📄 socket.h
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#ifndef SOCKET_H_INCLUDED#define SOCKET_H_INCLUDED#include <netinet/in.h>#include "xmlrpc-c/abyss.h"#include <netinet/in.h>#define IPB1(x) (((unsigned char *)(&x))[0])#define IPB2(x) (((unsigned char *)(&x))[1])#define IPB3(x) (((unsigned char *)(&x))[2])#define IPB4(x) (((unsigned char *)(&x))[3])typedef struct in_addr TIPAddr;typedef void SocketDestroyImpl(TSocket * const socketP);typedef void SocketWriteImpl(TSocket * const socketP, const unsigned char * const buffer, uint32_t const len, abyss_bool * const failedP);typedef uint32_t SocketReadImpl(TSocket * const socketP, char * const buffer, uint32_t const len);typedef abyss_bool SocketConnectImpl(TSocket * const socketP, TIPAddr * const addrP, uint16_t const portNumber);typedef abyss_bool SocketBindImpl(TSocket * const socketP, TIPAddr * const addrP, uint16_t const portNumber);typedef abyss_bool SocketListenImpl(TSocket * const socketP, uint32_t const backlog);typedef void SocketAcceptImpl(TSocket * const listenSocketP, abyss_bool * const connectedP, abyss_bool * const failedP, TSocket ** const acceptedSocketPP, TIPAddr * const ipAddrP);typedef uint32_t SocketErrorImpl(TSocket * const socketP);typedef uint32_t SocketWaitImpl(TSocket * const socketP, abyss_bool const rd, abyss_bool const wr, uint32_t const timems);typedef uint32_t SocketAvailableReadBytesImpl(TSocket * const socketP);typedef void SocketGetPeerNameImpl(TSocket * const socketP, TIPAddr * const ipAddrP, uint16_t * const portNumberP, abyss_bool * const successP);struct TSocketVtbl { SocketDestroyImpl * destroy; SocketWriteImpl * write; SocketReadImpl * read; SocketConnectImpl * connect; SocketBindImpl * bind; SocketListenImpl * listen; SocketAcceptImpl * accept; SocketErrorImpl * error; SocketWaitImpl * wait; SocketAvailableReadBytesImpl * availableReadBytes; SocketGetPeerNameImpl * getPeerName;};struct _TSocket { uint signature; /* With both background and foreground use of sockets, and background being both fork and pthread, it is very easy to screw up socket lifetime and try to destroy twice. We use this signature to help catch such bugs. */ void * implP; struct TSocketVtbl vtbl;};#define TIME_INFINITE 0xffffffffextern abyss_bool SocketTraceIsActive;abyss_boolSocketInit(void);voidSocketTerm(void);voidSocketCreate(const struct TSocketVtbl * const vtblP, void * const implP, TSocket ** const socketPP);voidSocketWrite(TSocket * const socketP, const unsigned char * const buffer, uint32_t const len, abyss_bool * const failedP);uint32_tSocketRead(TSocket * const socketP, unsigned char * const buffer, uint32_t const len);abyss_boolSocketConnect(TSocket * const socketP, TIPAddr * const addrP, uint16_t const portNumber);abyss_boolSocketBind(TSocket * const socketP, TIPAddr * const addrP, uint16_t const portNumber);abyss_boolSocketListen(TSocket * const socketP, uint32_t const backlog);voidSocketAccept(TSocket * const listenSocketP, abyss_bool * const connectedP, abyss_bool * const failedP, TSocket ** const acceptedSocketP, TIPAddr * const ipAddrP);uint32_tSocketWait(TSocket * const socketP, abyss_bool const rd, abyss_bool const wr, uint32_t const timems);uint32_tSocketAvailableReadBytes(TSocket * const socketP);voidSocketGetPeerName(TSocket * const socketP, TIPAddr * const ipAddrP, uint16_t * const portNumberP, abyss_bool * const successP);uint32_tSocketError(TSocket * const socketP);#endif
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