📄 gameeffects.java
字号:
/***************************************************************************/
// NOTE: before asking any questions on sound i should point you to the
// Includes directory. This is a version of the GameEffectsMIDP2.java file
// from that directory but with the preprocessors cut out. If the sound
// aint working on your mobile then take a look at the original GameEffects
// files in the Includes directory and see if you can figure out why.
import java.io.*;
import javax.microedition.media.*;
import javax.microedition.media.control.*;
class GameEffects
implements Control
{
private volatile int currentPriority = 0;
private volatile int currentPlayer = 0;
public static boolean soundOn = false;
private Player[] pl = new Player[6];
public boolean isPaused = false;
GameEffects()
{
// String[] str = Manager.getSupportedContentTypes("http");
// for (int i = 0; i < str.length; i++)
// System.out.println(str[i]);
// Setup sound players
pl[0] = createSoundPlayer("/a.mid", "audio/midi");
pl[1] = createSoundPlayer("/b.mid", "audio/midi");
pl[2] = createSoundPlayer("/c.mid", "audio/midi");
pl[3] = createSoundPlayer("/popn.wav", "audio/x-wav");
}
private Player createSoundPlayer(String filename, String format)
{
Player p = null;
try
{
InputStream is = getClass().getResourceAsStream(filename);
p = Manager.createPlayer(is, format);
p.realize();
}
catch (IOException ex)
{
//System.out.println("IOException "+ex.getMessage());
// ignore
}
catch (MediaException ex)
{
//System.out.println("MediaException "+ex.getMessage());
// ignore
}
catch (Exception ex)
{
//System.out.println("Exception "+ex.getMessage());
// ignore
}
return p;
}
// Game Effects methods
private synchronized void setIsPaused(boolean isPaused)
{
this.isPaused = isPaused;
}
void pause()
{
setIsPaused(true);
stopSound();
}
void resume()
{
// Note: The 'Game Settings' may change during a pause.
// In general, one might need to handle that during the resume.
// But we don't need to do anything to handle that before resuming
// because any sound or vibration that were in progress just
// before pausing were cancelled when pause() was called,
// and any 'Game Settings' changes will take effect after the resume.
setIsPaused(false);
}
public void stopSound()
{
if (pl[currentPlayer] != null)
{
try
{
pl[currentPlayer].stop();
}
catch (Exception e)
{
}
}
currentPriority = 20;
}
public boolean soundEnded()
{
if (pl[currentPlayer] != null && pl[currentPlayer].getState() == Player.STARTED) return false;
else return true;
}
private void playSound(int priority, Player p, int vol, int loop)
{
if (soundOn && !isPaused)
{
try
{
if ((pl[currentPlayer] == null || (pl[currentPlayer] != null && pl[currentPlayer].getState() != Player.STARTED)) || priority < currentPriority)
{
if (pl[currentPlayer] != null /*&& pl[currentPlayer].getState() == Player.STARTED*/)
{
pl[currentPlayer].stop();
}
p.prefetch();
p.setLoopCount(loop);
VolumeControl vc = (VolumeControl)p.getControl("VolumeControl");
if (vc != null) vc.setLevel(vol);
p.start();
currentPriority = priority;
}
}
catch (MediaException ex)
{
currentPriority = 0; // allow any new request to play
//System.out.println("MediaException "+ex.getMessage());
}
}
}
void prefetchPop()
{
try
{
if (pl[currentPlayer] != null && pl[currentPlayer].getState() == Player.STARTED)
{
pl[currentPlayer].stop();
}
if (pl[3] != null)
{
pl[3].prefetch();
}
}
catch (MediaException ex)
{
currentPriority = 0; // allow any new request to play
}
}
void playPop()
{
if (pl[3] != null)
{
playSound(2, pl[3], 50, 1);
currentPlayer = 3;
}
}
void playMenu()
{
if (pl[0] != null)
{
playSound(3, pl[0], 50, -1);
currentPlayer = 0;
}
}
void playEOL()
{
if (pl[1] != null)
{
playSound(3, pl[1], 50, 1);
currentPlayer = 1;
}
}
void playEOG()
{
if (pl[2] != null)
{
playSound(3, pl[2], 50, 1);
currentPlayer = 2;
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -