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📄 splashscreen.java

📁 --- --- --- -基于蓝牙的J2ME游戏框架---------------很有用的
💻 JAVA
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// Copyright 2003 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.


// unnamed package

import javax.microedition.lcdui.*;


class SplashScreen
    extends Canvas
    implements Runnable
{
    private final GameMIDlet midlet;
    private Image splashImage;
    private volatile boolean dismissed = false;


    SplashScreen(GameMIDlet midlet)
    {
        this.midlet = midlet;
//#ifdef midp2
        setFullScreenMode(true);
//#endif
        splashImage = GameMIDlet.createImage("/p.png");
        new Thread(this).start();
    }


    public void run()
    {
		midlet.init();
        synchronized(this)
        {
            try
            {
                wait(1500L);   // 1.5 seconds
            }
            catch (InterruptedException e)
            {
                // can't happen in MIDP: no Thread.interrupt method
            }
        }
        dismiss();
    }


    public void paint(Graphics g)
    {
        int width = getWidth();
        int height = getHeight();
        g.setColor(0x00FFFFFF);  // white
        g.fillRect(0, 0, width, height);

        g.setColor(0x00FF0000);  // red
        g.drawRect(1, 1, width-2, height-2);  // red border one pixel from edge

        if (splashImage != null)
        {
            g.drawImage(splashImage,
                        width/2,
                        height/2,
                        Graphics.VCENTER | Graphics.HCENTER);
            splashImage = null;
//            midlet.splashScreenPainted();
        }
    }


    public void keyPressed(int keyCode)
    {
        dismiss();
    }


    private synchronized void dismiss()
    {
        if (!dismissed)
        {
            dismissed = true;
            midlet.splashScreenDone();
        }
    }
}

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