📄 multimediaplayer.cpp
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// MultimediaPlayer.cpp : Defines the initialization routines for the DLL.
//
#include "stdafx.h"
#include "MultimediaPlayer.h"
#include <streams.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
/////////////////////////////////////////////////////////////////////////////
// CMultimediaPlayerApp
BEGIN_MESSAGE_MAP(CMultimediaPlayerApp, CWinApp)
//{{AFX_MSG_MAP(CMultimediaPlayerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMultimediaPlayerApp construction
CMultimediaPlayerApp::CMultimediaPlayerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMultimediaPlayerApp object
CMultimediaPlayerApp theApp;
IGraphBuilder *pGraph;
IMediaControl *pMediaControl;
HRESULT hr;
IMediaSeeking *pMediaSeeking;
bool bPauseState = false; //设置暂停的状态
/////////////////////////////////////////////////////////////////////////////
// CMultimediaPlayerApp initialization
BOOL CMultimediaPlayerApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleObjectFactory::RegisterAll();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// Special entry points required for inproc servers
/*
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllGetClassObject(rclsid, riid, ppv);
}
STDAPI DllCanUnloadNow(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return AfxDllCanUnloadNow();
}
// by exporting DllRegisterServer, you can use regsvr.exe
STDAPI DllRegisterServer(void)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
COleObjectFactory::UpdateRegistryAll();
return S_OK;
}
*/
//初始化播放状态
void InitPlay(CString FileName)
{
CoInitialize(NULL);
// Create the filter graph manager.
CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC,
IID_IGraphBuilder, (void **)&pGraph);
pGraph->QueryInterface(IID_IMediaControl, (void **)&pMediaControl);
// Build the graph. (IMPORTANT: Change string to a file on your system.)
pGraph->RenderFile(FileName, NULL);
pMediaSeeking=0;
hr = pGraph->QueryInterface(IID_IMediaSeeking, (void**)&pMediaSeeking);
}
void Play(CString FileName)
{
//如果不是暂停后继续接着原来的位置播放
//那么初始化播放状态,加载新的播放文件
if(!bPauseState)
{
InitPlay(FileName);
}
// Run the graph.
hr = pMediaControl->Run();
bPauseState = false; //取消暂停
}
//结束播放
void EndPlay()
{
//释放资源
pMediaControl->Release();
pGraph->Release();
CoUninitialize();
}
//暂停处理
void PausePlay(CString FileName)
{
pMediaControl->Pause();
bPauseState = true; //设置暂停
}
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