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📄 animation

📁 sleuthit-2.09 一个磁盘的工具集
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#------------------------------------------------------------------------------# animation:  file(1) magic for animation/movie formats## animation formats# MPEG, FLI, DL originally from vax@ccwf.cc.utexas.edu (VaX#n8)# FLC, SGI, Apple originally from Daniel Quinlan (quinlan@yggdrasil.com)# SGI and Apple formats0	string		MOVI		Silicon Graphics movie file4       string          moov            Apple QuickTime>12     string          mvhd            \b movie (fast start)>12     string          mdra            \b URL>12     string          cmov            \b movie (fast start, compressed header)>12     string          rmra            \b multiple URLs4       string          mdat            Apple QuickTime movie (unoptimized)4       string          wide            Apple QuickTime movie (unoptimized)4       string          skip            Apple QuickTime movie (modified)4       string          free            Apple QuickTime movie (modified)4       string          idsc            Apple QuickTime image (fast start)4       string          idat            Apple QuickTime image (unoptimized)4       string          pckg            Apple QuickTime compressed archive4	string/B	jP		JPEG 2000 image4	string		ftyp		ISO Media>8	string		isom		\b, MPEG v4 system, version 1>8	string		iso2		\b, MPEG v4 system, part 12 revision>8	string		mp41		\b, MPEG v4 system, version 1>8	string		mp42		\b, MPEG v4 system, version 2>8	string		mp7t		\b, MPEG v4 system, MPEG v7 XML>8	string		mp7b		\b, MPEG v4 system, MPEG v7 binary XML>8	string/B	jp2		\b, JPEG 2000>8	string		3gp		\b, MPEG v4 system, 3GPP>>11	byte		4		\b v4 (H.263/AMR GSM 6.10)>>11	byte		5		\b v5 (H.263/AMR GSM 6.10)>>11	byte		6		\b v6 (ITU H.264/AMR GSM 6.10)>8	string		mmp4		\b, MPEG v4 system, 3GPP Mobile>8	string		avc1		\b, MPEG v4 system, 3GPP JVT AVC>8	string/B	M4A		\b, MPEG v4 system, iTunes AAC-LC>8	string/B	M4P		\b, MPEG v4 system, iTunes AES encrypted>8	string/B	M4B		\b, MPEG v4 system, iTunes bookmarked>8	string/B	qt		\b, Apple QuickTime movie# MPEG sequences# Scans for all common MPEG header start codes0        belong             0x00000001     JVT NAL sequence>4       byte&0x1F          0x07           \b, H.264 video>>5      byte               66             \b, baseline>>5      byte               77             \b, main>>5      byte               88             \b, extended>>7      byte               x              \b @ L %u0        belong&0xFFFFFF00  0x00000100     MPEG sequence>3       byte               0xBA>>4      byte               &0x40          \b, v2, program multiplex>>4      byte               ^0x40          \b, v1, system multiplex>3       byte               0xBB           \b, v1/2, multiplex (missing pack header)>3       byte&0x1F          0x07           \b, H.264 video>>4      byte               66             \b, baseline>>4      byte               77             \b, main>>4      byte               88             \b, extended>>6      byte               x              \b @ L %u>3       byte               0xB0           \b, v4>>5      belong             0x000001B5>>>9     byte               &0x80>>>>10   byte&0xF0          16             \b, video>>>>10   byte&0xF0          32             \b, still texture>>>>10   byte&0xF0          48             \b, mesh>>>>10   byte&0xF0          64             \b, face>>>9     byte&0xF8          8              \b, video>>>9     byte&0xF8          16             \b, still texture>>>9     byte&0xF8          24             \b, mesh>>>9     byte&0xF8          32             \b, face>>4      byte               1              \b, simple @ L1>>4      byte               2              \b, simple @ L2>>4      byte               3              \b, simple @ L3>>4      byte               4              \b, simple @ L0>>4      byte               17             \b, simple scalable @ L1>>4      byte               18             \b, simple scalable @ L2>>4      byte               33             \b, core @ L1>>4      byte               34             \b, core @ L2>>4      byte               50             \b, main @ L2>>4      byte               51             \b, main @ L3>>4      byte               53             \b, main @ L4>>4      byte               66             \b, n-bit @ L2>>4      byte               81             \b, scalable texture @ L1>>4      byte               97             \b, simple face animation @ L1>>4      byte               98             \b, simple face animation @ L2>>4      byte               99             \b, simple face basic animation @ L1>>4      byte               100            \b, simple face basic animation @ L2>>4      byte               113            \b, basic animation text @ L1>>4      byte               114            \b, basic animation text @ L2>>4      byte               129            \b, hybrid @ L1>>4      byte               130            \b, hybrid @ L2>>4      byte               145            \b, advanced RT simple @ L!