📄 splashscreen.java
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// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
// unnamed package
import javax.microedition.lcdui.*;
class SplashScreen
extends Canvas
implements Runnable
{
private final GameMIDlet midlet;
private Image splashImage;
private volatile boolean dismissed = false;
SplashScreen(GameMIDlet midlet)
{
this.midlet = midlet;
//#ifdef midp2
setFullScreenMode(true);
//#endif
splashImage = GameMIDlet.createImage("/p.png");
new Thread(this).start();
}
public void run()
{
midlet.init();
synchronized(this)
{
try
{
wait(1500L); // 1.5 seconds
}
catch (InterruptedException e)
{
// can't happen in MIDP: no Thread.interrupt method
}
}
dismiss();
}
public void paint(Graphics g)
{
int width = getWidth();
int height = getHeight();
g.setColor(0x00FFFFFF); // white
g.fillRect(0, 0, width, height);
g.setColor(0x00FF0000); // red
g.drawRect(1, 1, width-2, height-2); // red border one pixel from edge
if (splashImage != null)
{
g.drawImage(splashImage,
width/2,
height/2,
Graphics.VCENTER | Graphics.HCENTER);
splashImage = null;
// midlet.splashScreenPainted();
}
}
public void keyPressed(int keyCode)
{
dismiss();
}
private synchronized void dismiss()
{
if (!dismissed)
{
dismissed = true;
midlet.splashScreenDone();
}
}
}
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