📄 unit1.dfm
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object Form1: TForm1
Left = 192
Top = 101
Width = 457
Height = 343
Caption = 'Form1'
Color = clBtnFace
Constraints.MinHeight = 200
Constraints.MinWidth = 320
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnResize = FormResize
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 8
Top = 8
Width = 433
Height = 273
Camera = GLCamera1
Buffer.BackgroundColor = clSilver
Anchors = [akLeft, akTop, akRight, akBottom]
end
object TrackBar: TTrackBar
Left = 56
Top = 288
Width = 385
Height = 25
Anchors = [akLeft, akRight, akBottom]
Max = 360
Orientation = trHorizontal
PageSize = 10
Frequency = 10
Position = 0
SelEnd = 0
SelStart = 0
TabOrder = 1
ThumbLength = 15
TickMarks = tmBottomRight
TickStyle = tsAuto
OnChange = TrackBarChange
end
object CBPlay: TCheckBox
Left = 8
Top = 292
Width = 41
Height = 17
Anchors = [akLeft, akBottom]
Caption = 'Play'
Checked = True
State = cbChecked
TabOrder = 2
end
object StaticText1: TStaticText
Left = 16
Top = 16
Width = 45
Height = 17
BorderStyle = sbsSingle
Caption = '??? FPS'
TabOrder = 3
end
object GLScene1: TGLScene
Left = 16
Top = 48
object Cube1: TGLCube
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
end
object Cube2: TGLCube
Position.Coordinates = {0000404000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F}
Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
CubeSize = {0000003F0000003F0000003F}
end
object Cube3: TGLCube
Position.Coordinates = {000040400000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E}
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
SpotCutOff = 180
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 100
TargetObject = Cube1
Position.Coordinates = {000020410000A040000020410000803F}
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 80
end
end
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