📄 pa_unix_oss.c
字号:
PA_DEBUG(( "OnExit: Stoppage\n" )); /* Eventually notify user all buffers have played */ if( stream->streamRepresentation.streamFinishedCallback ) stream->streamRepresentation.streamFinishedCallback( stream->streamRepresentation.userData ); stream->callbackAbort = 0; /* Clear state */ stream->isActive = 0;}static PaError SetUpBuffers( PaOssStream *stream, unsigned long framesAvail ){ PaError result = paNoError; if( stream->capture ) { PaUtil_SetInterleavedInputChannels( &stream->bufferProcessor, 0, stream->capture->buffer, stream->capture->hostChannelCount ); PaUtil_SetInputFrameCount( &stream->bufferProcessor, framesAvail ); } if( stream->playback ) { PaUtil_SetInterleavedOutputChannels( &stream->bufferProcessor, 0, stream->playback->buffer, stream->playback->hostChannelCount ); PaUtil_SetOutputFrameCount( &stream->bufferProcessor, framesAvail ); } return result;}/** Thread procedure for callback processing. * * Aspect StreamState: StartStream will wait on this to initiate audio processing, useful in case the * callback should be used for buffer priming. When the stream is cancelled a separate function will * take care of the transition to the Callback Finished state (the stream isn't considered Stopped * before StopStream() or AbortStream() are called). */static void *PaOSS_AudioThreadProc( void *userData ){ PaError result = paNoError; PaOssStream *stream = (PaOssStream*)userData; unsigned long framesAvail = 0, framesProcessed = 0; int callbackResult = paContinue; int triggered = stream->triggered; /* See if SNDCTL_DSP_TRIGGER has been issued already */ int initiateProcessing = triggered; /* Already triggered? */ PaStreamCallbackFlags cbFlags = 0; /* We might want to keep state across iterations */ PaStreamCallbackTimeInfo timeInfo = {0,0,0}; /* TODO: IMPLEMENT ME */ /*#if ( SOUND_VERSION > 0x030904 ) audio_errinfo errinfo;#endif*/ assert( stream ); pthread_cleanup_push( &OnExit, stream ); /* Execute OnExit when exiting */ /* The first time the stream is started we use SNDCTL_DSP_TRIGGER to accurately start capture and * playback in sync, when the stream is restarted after being stopped we simply start by reading/ * writing. */ PA_ENSURE( PaOssStream_Prepare( stream ) ); /* If we are to initiate processing implicitly by reading/writing data, we start off in blocking mode */ if( initiateProcessing ) { /* Make sure devices are in blocking mode */ if( stream->capture ) ModifyBlocking( stream->capture->fd, 1 ); if( stream->playback ) ModifyBlocking( stream->playback->fd, 1 ); } while( 1 ) { pthread_testcancel(); if( stream->callbackStop && callbackResult == paContinue ) { PA_DEBUG(( "Setting callbackResult to paComplete\n" )); callbackResult = paComplete; } /* Aspect StreamState: Because of the messy OSS scheme we can't explicitly trigger device start unless * the stream has been recently started, we will have to go right ahead and read/write in blocking * fashion to trigger operation. Therefore we begin with processing one host buffer before we switch * to non-blocking mode. */ if( !initiateProcessing ) { PA_ENSURE( PaOssStream_WaitForFrames( stream, &framesAvail ) ); /* Wait on available frames */ assert( framesAvail % stream->framesPerHostBuffer == 0 ); } else { framesAvail = stream->framesPerHostBuffer; } while( framesAvail > 0 ) { unsigned long frames = framesAvail; pthread_testcancel(); PaUtil_BeginCpuLoadMeasurement( &stream->cpuLoadMeasurer ); /* Read data */ if ( stream->capture ) { PA_ENSURE( PaOssStreamComponent_Read( stream->capture, &frames ) ); if( frames < framesAvail ) { PA_DEBUG(( "Read %lu less frames than requested\n", framesAvail - frames )); framesAvail = frames; } }#if ( SOUND_VERSION >= 0x030904 ) /* Check with OSS to see if there have been any under/overruns since last time we checked. */ /* if( ioctl( stream->deviceHandle, SNDCTL_DSP_GETERROR, &errinfo ) >= 0 ) { if( errinfo.play_underruns ) cbFlags |= paOutputUnderflow ; if( errinfo.record_underruns ) cbFlags |= paInputUnderflow ; } else PA_DEBUG(( "SNDCTL_DSP_GETERROR command failed: %s\n", strerror( errno ) )); */#endif PaUtil_BeginBufferProcessing( &stream->bufferProcessor, &timeInfo, cbFlags ); cbFlags = 0; PA_ENSURE( SetUpBuffers( stream, framesAvail ) ); framesProcessed = PaUtil_EndBufferProcessing( &stream->bufferProcessor, &callbackResult ); assert( framesProcessed == framesAvail ); PaUtil_EndCpuLoadMeasurement( &stream->cpuLoadMeasurer, framesProcessed ); if ( stream->playback ) { frames = framesAvail; PA_ENSURE( PaOssStreamComponent_Write( stream->playback, &frames ) ); if( frames < framesAvail ) { /* TODO: handle bytesWritten != bytesRequested (slippage?) */ PA_DEBUG(( "Wrote %lu less frames than requested\n", framesAvail - frames )); } } framesAvail -= framesProcessed; stream->framesProcessed += framesProcessed; if( callbackResult != paContinue ) break; } if( initiateProcessing || !triggered ) { /* Non-blocking */ if( stream->capture ) PA_ENSURE( ModifyBlocking( stream->capture->fd, 0 ) ); if( stream->playback && !stream->sharedDevice ) PA_ENSURE( ModifyBlocking( stream->playback->fd, 0 ) ); initiateProcessing = 0; sem_post( &stream->semaphore ); } if( callbackResult != paContinue ) { stream->callbackAbort = callbackResult == paAbort; if( stream->callbackAbort || PaUtil_IsBufferProcessorOutputEmpty( &stream->bufferProcessor ) ) break; } } pthread_cleanup_pop( 1 );error: pthread_exit( NULL );}/** Close the stream. * */static PaError CloseStream( PaStream* s ){ PaError result = paNoError; PaOssStream *stream = (PaOssStream*)s; assert( stream ); PaUtil_TerminateBufferProcessor( &stream->bufferProcessor ); PaOssStream_Terminate( stream ); return result;}/** Start the stream. * * Aspect StreamState: After returning, the stream shall be in the Active state, implying that an eventual * callback will be repeatedly called in a separate thread. If a separate thread is started this function * will block untill it has started processing audio, otherwise audio processing is started directly. */static PaError StartStream( PaStream *s ){ PaError result = paNoError; PaOssStream *stream = (PaOssStream*)s; stream->isActive = 1; stream->isStopped = 0; stream->lastPosPtr = 0; stream->lastStreamBytes = 0; stream->framesProcessed = 0; /* only use the thread for callback streams */ if( stream->bufferProcessor.streamCallback ) { PA_ENSURE( PaUtil_StartThreading( &stream->threading, &PaOSS_AudioThreadProc, stream ) ); sem_wait( &stream->semaphore ); } else PA_ENSURE( PaOssStream_Prepare( stream ) );error: return result;}static PaError RealStop( PaOssStream *stream, int abort ){ PaError result = paNoError; if( stream->callbackMode ) { if( abort ) stream->callbackAbort = 1; else stream->callbackStop = 1; PA_ENSURE( PaUtil_CancelThreading( &stream->threading, !abort, NULL ) ); stream->callbackStop = stream->callbackAbort = 0; } else PA_ENSURE( PaOssStream_Stop( stream, abort ) ); stream->isStopped = 1;error: return result;}/** Stop the stream. * * Aspect StreamState: This will cause the stream to transition to the Stopped state, playing all enqueued * buffers. */static PaError StopStream( PaStream *s ){ return RealStop( (PaOssStream *)s, 0 );}/** Abort the stream. * * Aspect StreamState: This will cause the stream to transition to the Stopped state, discarding all enqueued * buffers. Note that the buffers are not currently correctly discarded, this is difficult without closing * the OSS device. */static PaError AbortStream( PaStream *s ){ return RealStop( (PaOssStream *)s, 1 );}/** Is the stream in the Stopped state. * */static PaError IsStreamStopped( PaStream *s ){ PaOssStream *stream = (PaOssStream*)s; return (stream->isStopped);}/** Is the stream in the Active state. * */static PaError IsStreamActive( PaStream *s ){ PaOssStream *stream = (PaOssStream*)s; return (stream->isActive);}static PaTime GetStreamTime( PaStream *s ){ PaOssStream *stream = (PaOssStream*)s; count_info info; int delta; if( stream->playback ) { if( ioctl( stream->playback->fd, SNDCTL_DSP_GETOPTR, &info) == 0 ) { delta = ( info.bytes - stream->lastPosPtr ) /* & 0x000FFFFF*/; return (float)(stream->lastStreamBytes + delta) / PaOssStreamComponent_FrameSize( stream->playback ) / stream->sampleRate; } } else { if (ioctl( stream->capture->fd, SNDCTL_DSP_GETIPTR, &info) == 0) { delta = (info.bytes - stream->lastPosPtr) /*& 0x000FFFFF*/; return (float)(stream->lastStreamBytes + delta) / PaOssStreamComponent_FrameSize( stream->capture ) / stream->sampleRate; } } /* the ioctl failed, but we can still give a coarse estimate */ return stream->framesProcessed / stream->sampleRate;}static double GetStreamCpuLoad( PaStream* s ){ PaOssStream *stream = (PaOssStream*)s; return PaUtil_GetCpuLoad( &stream->cpuLoadMeasurer );}/* As separate stream interfaces are used for blocking and callback streams, the following functions can be guaranteed to only be called for blocking streams.*/static PaError ReadStream( PaStream* s, void *buffer, unsigned long frames ){ PaOssStream *stream = (PaOssStream*)s; int bytesRequested, bytesRead; unsigned long framesRequested; void *userBuffer; /* If user input is non-interleaved, PaUtil_CopyInput will manipulate the channel pointers, * so we copy the user provided pointers */ if( stream->bufferProcessor.userInputIsInterleaved ) userBuffer = buffer; else /* Copy channels into local array */ { userBuffer = stream->capture->userBuffers; memcpy( (void *)userBuffer, buffer, sizeof (void *) * stream->capture->userChannelCount ); } while( frames ) { framesRequested = PA_MIN( frames, stream->capture->hostFrames ); bytesRequested = framesRequested * PaOssStreamComponent_FrameSize( stream->capture ); bytesRead = read( stream->capture->fd, stream->capture->buffer, bytesRequested ); if ( bytesRequested != bytesRead ) return paUnanticipatedHostError; PaUtil_SetInputFrameCount( &stream->bufferProcessor, stream->capture->hostFrames ); PaUtil_SetInterleavedInputChannels( &stream->bufferProcessor, 0, stream->capture->buffer, stream->capture->hostChannelCount ); PaUtil_CopyInp
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -