cylinder.h
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H
57 行
// Cylinder.h: interface for the CCylinder class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CYLINDER_H__F7B8B61C_6337_483D_A227_A28ECF766D93__INCLUDED_)
#define AFX_CYLINDER_H__F7B8B61C_6337_483D_A227_A28ECF766D93__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
#include "Base.h"
//Define a FVF for our cylinder
#define CYLINDER_D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
class CCylinder : public CBase
{
private:
//Define a custom vertex for our cylinder
struct CYLINDER_CUSTOMVERTEX
{
FLOAT x, y, z; //Position of vertex in 3D space
FLOAT nx, ny, nz; //Lighting Normal
FLOAT tu, tv; //Texture coordinates
};
public:
bool SetMaterial(D3DCOLORVALUE rgbaDiffuse, D3DCOLORVALUE rgbaAmbient, D3DCOLORVALUE rgbaSpecular, D3DCOLORVALUE rgbaEmissive, float rPower);
bool SetSideTexture(const char* szTextureFilePath);
bool SetEndTexture(const char* szTextureFilePath);
DWORD Render();
CCylinder(LPDIRECT3DDEVICE8 pD3DDevice, float rHeight = 1.0, float rRadius = 1.0, int nSegments = 20);
virtual ~CCylinder();
private:
bool UpdateVertices();
bool CreateVertexBuffer();
LPDIRECT3DDEVICE8 m_pD3DDevice;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
LPDIRECT3DTEXTURE8 m_pSideTexture;
LPDIRECT3DTEXTURE8 m_pEndTexture;
D3DMATERIAL8 m_matMaterial;
float m_rHeight;
float m_rRadius;
int m_nSegments;
DWORD m_dwNumOfVertices;
DWORD m_dwNumOfSidePolygons;
DWORD m_dwNumOfEndPolygons;
};
#endif // !defined(AFX_CYLINDER_H__F7B8B61C_6337_483D_A227_A28ECF766D93__INCLUDED_)
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