📄 unit1.dfm
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object Form1: TForm1
Left = 218
Top = 106
Width = 468
Height = 369
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 460
Height = 340
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Align = alClient
end
object GLScene1: TGLScene
Left = 16
Top = 16
object DCBase: TGLDummyCube
Position.Coordinates = {00000000000000C0000000000000803F}
CubeSize = 1
object Sphere1: TGLSphere
Scale.Coordinates = {000000400000003F0000004000000000}
Material.FrontProperties.Ambient.Color = {00000000CDCC4C3E000000000000803F}
Material.FrontProperties.Diffuse.Color = {938C0C3E938E0E3F938C0C3E0000803F}
Material.FrontProperties.Emission.Color = {0000000039B4483E000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 1
Slices = 32
Stacks = 8
end
object Pipe1: TGLPipe
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Nodes = <>
Radius = 1
end
object Pipe2: TGLPipe
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Nodes = <>
Radius = 1
end
object Pipe3: TGLPipe
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Nodes = <>
Radius = 1
end
object Pipe4: TGLPipe
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Nodes = <>
Radius = 1
end
object Pipe5: TGLPipe
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Nodes = <>
Radius = 1
end
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {00004842000020420000F0410000803F}
SpotCutOff = 180
end
object DCTarget: TGLDummyCube
CubeSize = 1
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DCTarget
Position.Coordinates = {0000C0400000A040000080400000803F}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 56
Top = 16
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 16
Top = 48
end
end
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