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📄 calibrate.c

📁 触摸屏校准算法,附有实例,对于做校准的朋友很有帮助.
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/* * *   Copyright (c) 2001, Carlos E. Vidales. All rights reserved. * *   This sample program was written and put in the public domain  *    by Carlos E. Vidales.  The program is provided "as is"  *    without warranty of any kind, either expressed or implied. *   If you choose to use the program within your own products *    you do so at your own risk, and assume the responsibility *    for servicing, repairing or correcting the program should *    it prove defective in any manner. *   You may copy and distribute the program's source code in any  *    medium, provided that you also include in each copy an *    appropriate copyright notice and disclaimer of warranty. *   You may also modify this program and distribute copies of *    it provided that you include prominent notices stating  *    that you changed the file(s) and the date of any change, *    and that you do not charge any royalties or licenses for  *    its use. *  * *  *   File Name:  calibrate.c * * *   This file contains functions that implement calculations  *    necessary to obtain calibration factors for a touch screen *    that suffers from multiple distortion effects: namely,  *    translation, scaling and rotation. * *   The following set of equations represent a valid display  *    point given a corresponding set of touch screen points: * * *                                              /-     -\ *              /-    -\     /-            -\   |       | *              |      |     |              |   |   Xs  | *              |  Xd  |     | A    B    C  |   |       | *              |      |  =  |              | * |   Ys  | *              |  Yd  |     | D    E    F  |   |       | *              |      |     |              |   |   1   | *              \-    -/     \-            -/   |       | *                                              \-     -/ * *  *    where: * *           (Xd,Yd) represents the desired display point  *                    coordinates, * *           (Xs,Ys) represents the available touch screen *                    coordinates, and the matrix * *           /-   -\ *           |A,B,C| *           |D,E,F| represents the factors used to translate *           \-   -/  the available touch screen point values *                    into the corresponding display  *                    coordinates. * * *    Note that for practical considerations, the utilitities  *     within this file do not use the matrix coefficients as *     defined above, but instead use the following  *     equivalents, since floating point math is not used: * *            A = An/Divider  *            B = Bn/Divider  *            C = Cn/Divider  *            D = Dn/Divider  *            E = En/Divider  *            F = Fn/Divider  * * * *    The functions provided within this file are: * *          setCalibrationMatrix() - calculates the set of factors *                                    in the above equation, given *                                    three sets of test points. *               getDisplayPoint() - returns the actual display *                                    coordinates, given a set of *                                    touch screen coordinates. * translateRawScreenCoordinates() - helper function to transform *                                    raw screen points into values *                                    scaled to the desired display *                                    resolution. * * */#define _CALIBRATE_C_/****************************************************//*                                                  *//* Included files                                   *//*                                                  *//****************************************************/#include "Calibrate.h"/****************************************************//*                                                  *//* Local Definitions and macros                     *//*                                                  *//****************************************************//****************************************************//*                                                  *//* Global variables                                 *//*                                                  *//****************************************************//****************************************************//*                                                  *//* Forward Declaration of local functions           *//*                                                  *//****************************************************//********************************************************************** * *     Function: setCalibrationMatrix() * *  Description: Calling this function with valid input data *                in the display and screen input arguments  *                causes the calibration factors between the *                screen and display points to be calculated, *                and the output argument - matrixPtr - to be  *                populated. * *               This function needs to be called only when new *                calibration factors are desired. *                *   *  Argument(s): displayPtr (input) - Pointer to an array of three  *                                     sample, reference points. *               screenPtr (input) - Pointer to the array of touch  *                                    screen points corresponding  *                                    to the reference display points. *               matrixPtr (output) - Pointer to the calibration  *                                     matrix computed for the set  *                                     of points being provided. * * *  From the article text, recall that the matrix coefficients are *   resolved to be the following: * * *      Divider =  (Xs0 - Xs2)*(Ys1 - Ys2) - (Xs1 - Xs2)*(Ys0 - Ys2) * * * *                 (Xd0 - Xd2)*(Ys1 - Ys2) - (Xd1 - Xd2)*(Ys0 - Ys2) *            A = --------------------------------------------------- *                                   Divider * * *                 (Xs0 - Xs2)*(Xd1 - Xd2) - (Xd0 - Xd2)*(Xs1 - Xs2) *            B = --------------------------------------------------- *                                   Divider * * *                 Ys0*(Xs2*Xd1 - Xs1*Xd2) +  *                             Ys1*(Xs0*Xd2 - Xs2*Xd0) +  *                                           Ys2*(Xs1*Xd0 - Xs0*Xd1) *            C = --------------------------------------------------- *                                   Divider * * *                 (Yd0 - Yd2)*(Ys1 - Ys2) - (Yd1 - Yd2)*(Ys0 - Ys2) *            D = --------------------------------------------------- *                                   Divider * * *                 (Xs0 - Xs2)*(Yd1 - Yd2) - (Yd0 - Yd2)*(Xs1 - Xs2) *            E = --------------------------------------------------- *                                   Divider * * *                 Ys0*(Xs2*Yd1 - Xs1*Yd2) +  *                             Ys1*(Xs0*Yd2 - Xs2*Yd0) +  *                                           Ys2*(Xs1*Yd0 - Xs0*Yd1) *            F = --------------------------------------------------- *                                   Divider * * *       Return: OK - the calibration matrix was correctly  *                     calculated and its value is in the  *                     output argument. *               NOT_OK - an error was detected and the  *                         function failed to return a valid *                         set of matrix values. *                        The only time this sample code returns *                        NOT_OK is when Divider == 0 * * * *                 NOTE!    NOTE!    NOTE! * *  setCalibrationMatrix() and getDisplayPoint() will do fine *  for you as they are, provided that your digitizer          *  resolution does not exceed 10 bits (1024 values).  Higher *  resolutions may cause the integer operations to overflow *  and return incorrect values.  If you wish to use these    *  functions with digitizer resolutions of 12 bits (4096     *  values) you will either have to a) use 64-bit signed      *  integer variables and math, or b) judiciously modify the  *  operations to scale results by a factor of 2 or even 4.   * * */int setCalibrationMatrix( POINT * displayPtr,                          POINT * screenPtr,                          MATRIX * matrixPtr){    int  retValue = OK ;        matrixPtr->Divider = ((screenPtr[0].x - screenPtr[2].x) * (screenPtr[1].y - screenPtr[2].y)) -                          ((screenPtr[1].x - screenPtr[2].x) * (screenPtr[0].y - screenPtr[2].y)) ;    if( matrixPtr->Divider == 0 )    {        retValue = NOT_OK ;    }    else    {        matrixPtr->An = ((displayPtr[0].x - displayPtr[2].x) * (screenPtr[1].y - screenPtr[2].y)) -                         ((displayPtr[1].x - displayPtr[2].x) * (screenPtr[0].y - screenPtr[2].y)) ;        matrixPtr->Bn = ((screenPtr[0].x - screenPtr[2].x) * (displayPtr[1].x - displayPtr[2].x)) -                         ((displayPtr[0].x - displayPtr[2].x) * (screenPtr[1].x - screenPtr[2].x)) ;        matrixPtr->Cn = (screenPtr[2].x * displayPtr[1].x - screenPtr[1].x * displayPtr[2].x) * screenPtr[0].y +                        (screenPtr[0].x * displayPtr[2].x - screenPtr[2].x * displayPtr[0].x) * screenPtr[1].y +                        (screenPtr[1].x * displayPtr[0].x - screenPtr[0].x * displayPtr[1].x) * screenPtr[2].y ;        matrixPtr->Dn = ((displayPtr[0].y - displayPtr[2].y) * (screenPtr[1].y - screenPtr[2].y)) -                         ((displayPtr[1].y - displayPtr[2].y) * (screenPtr[0].y - screenPtr[2].y)) ;            matrixPtr->En = ((screenPtr[0].x - screenPtr[2].x) * (displayPtr[1].y - displayPtr[2].y)) -                         ((displayPtr[0].y - displayPtr[2].y) * (screenPtr[1].x - screenPtr[2].x)) ;        matrixPtr->Fn = (screenPtr[2].x * displayPtr[1].y - screenPtr[1].x * displayPtr[2].y) * screenPtr[0].y +                        (screenPtr[0].x * displayPtr[2].y - screenPtr[2].x * displayPtr[0].y) * screenPtr[1].y +                        (screenPtr[1].x * displayPtr[0].y - screenPtr[0].x * displayPtr[1].y) * screenPtr[2].y ;    }     return( retValue ) ;} /* end of setCalibrationMatrix() *//********************************************************************** * *     Function: getDisplayPoint() * *  Description: Given a valid set of calibration factors and a point *                value reported by the touch screen, this function *                calculates and returns the true (or closest to true) *                display point below the spot where the touch screen  *                was touched. *  * *  *  Argument(s): displayPtr (output) - Pointer to the calculated *                                      (true) display point. *               screenPtr (input) - Pointer to the reported touch *                                    screen point. *               matrixPtr (input) - Pointer to calibration factors *                                    matrix previously calculated *                                    from a call to  *                                    setCalibrationMatrix() *  * *  The function simply solves for Xd and Yd by implementing the  *   computations required by the translation matrix.   *  *                                              /-     -\ *              /-    -\     /-            -\   |       | *              |      |     |              |   |   Xs  | *              |  Xd  |     | A    B    C  |   |       | *              |      |  =  |              | * |   Ys  | *              |  Yd  |     | D    E    F  |   |       | *              |      |     |              |   |   1   | *              \-    -/     \-            -/   |       | *                                              \-     -/ *  *  It must be kept brief to avoid consuming CPU cycles. *  * *       Return: OK - the display point was correctly calculated  *                     and its value is in the output argument. *               NOT_OK - an error was detected and the function *                         failed to return a valid point. * * * *                 NOTE!    NOTE!    NOTE! * *  setCalibrationMatrix() and getDisplayPoint() will do fine *  for you as they are, provided that your digitizer          *  resolution does not exceed 10 bits (1024 values).  Higher *  resolutions may cause the integer operations to overflow *  and return incorrect values.  If you wish to use these    *  functions with digitizer resolutions of 12 bits (4096     *  values) you will either have to a) use 64-bit signed      *  integer variables and math, or b) judiciously modify the  *  operations to scale results by a factor of 2 or even 4.   * * */int getDisplayPoint( POINT * displayPtr,                     POINT * screenPtr,                     MATRIX * matrixPtr ){    int  retValue = OK ;    if( matrixPtr->Divider != 0 )    {            /* Operation order is important since we are doing integer */            /*  math. Make sure you add all terms together before      */            /*  dividing, so that the remainder is not rounded off     */            /*  prematurely.                                           */        displayPtr->x = ( (matrixPtr->An * screenPtr->x) +                           (matrixPtr->Bn * screenPtr->y) +                            matrixPtr->Cn                         ) / matrixPtr->Divider ;        displayPtr->y = ( (matrixPtr->Dn * screenPtr->x) +                           (matrixPtr->En * screenPtr->y) +                            matrixPtr->Fn                         ) / matrixPtr->Divider ;    }    else    {        retValue = NOT_OK ;    }    return( retValue ) ;} /* end of getDisplayPoint() */

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