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📄 pa_win_ds_dynlink.c

📁 一个开源的sip源代码
💻 C
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/* * Interface for dynamically loading directsound and providing a dummy * implementation if it isn't present. * * Author: Ross Bencina (some portions Phil Burk & Robert Marsanyi) * * For PortAudio Portable Real-Time Audio Library * For more information see: http://www.portaudio.com * Copyright (c) 1999-2006 Phil Burk, Robert Marsanyi and Ross Bencina * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files * (the "Software"), to deal in the Software without restriction, * including without limitation the rights to use, copy, modify, merge, * publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * The text above constitutes the entire PortAudio license; however,  * the PortAudio community also makes the following non-binding requests: * * Any person wishing to distribute modifications to the Software is * requested to send the modifications to the original developer so that * they can be incorporated into the canonical version. It is also  * requested that these non-binding requests be included along with the  * license above. *//** @file @ingroup hostaip_src*/#include "pa_win_ds_dynlink.h"PaWinDsDSoundEntryPoints paWinDsDSoundEntryPoints = { 0, 0, 0, 0, 0, 0, 0 };static HRESULT WINAPI DummyDirectSoundCreate(LPGUID lpcGuidDevice, LPDIRECTSOUND *ppDS, LPUNKNOWN pUnkOuter){    (void)lpcGuidDevice; /* unused parameter */    (void)ppDS; /* unused parameter */    (void)pUnkOuter; /* unused parameter */    return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundEnumerateW(LPDSENUMCALLBACKW lpDSEnumCallback, LPVOID lpContext){    (void)lpDSEnumCallback; /* unused parameter */    (void)lpContext; /* unused parameter */    return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundEnumerateA(LPDSENUMCALLBACKA lpDSEnumCallback, LPVOID lpContext){    (void)lpDSEnumCallback; /* unused parameter */    (void)lpContext; /* unused parameter */    return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureCreate(LPGUID lpcGUID, LPDIRECTSOUNDCAPTURE *lplpDSC, LPUNKNOWN pUnkOuter){    (void)lpcGUID; /* unused parameter */    (void)lplpDSC; /* unused parameter */    (void)pUnkOuter; /* unused parameter */    return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureEnumerateW(LPDSENUMCALLBACKW lpDSCEnumCallback, LPVOID lpContext){    (void)lpDSCEnumCallback; /* unused parameter */    (void)lpContext; /* unused parameter */    return E_NOTIMPL;}static HRESULT WINAPI DummyDirectSoundCaptureEnumerateA(LPDSENUMCALLBACKA lpDSCEnumCallback, LPVOID lpContext){    (void)lpDSCEnumCallback; /* unused parameter */    (void)lpContext; /* unused parameter */    return E_NOTIMPL;}void PaWinDs_InitializeDSoundEntryPoints(void){    paWinDsDSoundEntryPoints.hInstance_ = LoadLibrary("dsound.dll");    if( paWinDsDSoundEntryPoints.hInstance_ != NULL )    {        paWinDsDSoundEntryPoints.DirectSoundCreate =                (HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUND *, LPUNKNOWN))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCreate" );        if( paWinDsDSoundEntryPoints.DirectSoundCreate == NULL )            paWinDsDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;        paWinDsDSoundEntryPoints.DirectSoundEnumerateW =                (HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundEnumerateW" );        if( paWinDsDSoundEntryPoints.DirectSoundEnumerateW == NULL )            paWinDsDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;        paWinDsDSoundEntryPoints.DirectSoundEnumerateA =                (HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundEnumerateA" );        if( paWinDsDSoundEntryPoints.DirectSoundEnumerateA == NULL )            paWinDsDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;        paWinDsDSoundEntryPoints.DirectSoundCaptureCreate =                (HRESULT (WINAPI *)(LPGUID, LPDIRECTSOUNDCAPTURE *, LPUNKNOWN))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureCreate" );        if( paWinDsDSoundEntryPoints.DirectSoundCaptureCreate == NULL )            paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW =                (HRESULT (WINAPI *)(LPDSENUMCALLBACKW, LPVOID))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateW" );        if( paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW == NULL )            paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA =                (HRESULT (WINAPI *)(LPDSENUMCALLBACKA, LPVOID))                GetProcAddress( paWinDsDSoundEntryPoints.hInstance_, "DirectSoundCaptureEnumerateA" );        if( paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA == NULL )            paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;    }    else    {        /* initialize with dummy entry points to make live easy when ds isn't present */        paWinDsDSoundEntryPoints.DirectSoundCreate = DummyDirectSoundCreate;        paWinDsDSoundEntryPoints.DirectSoundEnumerateW = DummyDirectSoundEnumerateW;        paWinDsDSoundEntryPoints.DirectSoundEnumerateA = DummyDirectSoundEnumerateA;        paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = DummyDirectSoundCaptureCreate;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = DummyDirectSoundCaptureEnumerateW;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = DummyDirectSoundCaptureEnumerateA;    }}void PaWinDs_TerminateDSoundEntryPoints(void){    if( paWinDsDSoundEntryPoints.hInstance_ != NULL )    {        /* ensure that we crash reliably if the entry points arent initialised */        paWinDsDSoundEntryPoints.DirectSoundCreate = 0;        paWinDsDSoundEntryPoints.DirectSoundEnumerateW = 0;        paWinDsDSoundEntryPoints.DirectSoundEnumerateA = 0;        paWinDsDSoundEntryPoints.DirectSoundCaptureCreate = 0;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateW = 0;        paWinDsDSoundEntryPoints.DirectSoundCaptureEnumerateA = 0;        FreeLibrary( paWinDsDSoundEntryPoints.hInstance_ );        paWinDsDSoundEntryPoints.hInstance_ = NULL;    }}

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