📄 debug
字号:
If Emacs is in an infinite loop, try to determine where the loopstarts and ends. The easiest way to do this is to use the GDB command`finish'. Each time you use it, Emacs resumes execution until itexits one stack frame. Keep typing `finish' until it doesn'treturn--that means the infinite loop is in the stack frame which youjust tried to finish.Stop Emacs again, and use `finish' repeatedly again until you get backto that frame. Then use `next' to step through that frame. Bystepping, you will see where the loop starts and ends. Also, examinethe data being used in the loop and try to determine why the loop doesnot exit when it should.** If certain operations in Emacs are slower than they used to be, hereis some advice for how to find out why.Stop Emacs repeatedly during the slow operation, and make a backtraceeach time. Compare the backtraces looking for a pattern--a specificfunction that shows up more often than you'd expect.If you don't see a pattern in the C backtraces, get some Lispbacktrace information by typing "xbacktrace" or by looking at Ffuncallframes (see above), and again look for a pattern.When using X, you can stop Emacs at any time by typing C-z at GDB.When not using X, you can do this with C-g. On non-Unix platforms,such as MS-DOS, you might need to press C-BREAK instead.** If GDB does not run and your debuggers can't load Emacs.On some systems, no debugger can load Emacs with a symbol table,perhaps because they all have fixed limits on the number of symbolsand Emacs exceeds the limits. Here is a method that can be usedin such an extremity. Do nm -n temacs > nmout strip temacs adb temacs 0xd:i 0xe:i 14:i 17:i :r -l loadup (or whatever)It is necessary to refer to the file `nmout' to convertnumeric addresses into symbols and vice versa.It is useful to be running under a window system.Then, if Emacs becomes hopelessly wedged, you can createanother window to do kill -9 in. kill -ILL is oftenuseful too, since that may make Emacs dump core or returnto adb.** Debugging incorrect screen updating.To debug Emacs problems that update the screen wrong, it is usefulto have a record of what input you typed and what Emacs sent to thescreen. To make these records, do(open-dribble-file "~/.dribble")(open-termscript "~/.termscript")The dribble file contains all characters read by Emacs from theterminal, and the termscript file contains all characters it sent tothe terminal. The use of the directory `~/' prevents interferencewith any other user.If you have irreproducible display problems, put those two expressionsin your ~/.emacs file. When the problem happens, exit the Emacs thatyou were running, kill it, and rename the two files. Then you can startanother Emacs without clobbering those files, and use it to examine them.An easy way to see if too much text is being redrawn on a terminal is toevaluate `(setq inverse-video t)' before you try the operation you thinkwill cause too much redrawing. This doesn't refresh the screen, so onlynewly drawn text is in inverse video.The Emacs display code includes special debugging code, but it isnormally disabled. You can enable it by building Emacs with thepre-processing symbol GLYPH_DEBUG defined. Here's one easy way,suitable for Unix and GNU systems, to build such a debugging version: MYCPPFLAGS='-DGLYPH_DEBUG=1' makeBuilding Emacs like that activates many assertions which scrutinizedisplay code operation more than Emacs does normally. (To see thecode which tests these assertions, look for calls to the `xassert'macros.) Any assertion that is reported to fail should beinvestigated.Building with GLYPH_DEBUG defined also defines several helperfunctions which can help debugging display code. One such function is`dump_glyph_matrix'. If you run Emacs under GDB, you can print thecontents of any glyph matrix by just calling that function with thematrix as its argument. For example, the following command will printthe contents of the current matrix of the window whose pointer is in`w': (gdb) p dump_glyph_matrix (w->current_matrix, 2)(The second argument 2 tells dump_glyph_matrix to print the glyphs ina long form.) You can dump the selected window's current glyph matrixinteractively with "M-x dump-glyph-matrix RET"; see the documentationof this function for more details.Several more functions for debugging display code are available inEmacs compiled with GLYPH_DEBUG defined; type "C-h f dump- TAB" and"C-h f trace- TAB" to see the full list.