game.h

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// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
#define AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <d3dx8.h>
#include "Base.h"

#include "Cuboid.h"
#include "Terrain.h"
#include "Sphere.h"
#include "Cone.h"
#include "Cylinder.h"
#include "Mesh.h"
#include "Font.h"
#include "Panel.h"

class CGame : public CBase
{
public:
	bool Initialise(HWND hWnd, UINT nWidth, UINT nHeight);
	void GameLoop();
	LPDIRECT3DDEVICE8 GetDevice();
	CGame();
	virtual ~CGame();

private:
	void RenderText();
	void Render2D();
	void Render3D();
	bool InitialiseLights();
	D3DFORMAT CheckDisplayMode(UINT nWidth, UINT nHeight, UINT nDepth);
	bool InitialiseGame();
	bool InitialiseD3D(HWND hWnd, UINT nWidth, UINT nHeight);
	void Render();
	LPDIRECT3D8 m_pD3D;
	LPDIRECT3DDEVICE8 m_pD3DDevice;
	void Setup3DCamera();
	void Setup2DCamera();
	
	DWORD m_dwFrames;
	DWORD m_dwStartTime;
	DWORD m_dwEndTime;
	DWORD m_dwTotalPolygons;
	int m_nScreenWidth;
	int m_nScreenHeight;

	CMesh* m_pMesh1;
	CMesh* m_pMesh2;
	CMesh* m_pMesh3;
	CFont* m_pFont;
	CPanel* m_pPanel1;
	CPanel* m_pPanel2;
	CPanel* m_pPanel3;
};

#endif // !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)

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