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object Form1: TForm1
Left = 69
Top = 116
Width = 634
Height = 476
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
OnDestroy = FormDestroy
DesignSize = (
626
447)
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 24
Width = 626
Height = 423
Camera = GLCamera1
Buffer.AmbientColor.Color = {CDCCCC3ECDCCCC3ECDCCCC3E0000803F}
Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow, roTwoSideLighting]
Anchors = [akLeft, akTop, akRight, akBottom]
OnMouseDown = GLSceneViewer1MouseDown
OnMouseMove = GLSceneViewer1MouseMove
end
object CheckBox_ShowOctree: TCheckBox
Left = 0
Top = 0
Width = 97
Height = 17
Caption = 'Show Octree'
TabOrder = 1
end
object GLScene1: TGLScene
Left = 8
Top = 8
object GLLightSource1: TGLLightSource
Ambient.Color = {CDCC4C3ECDCC4C3ECDCC4C3E0000803F}
ConstAttenuation = 1.000000000000000000
Position.Coordinates = {000048420000C842000048C20000803F}
Specular.Color = {0000803F0000803F0000803F0000803F}
SpotCutOff = 180.000000000000000000
end
object GLShadowVolume1: TGLShadowVolume
Lights = <
item
CastingMode = scmAlways
LightSource = GLLightSource1
end>
Occluders = <
item
Caster = GLActor1
end
item
Caster = Cape
end>
Options = [svoScissorClips]
object ActorDummy: TGLDummyCube
CubeSize = 1.000000000000000000
object GLActor1: TGLActor
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {00000000000000000000803F00000000}
Reference = aarSkeleton
AnimationMode = aamLoop
Interval = 75
MaterialLibrary = GLMaterialLibrary1
end
end
object Cape: TGLActor
Material.BackProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.BackProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.BackProperties.Shininess = 48
Material.BackProperties.Specular.Color = {0000003F0000003F0000003F0000803F}
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Shininess = 48
Material.FrontProperties.Specular.Color = {0000003F0000003F0000003F0000803F}
Material.Texture.TextureMode = tmModulate
Material.FaceCulling = fcNoCull
Interval = 100
end
object GLPlane1: TGLPlane
Material.FrontProperties.Ambient.Color = {0000003F0000003F0000003F0000803F}
Material.FrontProperties.Diffuse.Color = {0000803F0000803F0000803F0000803F}
Material.Texture.TextureMode = tmModulate
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {00000000000000000000803F00000000}
Height = 500.000000000000000000
Width = 500.000000000000000000
XTiles = 4
YTiles = 4
NoZWrite = False
end
end
object OctreeRenderer: TGLDirectOpenGL
UseBuildList = False
OnRender = OctreeRendererRender
end
object GLCamera1: TGLCamera
DepthOfView = 1000.000000000000000000
FocalLength = 50.000000000000000000
TargetObject = GLActor1
Position.Coordinates = {00004842000048420000A0C20000803F}
Direction.Coordinates = {00000000000000800000803F00000000}
object GLLightSource2: TGLLightSource
ConstAttenuation = 1.000000000000000000
Diffuse.Color = {9A99193F9A99193F9A99193F0000803F}
Specular.Color = {0000803F0000803F0000803F0000803F}
SpotCutOff = 180.000000000000000000
end
end
end
object GLMaterialLibrary1: TGLMaterialLibrary
Left = 40
Top = 8
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 8
Top = 40
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 96
Top = 56
end
end
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