📄 pa_win_ds_dynlink.c
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/* * Interface for dynamically loading directsound and providing a dummy * implementation if it isn't present. * * Author: Ross Bencina (some portions Phil Burk & Robert Marsanyi) * * For PortAudio Portable Real-Time Audio Library * For more information see: http://www.portaudio.com * Copyright (c) 1999-2006 Phil Burk, Robert Marsanyi and Ross Bencina * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * The text above constitutes the entire PortAudio license; however, * the PortAudio community also makes the following non-binding requests: * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. It is also * requested that these non-binding requests be included along with the * license above. *//** @file @ingroup hostaip_src*/#include "pa_win_ds_dynlink.h"PaWinDsDSoundEntryPoints paWinDsDSoundEntryPoints = { 0, 0, 0, 0, 0, 0, 0 };static HRESULT WINAPI DummyDirectSoundCreate(LPGUID lpcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter){ (void)lpcGuidDevice; /* unused parameter */ (void)ppDS; /* unused parameter */ (void)pUnkOuter; /* unused parameter */ return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundEnumerateW(LPDSENUMCALLBACKW lpDSEnumCallback, LPVOID lpContext){ (void)lpDSEnumCallback; /* unused parameter */ (void)lpContext; /* unused parameter */ return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundEnumerateA(LPDSENUMCALLBACKA lpDSEnumCallback, LPVOID lpContext){ (void)lpDSEnumCallback; /* unused parameter */ (void)lpContext; /* unused parameter */ return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureCreate(LPGUID lpcGUID, LPDIRECTSOUNDCAPTURE *lplpDSC, LPUNKNOWN pUnkOuter){ (void)lpcGUID; /* unused parameter */ (void)lplpDSC; /* unused parameter */ (void)pUnkOuter; /* unused parameter */ return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW lpDSCEnumCallback, LPVOID lpContext){ (void)lpDSCEnumCallback; /* unused parameter */ (void)lpContext; /* unused parameter */ return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA lpDSCEnumCallback, LPVOID lpContext){ (void)lpDSCEnumCallback; /* unused parameter */ (void)lpContext; /* unused parameter */ return E_NOTIMPL;}void PaWinDs_InitializeDSoundEntryPoints(void){ paWinDsDSoundEntryPoints.hInstance_ = LoadLibrary("dsound.dll"); if( paWinDsDSoundEntryPoints.hInstance_ != NULL ) { paWinDsDSoundEntryPoints.DirectSoundCreate = (HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCreate" ); if( paWinDsDSoundEntryPoints.DirectSoundCreate == NULL ) paWinDsDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate; paWinDsDSoundEntryPoints.DirectSoundEnumerateW = (HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundEnumerateW" ); if( paWinDsDSoundEntryPoints.DirectSoundEnumerateW == NULL ) paWinDsDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW; paWinDsDSoundEntryPoints.DirectSoundEnumerateA = (HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundEnumerateA" ); if( paWinDsDSoundEntryPoints.DirectSoundEnumerateA == NULL ) paWinDsDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA; paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = (HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUNDCAPTURE *, LPUNKNOWN)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureCreate" ); if( paWinDsDSoundEntryPoints.DirectSoundCaptureCreate == NULL ) paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = (HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateW" ); if( paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW == NULL ) paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = (HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID)) GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateA" ); if( paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA == NULL ) paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA; } else { /* initialize with dummy entry points to make live easy when ds isn't present */ paWinDsDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate; paWinDsDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW; paWinDsDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA; paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA; }}void PaWinDs_TerminateDSoundEntryPoints(void){ if( paWinDsDSoundEntryPoints.hInstance_ != NULL ) { /* ensure that we crash reliably if the entry points arent initialised */ paWinDsDSoundEntryPoints.DirectSoundCreate = 0; paWinDsDSoundEntryPoints.DirectSoundEnumerateW = 0; paWinDsDSoundEntryPoints.DirectSoundEnumerateA = 0; paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = 0; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = 0; paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = 0; FreeLibrary( paWinDsDSoundEntryPoints.hInstance_ ); paWinDsDSoundEntryPoints.hInstance_ = NULL; }}
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