📄 lvtetrisappui.h
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/*
============================================================================
Name : LvTetrisAppUi.h
Author : lvky@cn.fujitsu.com
Copyright : Lvky All copyright
Description : Declares UI class for application.
============================================================================
*/
#ifndef LVTETRISAPPUI_H
#define LVTETRISAPPUI_H
// INCLUDES
#include <aknappui.h>
// FORWARD DECLARATIONS
class CGamestartContainer;
// CLASS DECLARATION
/**
* Application UI class.
* Provides support for the following features:
* - EIKON control architecture
*
*/
class CLvTetrisAppUi : public CAknAppUi
{
public: // // Constructors and destructor
/**
* EPOC default constructor.
*/
void ConstructL();
/**
* Destructor.
*/
~CLvTetrisAppUi();
public: // New functions
public: // Functions from base classes
/**
* From CEikAppUi, takes care of command handling.
* @param aCommand command to be handled
*/
void HandleCommandL(TInt aCommand);
private:
private:
/**
* From CEikAppUi, handles key events.
* @param aKeyEvent Event to handled.
* @param aType Type of the key event.
* @return Response code (EKeyWasConsumed, EKeyWasNotConsumed).
*/
virtual TKeyResponse HandleKeyEventL(
const TKeyEvent& aKeyEvent,TEventCode aType);
private: //Data
CGamestartContainer* iContainer;
};
#endif // LVTETRISAPPUI_H
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