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📄 softbuttoncontrol.java

📁 --- --- --- 基于J2ME的游戏程序--------很有技巧性的程序
💻 JAVA
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// Copyright (c) 2005 Sony Ericsson Mobile Communications AB
//
// This software is provided "AS IS," without a warranty of any kind. 
// ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, 
// INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A 
// PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. 
//
// THIS SOFTWARE IS COMPLEMENTARY OF JAYWAY AB (www.jayway.se)

package bluegammon.gui;

import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;

import bluegammon.Device;

/**
 * A custom item for softbuttons. Has functionality for
 * setting one <code>Command</code> per softbutton. This
 * also binds the backbutton if any of the command's type
 * is <code>Command.BACK</code>.
 * 
 * @author Peter Andersson
 */
public class SoftButtonControl
{
  /** Displayable that is used for drawing this control */
  protected Displayable m_displayable;
  /** Left command */
  protected Command m_leftCommand;
  /** Right command */
  protected Command m_rightCommand;
  /** Back command */
  protected Command m_backCommand;
  /** Command listener */
  protected CommandListener m_listener;
  /** Enabled/disabled flag for left command */
  protected boolean m_leftCommandEnabled = true;
  /** Enabled/disabled flag for right command */
  protected boolean m_rightCommandEnabled = true;
  
  /** String of left softbutton */
  protected char[] m_left;
  /** String of right softbutton */
  protected char[] m_right;
  /** Font used when drawing softbutton strings */
  protected Font m_font;
  /** Biggest text width amongst the commands */
  protected int m_maxWidth;
  
  protected static final int COL_BORDER = 0x88440000;
  protected static final int COL_BG = 0xbb440000;
  protected static final int COL_COMMAND = 0xffffff;
  protected static final int COL_DISABLED_COMMAND = 0x888888;
  protected int[] m_transpBuf;
  
  /**
   * Initializes this softbutton control.
   * 
   * @param d		The displayable that this control draw on.
   * @param font	The font used for rendering softbuttons.
   * @param leftCommand		The left softbutton command or null.
   * @param rightCommand	The right softbutton command or null.
   */
  public void init(Displayable d, Font font, Command leftCommand, Command rightCommand)
  {
    m_displayable = d;
    m_font = font;
    setRightCommand(rightCommand);
    setLeftCommand(leftCommand);
  }
  
  /**
   * Returns the command listener.
   * @return	The command listener.
   */
  public CommandListener getCommandListener()
  {
    return m_listener;
  }
  
  /**
   * Sets the commandlistener that will be reported upon
   * softkey presses.
   * @param listener	The listener.
   */
  public void setCommandListener(CommandListener listener)
  {
    m_listener = listener;
  }
  
  /**
   * Returns the command assigned to left softbutton.
   * @return The left comamand. 
   */
  public Command getLeftCommand()
  {
    return m_leftCommand;
  }
  
  /**
   * Sets the left softbutton command.
   * @param c	The command.
   */
  public void setLeftCommand(Command c)
  {
    if (m_backCommand == m_leftCommand)
    {
      m_backCommand = null;
    }
    m_leftCommand = c;
    if (m_leftCommand != null)
    {
      m_left = m_leftCommand.getLabel().toCharArray();
      if (m_leftCommand.getCommandType() == Command.BACK)
      {
        m_backCommand = c;
      }
      enable(c, true);
    }
    calcWidth();
  }
  
  /**
   * Returns the command assigned to right softbutton.
   * @return The right comamand. 
   */
  public Command getRightCommand()
  {
    return m_rightCommand;
  }
  
  /**
   * Sets the right softbutton command.
   * @param c	The command.
   */
  public void setRightCommand(Command c)
  {
    if (m_backCommand == m_rightCommand)
    {
      m_backCommand = null;
    }
    m_rightCommand = c;
    if (m_rightCommand != null)
    {
      m_right = m_rightCommand.getLabel().toCharArray();
      if (m_rightCommand.getCommandType() == Command.BACK)
      {
        m_backCommand = c;
      }
      enable(c, true);
    }
    calcWidth();
  }
  
