📄 unit1.pas
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unit Unit1;
interface
uses
Classes, Graphics, Controls, Forms, GLScene, GLObjects, GLMisc, GLTexture,
GLCadencer, StdCtrls, ComCtrls, GLWin32Viewer, GLTimeEventsMgr, ExtCtrls;
type
TForm1 = class(TForm)
GLSceneViewer1: TGLSceneViewer;
GLScene1: TGLScene;
Camera1: TGLCamera;
Cube1: TGLCube;
Timer1: TTimer;
GLCadencer1: TGLCadencer;
GLTimeEventsMGR1: TGLTimeEventsMGR;
Cube2: TGLCube;
DummyCube1: TGLDummyCube;
Cube3: TGLCube;
procedure Timer1Timer(Sender: TObject);
procedure GLTimeEventsMGR1Events0Event(event: TTimeEvent);
procedure GLTimeEventsMGR1Events1Event(event: TTimeEvent);
procedure GLTimeEventsMGR1Events2Event(event: TTimeEvent);
procedure GLTimeEventsMGR1Events3Event(event: TTimeEvent);
procedure GLTimeEventsMGR1Events4Event(event: TTimeEvent);
procedure GLTimeEventsMGR1Events5Event(event: TTimeEvent);
private
{ D閏larations priv閑s }
public
{ D閏larations publiques }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses SysUtils;
procedure TForm1.Timer1Timer(Sender: TObject);
begin
Caption:=Format('TIME: %.4f', [GLCadencer1.CurrentTime]);
GLSceneViewer1.ResetPerformanceMonitor;
end;
procedure TForm1.GLTimeEventsMGR1Events0Event(event: TTimeEvent);
begin
cube1.RollAngle:=event.ElapsedTime*180/3;
end;
procedure TForm1.GLTimeEventsMGR1Events1Event(event: TTimeEvent);
begin
cube2.RollAngle:=event.TickCount/499*180;
end;
procedure TForm1.GLTimeEventsMGR1Events2Event(event: TTimeEvent);
begin
cube3.RollAngle:=90;
end;
procedure TForm1.GLTimeEventsMGR1Events3Event(event: TTimeEvent);
begin
cube1.RollAngle:=event.TickCount/4*90;
end;
procedure TForm1.GLTimeEventsMGR1Events4Event(event: TTimeEvent);
begin
cube2.RollAngle:=event.TickCount/20*90;
end;
procedure TForm1.GLTimeEventsMGR1Events5Event(event: TTimeEvent);
begin
cube3.RollAngle:=event.TickCount/200*90;
end;
end.
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