game.h
来自「对游戏编程感兴趣的 朋友可以 下载下来看看 对DX讲解的很很详细」· C头文件 代码 · 共 79 行
H
79 行
// Game.h: interface for the CGame class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
#define AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <d3dx8.h>
#include <dinput.h>
#include "Base.h"
#include "Cuboid.h"
#include "Terrain.h"
#include "Sphere.h"
#include "Cone.h"
#include "Cylinder.h"
#include "Mesh.h"
#include "Font.h"
#include "Panel.h"
class CGame : public CBase
{
public:
bool Initialise(HWND hWnd, HINSTANCE hInst, UINT nWidth, UINT nHeight);
void GameLoop();
LPDIRECT3DDEVICE8 GetDevice();
CGame();
virtual ~CGame();
private:
void CleanUpGame();
void CleanUpDirect3D();
void ProcessMouse();
void CleanUpDirectInput();
void ProcessKeyboard();
bool InitialiseDirectInput(HWND hWnd, HINSTANCE hInst);
void RenderText();
void Render2D();
void Render3D();
bool InitialiseLights();
D3DFORMAT CheckDisplayMode(UINT nWidth, UINT nHeight, UINT nDepth);
bool InitialiseGame();
bool InitialiseDirect3D(HWND hWnd, UINT nWidth, UINT nHeight);
void Render();
void Setup3DCamera();
void Setup2DCamera();
LPDIRECT3D8 m_pD3D;
LPDIRECT3DDEVICE8 m_pD3DDevice;
LPDIRECTINPUT8 m_pDirectInput;
LPDIRECTINPUTDEVICE8 m_pKeyboard;
LPDIRECTINPUTDEVICE8 m_pMouse;
DWORD m_dwFrames;
DWORD m_dwStartTime;
DWORD m_dwEndTime;
DWORD m_dwTotalPolygons;
int m_nScreenWidth;
int m_nScreenHeight;
bool m_fQuit;
float m_rRotate;
float m_rScale;
float m_rAngle;
int m_nMouseLeft;
int m_nMouseRight;
int m_nMouseX;
int m_nMouseY;
CFont* m_pFont;
CSphere* m_pSphere;
};
#endif // !defined(AFX_GAME_H__687221F3_ACFF_4D66_97DB_88AB70E0CA59__INCLUDED_)
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