📄 font.cpp
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// Font.cpp: implementation of the CFont class.
//
//////////////////////////////////////////////////////////////////////
#include "Font.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CFont::CFont(LPDIRECT3DDEVICE8 pD3DDevice, LPSTR pFontFace, int nHeight, bool fBold, bool fItalic, bool fUnderlined)
{
HFONT hFont;
m_pD3DDevice = pD3DDevice;
int nWeight = FW_NORMAL;
DWORD dwItalic = 0;
DWORD dwUnderlined = 0;
if(fBold)
{
nWeight = FW_BOLD;
}
if(fItalic)
{
dwItalic = 1;
}
if(fUnderlined)
{
dwUnderlined = 1;
}
hFont = CreateFont(nHeight, 0, 0, 0, nWeight, dwItalic, dwUnderlined, 0, ANSI_CHARSET, 0, 0, 0, 0, pFontFace);
D3DXCreateFont(m_pD3DDevice, hFont, &m_pFont);
LogInfo("<li>Font loaded OK");
}
CFont::~CFont()
{
SafeRelease(m_pFont);
LogInfo("<li>Font destroyed OK");
}
void CFont::DrawText(LPSTR pText, int x, int y, D3DCOLOR rgbFontColour)
{
RECT Rect;
Rect.left = x;
Rect.top = y;
Rect.right = 0;
Rect.bottom = 0;
m_pFont->Begin();
m_pFont->DrawTextA(pText, -1, &Rect, DT_CALCRECT, 0); //Calculate the size of the rect needed
m_pFont->DrawTextA(pText, -1, &Rect, DT_LEFT, rgbFontColour); //Draw the text
m_pFont->End();
}
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