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📄 salsarydlg.cpp

📁 数据结构大作业
💻 CPP
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// salsaryDlg.cpp : implementation file
//

#include "stdafx.h"
#include "salsary.h"
#include "salsaryDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE

static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSalsaryDlg dialog

CSalsaryDlg::CSalsaryDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSalsaryDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSalsaryDlg)
	m_userID = _T("");
	m_password = _T("");
	m_RadioButton = 0;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSalsaryDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSalsaryDlg)
	DDX_Text(pDX, IDC_userName, m_userID);
	DDV_MaxChars(pDX, m_userID, 10);
	DDX_Text(pDX, IDC_password, m_password);
	DDV_MaxChars(pDX, m_password, 10);
	DDX_Radio(pDX, IDC_RADIO3, m_RadioButton);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSalsaryDlg, CDialog)
	//{{AFX_MSG_MAP(CSalsaryDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_OK, OnOk)
	ON_BN_CLICKED(IDC_land, Onland)
	ON_EN_CHANGE(IDC_password, OnChangepassword)
	ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
	ON_BN_CLICKED(IDC_RADIO4, OnRadio4)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSalsaryDlg message handlers

BOOL CSalsaryDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSalsaryDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSalsaryDlg::OnPaint() 
{if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSalsaryDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CSalsaryDlg::OnOk() 
{  int t=MessageBox("是否真的要退出系统","注意!",4+32+256);
   if (t==6)
	EndDialog(1);//关闭对话框
	// TODO: Add your control notification handler code here
	
}
#include"dlg.h"
#include"ad.h"
#include"wh.h"
void CSalsaryDlg::Onland() 
{
 UpdateData();

 if(m_RadioButton==0)
 {fstream instuf("C:\\user.dat",ios::binary|ios::in|ios::out);//将数据写入dat文件
 if(!instuf)
 {cerr<<"File could not be open!"<<endl;
 abort();
 }
user_data data1;
instuf.seekp(0,ios::end);
long posEnd=instuf.tellp();
instuf.seekp(0,ios::beg);
CString c_user;
CString c_key;
do
{instuf.read((char*)&data1,sizeof(user_data));
c_user=(data1.user);
c_key=(data1.key);}
while(c_user.Compare(m_userID)&&instuf.tellp()!=posEnd);
 if((!(c_user.Compare(m_userID)))&&(!(c_key.Compare(m_password))))
 {dlg mydlg;
 mydlg.DoModal();
goto L;}
{MessageBox("用户名或密码错误,请重新输入!");
 return;
 }
L:instuf.close();
 }
 else {if(m_RadioButton==1)
{ifstream instuf("C:\\ad.txt",ios::in);
 if(!instuf)
 {cerr<<"File could not be open!"<<endl;
 abort();
 }
 ad_data data2;
 while(instuf>>(data2.ad)>>(data2.key))
 {CString c_ad=(data2.ad);
  CString c_key=(data2.key);
 if((!(c_ad.Compare(m_userID)))&&(!(c_key.Compare(m_password))))
 {ad AD;
 AD.DoModal();
 goto T;
 }}
 {MessageBox("用户名或密码错误,请重新输入!");
 return;
 }
T:instuf.close();
}}}
// TODO: Add your control notification handler code here
	
void CSalsaryDlg::OnChangepassword() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	
}



void CSalsaryDlg::OnRadio3() 
{
	// TODO: Add your control notification handler code here
	
}

void CSalsaryDlg::OnRadio4() 
{
	// TODO: Add your control notification handler code here
	
}

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