📄 unit1.dfm
字号:
object Form1: TForm1
Left = 221
Top = 107
Width = 267
Height = 234
BorderWidth = 3
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 253
Height = 199
Camera = GLCamera1
Buffer.BackgroundColor = clBtnShadow
Align = alClient
end
object GLScene1: TGLScene
Left = 8
Top = 8
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000A0C000002041000070410000803F}
SpotCutOff = 180
end
object Cube1: TGLCube
Direction.Coordinates = {D9B35D3FEE83043EE646F7BE00000000}
Position.Coordinates = {000080BF000000C0000000000000803F}
Scale.Coordinates = {00000040000000400000004000000000}
ShowAxes = True
Up.Coordinates = {B85863B2EA46773FEF83843E00000000}
Material.FrontProperties.Diffuse.Color = {A9A5253FB1A8283EB1A8283E0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
CubeSize = {000000400000003F00000040}
object DummyCube1: TGLDummyCube
Position.Coordinates = {000000000000803E000000000000803F}
CubeSize = 1
object Cylinder1: TGLCylinder
Position.Coordinates = {000000000000803F000000000000803F}
Material.FrontProperties.Ambient.Color = {8D8C0C3F8A89093FD1D0D03D0000803F}
Material.FrontProperties.Diffuse.Color = {F9F8783FE1E0E03DC1C0403C0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.200000002980232
Height = 2
Stacks = 1
TopRadius = 0.200000002980232
end
end
end
object DummyCube2: TGLDummyCube
Position.Coordinates = {0000904000000000000000000000803F}
CubeSize = 1
object Sphere1: TGLSphere
Position.Coordinates = {0000000000004040000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object Sphere2: TGLSphere
Position.Coordinates = {000000000000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object Sphere3: TGLSphere
Position.Coordinates = {00000000000080BF000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object Sphere4: TGLSphere
Position.Coordinates = {00000000000040C0000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
end
object DummyCube3: TGLDummyCube
CubeSize = 1
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DummyCube3
Position.Coordinates = {00000000000000000000A0410000803F}
end
end
object Joystick1: TJoystick
Capture = True
JoystickID = jidJoystick1
Threshold = 500
OnJoystickButtonChange = Joystick1JoystickButtonChange
Left = 8
Top = 40
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 8
Top = 72
end
end
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -