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object Form1: TForm1
Left = 117
Top = 93
Width = 500
Height = 246
BorderWidth = 5
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 482
Height = 207
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow]
Align = alClient
OnMouseMove = GLSceneViewer1MouseMove
end
object GLScene1: TGLScene
Left = 8
Top = 40
object GLShadowVolume: TGLShadowVolume
Lights = <
item
LightSource = GLLightSource1
end>
Occluders = <
item
Caster = Ball
end
item
Caster = Pad
end>
Options = [svoCacheSilhouettes, svoWorldScissorClip, svoDesignVisible]
object Plane1: TGLPlane
Position.Coordinates = {0000000000000000000000BF0000803F}
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Mat'
Height = 10
Width = 15
NoZWrite = False
object Cube1: TGLCube
Position.Coordinates = {000000000000A0400000803E0000803F}
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Edge'
CubeSize = {000078410000003F0000003F}
end
object Cube2: TGLCube
Position.Coordinates = {0000F0C0000000000000803E0000803F}
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Edge'
CubeSize = {0000003F000020410000003F}
end
object Cube3: TGLCube
Position.Coordinates = {0000F040000000000000803E0000803F}
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Edge'
CubeSize = {0000003F000020410000003F}
end
end
object Ball: TGLSphere
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Ball'
Radius = 0.400000005960464
Slices = 12
Stacks = 9
end
object Pad: TGLCube
Position.Coordinates = {00000000666696C0000080BE0000803F}
Material.MaterialLibrary = GLMaterialLibrary1
Material.LibMaterialName = 'Pad'
CubeSize = {000000400000003F0000003F}
end
end
object DummyCube1: TGLDummyCube
CubeSize = 1
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DummyCube1
Position.Coordinates = {00000000000070C1000020410000803F}
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {00000000000000000000803F00000000}
end
end
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {00004040000080BF0000A0400000803F}
Specular.Color = {0000803F0000803F0000803F0000803F}
SpotCutOff = 180
end
object SpaceText1: TGLSpaceText
Direction.Coordinates = {00000000EA4677BFEE83843E00000000}
Position.Coordinates = {0000C0BF00000000000060400000803F}
Scale.Coordinates = {000000400000803F0000803F00000000}
Up.Coordinates = {00000000EE83843EEA46773F00000000}
Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {0000803F0000803F000000000000803F}
Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F}
Material.FrontProperties.Shininess = 75
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Extrusion = 1
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -16
Font.Name = 'Arial'
Font.Style = [fsBold]
Text = '000'
AllowedDeviation = 1
CharacterRange = stcrNumbers
end
end
object GLMaterialLibrary1: TGLMaterialLibrary
Materials = <
item
Name = 'Mat'
Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Tag = 0
end
item
Name = 'Edge'
Material.FrontProperties.Diffuse.Color = {0000803FBDBCBC3EF1F0F03D0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Tag = 0
end
item
Name = 'Ball'
Material.FrontProperties.Shininess = 75
Material.FrontProperties.Specular.Color = {0000803F0000803F0000803F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Tag = 0
end
item
Name = 'Pad'
Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Tag = 0
end>
Left = 8
Top = 72
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 8
Top = 8
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
MaxDeltaTime = 0.05
OnProgress = GLCadencer1Progress
Left = 40
Top = 24
end
end
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