_NONBLOCK);#endif /* NONBLOCKING */}/*========================================================================= * FUNCTION:      getIpNumber() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Translate a host name into an ip address *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_getIpNumber(char *host){    int result;    char** p;    struct hostent* hp;    struct in_addr in;    if ((hp = gethostbyname(host)) == NULL) {#if INCLUDEDEBUGCODE        if (tracenetworking) {            fprintf(stdout, "getIpNumber host='%s' res=-1\n", host);        }#endif /* INCLUDEDEBUGCODE */		perror("gethostbyname failed: ");        result = -1;    } else {        p = hp->h_addr_list;        (void) memcpy(&in.s_addr, *p, sizeof (in.s_addr));#if INCLUDEDEBUGCODE        if (tracenetworking) {            fprintf(stdout, "getIpNumber host='%s' res=%lx\n", host,                    (long)in.s_addr);        }#endif /* INCLUDEDEBUGCODE */        result = in.s_addr;    }    return (result);}/*========================================================================= * FUNCTION:      open0() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Open a TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_open0(char *name, int port, char **exception){    int truebuf  = TRUE;    struct sockaddr_in addr;    int fd = -1, ipn, res;    fd = socket(AF_INET, SOCK_STREAM, 0);    if (fd == INVALID_SOCKET) {        goto ioe;    }    setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char*)&truebuf, sizeof(int));    ipn = prim_com_sun_cldc_io_j2me_socket_Protocol_getIpNumber(name);    if (ipn == -1) {        *exception = "javax/microedition/io/ConnectionNotFoundException";        goto fail;    }    addr.sin_family      = AF_INET;    addr.sin_port        = htons((unsigned short)port);    addr.sin_addr.s_addr = ipn;    res = connect(fd, (struct sockaddr *)&addr, sizeof(addr));#if INCLUDEDEBUGCODE    if (tracenetworking) {        fprintf(stdout, "socket::open0-connect ipn=%lx port=%ld res=%ld ne=%ld\n",                (long)ipn, (long)port, (long)res, (long)netError());    }#endif /* INCLUDEDEBUGCODE */    if (res >= 0) {        goto done;    }ioe:    *exception = "java/io/IOException";    goto fail;fail:    if (fd >= 0) {        closesocket(fd);        fd = -1;    }    goto done;done:    return fd;}/*========================================================================= * FUNCTION:      read0() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Read from a TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_read0(int fd, char *p, int len){    int res;    res = recv(fd, p, len, 0);#if NONBLOCKING    if ((res == -1) && (errno == EWOULDBLOCK)) {        res = -2;    }#endif /* NONBLOCKING */    if (res == -1 && errno == EINTR) {        res = -3;    }    return res;}/*========================================================================= * FUNCTION:      available 0 * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Return the number of bytes available *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_available0(int fd){    int n = 0;    ioctl(fd, FIONREAD, (void*)&n);    return n;}/*========================================================================= * FUNCTION:      write0() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Write to a TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_write0(int fd, char *p, int len){    int res;    res = send(fd, p, len, 0);#if NONBLOCKING    if ((res == -1) && (errno == EWOULDBLOCK)) {        res = 0;    }#endif /* NONBLOCKING */    if (res == -1 && errno == EINTR) {        res = -3;    }    return res;}/*========================================================================= * FUNCTION:      close0() * CLASS:         com.sun.cldc.io.j2me.socket.Protocol * TYPE:          virtual native function * OVERVIEW:      Close a TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_socket_Protocol_close0(int fd){    return closesocket(fd);}/*========================================================================= * FUNCTION:      open() * CLASS:         com.sun.cldc.io.j2me.serversocket.Protocol * TYPE:          virtual native function * OVERVIEW:      Open a listening TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_serversocket_Protocol_open0(int port, char **exception){    int truebuf  = TRUE;    struct sockaddr_in addr;    int fd = -1, res;    fd = socket(AF_INET, SOCK_STREAM, 0);    if (fd < 0) {        goto ioe;    }    setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (char*)&truebuf, sizeof (int));    addr.sin_family      = AF_INET;    addr.sin_port        = htons((unsigned short)port);    addr.sin_addr.s_addr = htonl(INADDR_ANY);    res = bind(fd, (struct sockaddr*)&addr, sizeof(addr));    if (res == SOCKET_ERROR) {        *exception = "javax/microedition/io/ConnectionNotFoundException";        goto fail;    }    res = listen(fd, 3);    if (res == SOCKET_ERROR) {        goto ioe;    }    goto done;ioe:    *exception = "java/io/IOException";    goto fail;fail:    if (fd >= 0) {        closesocket(fd);    }    fd = -1;    goto done;done:    return fd;}/*========================================================================= * FUNCTION:      accept() * CLASS:         com.sun.cldc.io.j2me.serversocket.Protocol * TYPE:          virtual native function * OVERVIEW:      Accept and open a connection *=======================================================================*/int prim_com_sun_cldc_io_j2me_serversocket_Protocol_accept(int fd){    int res;    struct sockaddr sa;    int saLen = sizeof (sa);    res = accept(fd, &sa, &saLen);#if NONBLOCKING    if ((res == -1) && (errno == EWOULDBLOCK)) {        res = -2;    }#endif /* NONBLOCKING */    return (res);}/*========================================================================= * FUNCTION:      close0() * CLASS:         com.sun.cldc.io.j2me.serversocket.Protocol * TYPE:          virtual native function * OVERVIEW:      Close a TCP socket *=======================================================================*/int prim_com_sun_cldc_io_j2me_serversocket_Protocol_close(int fd){    return prim_com_sun_cldc_io_j2me_socket_Protocol_close0(fd);}/*========================================================================= * FUNCTION:      wsaInit() * TYPE:          machine-specific implementation of native function * OVERVIEW:      Initialize the windows socket system * INTERFACE: *   parameters:  none *   returns:     none *=======================================================================*/void networkInit(void) {}/*========================================================================= * FUNCTION:      netError() * TYPE:          machine-specific implementation of native function * OVERVIEW:      return fatal windows socket error * INTERFACE: *   parameters:  none *   returns:     int *=======================================================================*/int netError(void) {    int res = errno;    errno = 0;    return res;}

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