  /**
   * Enables/disables a command.
   * @param c 			The command.
   * @param enable		True for enable, false for disable.
   */
  public void enable(Command c, boolean enable)
  {
    if (c == m_leftCommand)
    {
      m_leftCommandEnabled = enable;
    }
    if (c == m_rightCommand)
    {
      m_rightCommandEnabled = enable;
    }
  }
  
  /**
   * Call this from the displayable when a key is pressed to
   * activate this control.
   * 
   * @param keyCode	The keycode reported in <code>Displayable</code>'s
   * 				<code>keyPressed</code> method.
   */
  public void keyPressed(int keyCode)
  {
    if (keyCode == Device.KEYCODE_LEFT_SOFT)
    {
      if (m_leftCommand != null && m_listener != null && m_leftCommandEnabled)
      {
        m_listener.commandAction(m_leftCommand, m_displayable);
      }
    }
    else if (keyCode == Device.KEYCODE_RIGHT_SOFT)
    {
      if (m_rightCommand != null && m_listener != null && m_rightCommandEnabled)
      {
        m_listener.commandAction(m_rightCommand, m_displayable);
      }
    }
    else if (keyCode == Device.KEYCODE_BACK)
    {
      if (m_backCommand != null && m_listener != null && 
          (m_backCommand == m_leftCommand && m_leftCommandEnabled ||
           m_backCommand == m_rightCommand && m_rightCommandEnabled))
      {
        m_listener.commandAction(m_backCommand, m_displayable);
      }
    }
  }
  
  /**
   * Call this from the displayable a repaint is necessary to
   * draw this control
   * 
   * @param g	The graphics context reported in <code>Displayable</code>'s
   * 			<code>paint</code> method.
   */
  public void paint(Graphics g)
  {
    int w = m_displayable.getWidth();
    int h = m_displayable.getHeight();
    g.setFont(m_font);
    if (m_leftCommand != null)
    {
      paintCommand(g, m_left, w, h, m_leftCommandEnabled, false);
    }
    if (m_rightCommand != null)
    {
      paintCommand(g, m_right, w, h, m_rightCommandEnabled, true);
    }
  }
  
  /**
   * Calculate softbutton width.
   */
  protected void calcWidth()
  {
    int twl = m_left == null ? 0: m_font.charsWidth(m_left,0,m_left.length);
    int twr = m_right == null ? 0: m_font.charsWidth(m_right,0,m_right.length);
    int mw = Math.max(twr, twl);
    if (m_maxWidth != mw)
    {
      m_maxWidth = mw;
      recalcTransparantBuffer();
    }
    
  }
  
  /**
   * Paint a softbutton command.
   * @param g			Graphics context to draw to.
   * @param text		Text of command.
   * @param w			Width of softbutton.
   * @param h			Height of softbutton.
   * @param enabled		True if softbutton is enabled, false otherwise.
   * @param rightAlign	True if softbutton is to the right, false for left.
   */
  protected void paintCommand(Graphics g, char[] text,
      int w, int h, boolean enabled, boolean rightAlign)
  {
    int textH = m_font.getHeight();
    int x = 0;
    if (rightAlign)
    {
      x = w - m_maxWidth - 2;
    }
    g.drawRGB(m_transpBuf, 0, m_maxWidth+2,
        x, h-textH-1, m_maxWidth+2, textH+1, true);
    g.setColor(enabled ? COL_COMMAND : COL_DISABLED_COMMAND);
    x += m_maxWidth / 2;
    x += rightAlign ? 2 : 1;
    g.drawChars(text,0,text.length, x, h, Graphics.BOTTOM | Graphics.HCENTER);
  }
  
  /**
   * Calculate transparant background.
   */
  protected void recalcTransparantBuffer()
  {
    m_transpBuf = new int[(m_maxWidth+2) * (m_font.getHeight()+1)];
    for (int i = m_maxWidth+2; i < m_transpBuf.length; i++)
    {
      m_transpBuf[i] = COL_BG;
    }
    for (int i = 0; i < m_maxWidth+2; i++)
    {
      m_transpBuf[i] = COL_BORDER;
    }
    for (int i = 0; i < m_font.getHeight()+1; i++)
    {
      m_transpBuf[(i *  (m_maxWidth+2))] = COL_BORDER;
      m_transpBuf[(i *  (m_maxWidth+2)) +  m_maxWidth+1] = COL_BORDER;
    }
  }
}

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