** Debugging LessTifIf you encounter bugs whereby Emacs built with LessTif grabs all mouseand keyboard events, or LessTif menus behave weirdly, it might behelpful to set the `DEBUGSOURCES' and `DEBUG_FILE' environmentvariables, so that one can see what LessTif was doing at this point.For instance export DEBUGSOURCES="RowColumn.c:MenuShell.c:MenuUtil.c" export DEBUG_FILE=/usr/tmp/LESSTIF_TRACE emacs &causes LessTif to print traces from the three named source files to afile in `/usr/tmp' (that file can get pretty large). The above shouldbe typed at the shell prompt before invoking Emacs, as shown by thelast line above.Running GDB from another terminal could also help with such problems.You can arrange for GDB to run on one machine, with the Emacs displayappearing on another. Then, when the bug happens, you can go back tothe machine where you started GDB and use the debugger from there.** Debugging problems which happen in GCThe array `last_marked' (defined on alloc.c) can be used to display upto 500 last objects marked by the garbage collection process.Whenever the garbage collector marks a Lisp object, it records thepointer to that object in the `last_marked' array. The variable`last_marked_index' holds the index into the `last_marked' array oneplace beyond where the pointer to the very last marked object isstored.The single most important goal in debugging GC problems is to find theLisp data structure that got corrupted. This is not easy since GCchanges the tag bits and relocates strings which make it hard to lookat Lisp objects with commands such as `pr'. It is sometimes necessaryto convert Lisp_Object variables into pointers to C struct's manually.Use the `last_marked' array and the source to reconstruct the sequencethat objects were marked.Once you discover the corrupted Lisp object or data structure, it isuseful to look at it in a fresh Emacs session and compare its contentswith a session that you are debugging.** Debugging problems with non-ASCII charactersIf you experience problems which seem to be related to non-ASCIIcharacters, such as \201 characters appearing in the buffer or in yourfiles, set the variable byte-debug-flag to t. This causes Emacs to dosome extra checks, such as look for broken relations between byte andcharacter positions in buffers and strings; the resulting diagnosticsmight pinpoint the cause of the problem.** Debugging the TTY (non-windowed) versionThe most convenient method of debugging the character-terminal displayis to do that on a window system such as X. Begin by starting anxterm window, then type these commands inside that window: $ tty $ echo $TERMLet's say these commands print "/dev/ttyp4" and "xterm", respectively.Now start Emacs (the normal, windowed-display session, i.e. withoutthe `-nw' option), and invoke "M-x gdb RET emacs RET" from there. Nowtype these commands at GDB's prompt: (gdb) set args -nw -t /dev/ttyp4 (gdb) set environment TERM xterm (gdb) runThe debugged Emacs should now start in no-window mode with its displaydirected to the xterm window you opened above.Similar arrangement is possible on a character terminal by using the`screen' package.** Running Emacs built with malloc debugging packagesIf Emacs exhibits bugs that seem to be related to use of memoryallocated off the heap, it might be useful to link Emacs with aspecial debugging library, such as Electric Fence (a.k.a. efence) orGNU Checker, which helps find such problems.Emacs compiled with such packages might not run without some hacking,because Emacs replaces the system's memory allocation functions withits own versions, and because the dumping process might beincompatible with the way these packages use to track allocatedmemory. Here are some of the changes you might find necessary(SYSTEM-NAME and MACHINE-NAME are the names of your OS- andCPU-specific headers in the subdirectories of `src'): - In src/s/SYSTEM-NAME.h add "#define SYSTEM_MALLOC". - In src/m/MACHINE-NAME.h add "#define CANNOT_DUMP" and "#define CANNOT_UNEXEC". - Configure with a different --prefix= option. If you use GCC, version 2.7.2 is preferred, as some malloc debugging packages work a lot better with it than with 2.95 or later versions. - Type "make" then "make -k install". - If required, invoke the package-specific command to prepare src/temacs for execution. - cd ..; src/temacs(Note that this runs `temacs' instead of the usual `emacs' executable.This avoids problems with dumping Emacs mentioned above.)Some malloc debugging libraries might print lots of false alarms forbitfields used by Emacs in some data structures. If you want to getrid of the false alarms, you will have to hack the definitions ofthese data structures on the respective headers to remove the `:N'bitfield definitions (which will cause each such field to use a fullint).