📄 istream.h
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// IStream.h#ifndef __ISTREAM_H#define __ISTREAM_H#include "../Common/MyUnknown.h"#include "../Common/Types.h"// "23170F69-40C1-278A-0000-000300xx0000"#define STREAM_INTERFACE_SUB(i, b, x) \DEFINE_GUID(IID_ ## i, \0x23170F69, 0x40C1, 0x278A, 0x00, 0x00, 0x00, 0x03, 0x00, x, 0x00, 0x00); \struct i: public b#define STREAM_INTERFACE(i, x) STREAM_INTERFACE_SUB(i, IUnknown, x)STREAM_INTERFACE(ISequentialInStream, 0x01){ STDMETHOD(Read)(void *data, UInt32 size, UInt32 *processedSize) PURE; /* Out: if size != 0, return_value = S_OK and (*processedSize == 0), then there are no more bytes in stream. if (size > 0) && there are bytes in stream, this function must read at least 1 byte. This function is allowed to read less than number of remaining bytes in stream. You must call Read function in loop, if you need exact amount of data */};STREAM_INTERFACE(ISequentialOutStream, 0x02){ STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize) PURE; /* if (size > 0) this function must write at least 1 byte. This function is allowed to write less than "size". You must call Write function in loop, if you need to write exact amount of data */};STREAM_INTERFACE_SUB(IInStream, ISequentialInStream, 0x03){ STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE;};STREAM_INTERFACE_SUB(IOutStream, ISequentialOutStream, 0x04){ STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition) PURE; STDMETHOD(SetSize)(Int64 newSize) PURE;};STREAM_INTERFACE(IStreamGetSize, 0x06){ STDMETHOD(GetSize)(UInt64 *size) PURE;};STREAM_INTERFACE(IOutStreamFlush, 0x07){ STDMETHOD(Flush)() PURE;};#endif
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