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📄 lvtetrisappui.h

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/*
============================================================================
 Name		: LvTetrisAppUi.h
 Author	  : lvky@cn.fujitsu.com
 Copyright   : Lvky All copyright 
 Description : Declares UI class for application.
============================================================================
*/

#ifndef LVTETRISAPPUI_H
#define LVTETRISAPPUI_H

// INCLUDES
#include <aknappui.h>

// FORWARD DECLARATIONS
class CGamestartContainer;

// CLASS DECLARATION

/**
* Application UI class.
* Provides support for the following features:
* - EIKON control architecture
* 
*/
class CLvTetrisAppUi : public CAknAppUi
	{
	public: // // Constructors and destructor

		/**
		* EPOC default constructor.
		*/	  
		void ConstructL();

		/**
		* Destructor.
		*/	  
		~CLvTetrisAppUi();
		
	public: // New functions

	public: // Functions from base classes

	/**
	* From CEikAppUi, takes care of command handling.
	* @param aCommand command to be handled
	*/
	void HandleCommandL(TInt aCommand);
	
	private:
		

	private:

		/**
		* From CEikAppUi, handles key events.
		* @param aKeyEvent Event to handled.
		* @param aType Type of the key event. 
		* @return Response code (EKeyWasConsumed, EKeyWasNotConsumed). 
		*/
		virtual TKeyResponse HandleKeyEventL(
			const TKeyEvent& aKeyEvent,TEventCode aType);


	private: //Data
		CGamestartContainer* iContainer;
	};

#endif // LVTETRISAPPUI_H


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