** Some suggestions for debugging on MS Windows: (written by Marc Fleischeuers, Geoff Voelker and Andrew Innes)To debug Emacs with Microsoft Visual C++, you either start emacs fromthe debugger or attach the debugger to a running emacs process.To start emacs from the debugger, you can use the file bin/debug.bat.The Microsoft Developer studio will start and under Project, Settings,Debug, General you can set the command-line arguments and Emacs'sstartup directory. Set breakpoints (Edit, Breakpoints) at Fsignal andother functions that you want to examine. Run the program (Build,Start debug). Emacs will start and the debugger will take control assoon as a breakpoint is hit.You can also attach the debugger to an already running Emacs process.To do this, start up the Microsoft Developer studio and select Build,Start debug, Attach to process. Choose the Emacs process from thelist. Send a break to the running process (Debug, Break) and you willfind that execution is halted somewhere in user32.dll. Open the stacktrace window and go up the stack to w32_msg_pump. Now you can setbreakpoints in Emacs (Edit, Breakpoints). Continue the running Emacsprocess (Debug, Step out) and control will return to Emacs, until abreakpoint is hit.To examine the contents of a Lisp variable, you can use the function'debug_print'. Right-click on a variable, select QuickWatch (it hasan eyeglass symbol on its button in the toolbar), and in the textfield at the top of the window, place 'debug_print(' and ')' aroundthe expression. Press 'Recalculate' and the output is sent to stderr,and to the debugger via the OutputDebugString routine. The outputsent to stderr should be displayed in the console window that wasopened when the emacs.exe executable was started. The output sent tothe debugger should be displayed in the 'Debug' pane in the Outputwindow. If Emacs was started from the debugger, a console window wasopened at Emacs' startup; this console window also shows the output of'debug_print'.For example, start and run Emacs in the debugger until it is waitingfor user input. Then click on the `Break' button in the debugger tohalt execution. Emacs should halt in `ZwUserGetMessage' waiting foran input event. Use the `Call Stack' window to select the procedure`w32_msp_pump' up the call stack (see below for why you have to dothis). Open the QuickWatch window and enter"debug_print(Vexec_path)". Evaluating this expression will then printout the contents of the Lisp variable `exec-path'.If QuickWatch reports that the symbol is unknown, then check the callstack in the `Call Stack' window. If the selected frame in the callstack is not an Emacs procedure, then the debugger won't recognizeEmacs symbols. Instead, select a frame that is inside an Emacsprocedure and try using `debug_print' again.If QuickWatch invokes debug_print but nothing happens, then check thethread that is selected in the debugger. If the selected thread isnot the last thread to run (the "current" thread), then it cannot beused to execute debug_print. Use the Debug menu to select the currentthread and try using debug_print again. Note that the debugger haltsexecution (e.g., due to a breakpoint) in the context of the currentthread, so this should only be a problem if you've explicitly switchedthreads.It is also possible to keep appropriately masked and typecast Lispsymbols in the Watch window, this is more convenient when steepingthough the code. For instance, on entering apply_lambda, you canwatch (struct Lisp_Symbol *) (0xfffffff & args[0]).Optimizations often confuse the MS debugger. For example, thedebugger will sometimes report wrong line numbers, e.g., when itprints the backtrace for a crash. It is usually best to look at thedisassembly to determine exactly what code is being run--thedisassembly will probably show several source lines followed by ablock of assembler for those lines. The actual point where Emacscrashes will be one of those source lines, but not neccesarily the onethat the debugger reports.Another problematic area with the MS debugger is with variables thatare stored in registers: it will sometimes display wrong values forthose variables. Usually you will not be able to see any value for aregister variable, but if it is only being stored in a registertemporarily, you will see an old value for it. Again, you need tolook at the disassembly to determine which registers are being used,and look at those registers directly, to see the actual current valuesof these variables.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -