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📄 object.java

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/* * Copyright 1994-2002 Sun Microsystems, Inc. All Rights Reserved. * * This software is the proprietary information of Sun Microsystems, Inc. * Use is subject to license terms. * */package java.lang;/** * Class <code>Object</code> is the root of the class hierarchy. * Every class has <code>Object</code> as a superclass. All objects, * including arrays, implement the methods of this class. * * @author  unascribed * @version 1.53, 12/04/99 (CLDC 1.0, Spring 2000) * @see     java.lang.Class * @since   JDK1.0, CLDC 1.0 */public class Object {    /**     * Returns the runtime class of an object. That <tt>Class</tt>     * object is the object that is locked by <tt>static synchronized</tt>     * methods of the represented class.     *     * @return  the object of type <code>Class</code> that represents the     *          runtime class of the object.     */    public final native Class getClass();    /**     * Returns a hash code value for the object. This method is     * supported for the benefit of hashtables such as those provided by     * <code>java.util.Hashtable</code>.     * <p>     * The general contract of <code>hashCode</code> is:     * <ul>     * <li>Whenever it is invoked on the same object more than once during     *     an execution of a Java application, the <tt>hashCode</tt> method     *     must consistently return the same integer, provided no information     *     used in <tt>equals</tt> comparisons on the object is modified.     *     This integer need not remain consistent from one execution of an     *     application to another execution of the same application.     * <li>If two objects are equal according to the <tt>equals(Object)</tt>     *     method, then calling the <code>hashCode</code> method on each of     *     the two objects must produce the same integer result.     * <li>It is <em>not</em> required that if two objects are unequal     *     according to the {@link java.lang.Object#equals(java.lang.Object)}     *     method, then calling the <tt>hashCode</tt> method on each of the     *     two objects must produce distinct integer results.  However, the     *     programmer should be aware that producing distinct integer results     *     for unequal objects may improve the performance of hashtables.     * </ul>     * <p>     * As much as is reasonably practical, the hashCode method defined by     * class <tt>Object</tt> does return distinct integers for distinct     * objects. (This is typically implemented by converting the internal     * address of the object into an integer, but this implementation     * technique is not required by the     * Java<font size="-2"><sup>TM</sup></font> programming language.)     *     * @return  a hash code value for this object.     * @see     java.lang.Object#equals(java.lang.Object)     * @see     java.util.Hashtable     */    public native int hashCode();    /**     * Indicates whether some other object is "equal to" this one.     * <p>     * The <code>equals</code> method implements an equivalence relation:     * <ul>     * <li>It is <i>reflexive</i>: for any reference value <code>x</code>,     *     <code>x.equals(x)</code> should return <code>true</code>.     * <li>It is <i>symmetric</i>: for any reference values <code>x</code> and     *     <code>y</code>, <code>x.equals(y)</code> should return     *     <code>true</code> if and only if <code>y.equals(x)</code> returns     *     <code>true</code>.     * <li>It is <i>transitive</i>: for any reference values <code>x</code>,     *     <code>y</code>, and <code>z</code>, if <code>x.equals(y)</code>     *     returns  <code>true</code> and <code>y.equals(z)</code> returns     *     <code>true</code>, then <code>x.equals(z)</code> should return     *     <code>true</code>.     * <li>It is <i>consistent</i>: for any reference values <code>x</code>     *     and <code>y</code>, multiple invocations of <tt>x.equals(y)</tt>     *     consistently return <code>true</code> or consistently return     *     <code>false</code>, provided no information used in     *     <code>equals</code> comparisons on the object is modified.     * <li>For any non-null reference value <code>x</code>,     *     <code>x.equals(null)</code> should return <code>false</code>.     * </ul>     * <p>     * The <tt>equals</tt> method for class <code>Object</code> implements     * the most discriminating possible equivalence relation on objects;     * that is, for any reference values <code>x</code> and <code>y</code>,     * this method returns <code>true</code> if and only if <code>x</code> and     * <code>y</code> refer to the same object (<code>x==y</code> has the     * value <code>true</code>).     *     * @param   obj   the reference object with which to compare.     * @return  <code>true</code> if this object is the same as the obj     *          argument; <code>false</code> otherwise.     * @see     java.lang.Boolean#hashCode()     * @see     java.util.Hashtable     */    public boolean equals(Object obj) {        return (this == obj);    }    /**     * Returns a string representation of the object. In general, the     * <code>toString</code> method returns a string that     * "textually represents" this object. The result should     * be a concise but informative representation that is easy for a     * person to read.     * It is recommended that all subclasses override this method.     * <p>     * The <code>toString</code> method for class <code>Object</code>     * returns a string consisting of the name of the class of which the     * object is an instance, the at-sign character `<code>@</code>', and     * the unsigned hexadecimal representation of the hash code of the     * object. In other words, this method returns a string equal to the     * value of:     * <blockquote>     * <pre>     * getClass().getName() + '@' + Integer.toHexString(hashCode())     * </pre></blockquote>     *     * @return  a string representation of the object.     */    public String toString() {        return getClass().getName() + "@" + Integer.toHexString(hashCode());    }    /**     * Wakes up a single thread that is waiting on this object's     * monitor. If any threads are waiting on this object, one of them     * is chosen to be awakened. The choice is arbitrary and occurs at     * the discretion of the implementation. A thread waits on an object's     * monitor by calling one of the <code>wait</code> methods.     * <p>     * The awakened thread will not be able to proceed until the current     * thread relinquishes the lock on this object. The awakened thread will     * compete in the usual manner with any other threads that might be     * actively competing to synchronize on this object; for example, the     * awakened thread enjoys no reliable privilege or disadvantage in being     * the next thread to lock this object.     * <p>     * This method should only be called by a thread that is the owner     * of this object's monitor. A thread becomes the owner of the     * object's monitor in one of three ways:     * <ul>     * <li>By executing a synchronized instance method of that object.     * <li>By executing the body of a <code>synchronized</code> statement     *     that synchronizes on the object.     * <li>For objects of type <code>Class,</code> by executing a     *     synchronized static method of that class.     * </ul>     * <p>     * Only one thread at a time can own an object's monitor.     *     * @exception  IllegalMonitorStateException  if the current thread is not     *               the owner of this object's monitor.     * @see        java.lang.Object#notifyAll()     * @see        java.lang.Object#wait()     */    public final native void notify();    /**     * Wakes up all threads that are waiting on this object's monitor. A     * thread waits on an object's monitor by calling one of the     * <code>wait</code> methods.     * <p>     * The awakened threads will not be able to proceed until the current     * thread relinquishes the lock on this object. The awakened threads     * will compete in the usual manner with any other threads that might

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