>>4      byte               146            \b, advanced RT simple @ L2>>4      byte               147            \b, advanced RT simple @ L3>>4      byte               148            \b, advanced RT simple @ L4>>4      byte               161            \b, core scalable @ L1>>4      byte               162            \b, core scalable @ L2>>4      byte               163            \b, core scalable @ L3>>4      byte               177            \b, advanced coding efficiency @ L1>>4      byte               178            \b, advanced coding efficiency @ L2>>4      byte               179            \b, advanced coding efficiency @ L3>>4      byte               180            \b, advanced coding efficiency @ L4>>4      byte               193            \b, advanced core @ L1>>4      byte               194            \b, advanced core @ L2>>4      byte               209            \b, advanced scalable texture @ L1>>4      byte               210            \b, advanced scalable texture @ L2>>4      byte               211            \b, advanced scalable texture @ L3>>4      byte               225            \b, simple studio @ L1>>4      byte               226            \b, simple studio @ L2>>4      byte               227            \b, simple studio @ L3>>4      byte               228            \b, simple studio @ L4>>4      byte               229            \b, core studio @ L1>>4      byte               230            \b, core studio @ L2>>4      byte               231            \b, core studio @ L3>>4      byte               232            \b, core studio @ L4>>4      byte               240            \b, advanced simple @ L0>>4      byte               241            \b, advanced simple @ L1>>4      byte               242            \b, advanced simple @ L2>>4      byte               243            \b, advanced simple @ L3>>4      byte               244            \b, advanced simple @ L4>>4      byte               245            \b, advanced simple @ L5>>4      byte               247            \b, advanced simple @ L3b>>4      byte               248            \b, FGS @ L0>>4      byte               249            \b, FGS @ L1>>4      byte               250            \b, FGS @ L2>>4      byte               251            \b, FGS @ L3>>4      byte               252            \b, FGS @ L4>>4      byte               253            \b, FGS @ L5>3       byte               0xB5           \b, v4>>4      byte               &0x80>>>5     byte&0xF0          16             \b, video (missing profile header)>>>5     byte&0xF0          32             \b, still texture (missing profile header)>>>5     byte&0xF0          48             \b, mesh (missing profile header)>>>5     byte&0xF0          64             \b, face (missing profile header)>>4      byte&0xF8          8              \b, video (missing profile header)>>4      byte&0xF8          16             \b, still texture (missing profile header)>>4      byte&0xF8          24             \b, mesh (missing profile header)>>4      byte&0xF8          32             \b, face (missing profile header)>3       byte               0xB3>>12     belong             0x000001B8     \b, v1, progressive Y'CbCr 4:2:0 video>>12     belong             0x000001B2     \b, v1, progressive Y'CbCr 4:2:0 video>>12     belong             0x000001B5     \b, v2,>>>16    byte&0x0F          1              \b HP>>>16    byte&0x0F          2              \b Spt>>>16    byte&0x0F          3              \b SNR>>>16    byte&0x0F          4              \b MP>>>16    byte&0x0F          5              \b SP>>>17    byte&0xF0          64             \b@HL>>>17    byte&0xF0          96             \b@H-14>>>17    byte&0xF0          128            \b@ML>>>17    byte&0xF0          160            \b@LL>>>17    byte               &0x08          \b progressive>>>17    byte               ^0x08          \b interlaced>>>17    byte&0x06          2              \b Y'CbCr 4:2:0 video>>>17    byte&0x06          4              \b Y'CbCr 4:2:2 video>>>17    byte&0x06          6              \b Y'CbCr 4:4:4 video>>11     byte               &0x02>>>75    byte               &0x01>>>>140  belong             0x000001B8     \b, v1, progressive Y'CbCr 4:2:0 video>>>>140  belong             0x000001B2     \b, v1, progressive Y'CbCr 4:2:0 video>>>>140  belong             0x000001B5     \b, v2,>>>>>144 byte&0x0F          1              \b HP>>>>>144 byte&0x0F          2              \b Spt>>>>>144 byte&0x0F          3              \b SNR>>>>>144 byte&0x0F          4              \b MP>>>>>144 byte&0x0F          5              \b SP>>>>>145 byte&0xF0          64             \b@HL>>>>>145 byte&0xF0          96             \b@H-14>>>>>145 byte&0xF0          128            \b@ML>>>>>145 byte&0xF0          160            \b@LL>>>>>145 byte               &0x08          \b progressive>>>>>145 byte               ^0x08          \b interlaced>>>>>145 byte&0x06          2              \b Y'CbCr 4:2:0 video>>>>>145 byte&0x06          4              \b Y'CbCr 4:2:2 video>>>>>145 byte&0x06          6              \b Y'CbCr 4:4:4 video>>76    belong             0x000001B8     \b, v1, progressive Y'CbCr 4:2:0 video>>76    belong             0x000001B2     \b, v1, progressive Y'CbCr 4:2:0 video>>76    belong             0x000001B5     \b, v2,>>>80   byte&0x0F          1              \b HP>>>80   byte&0x0F          2              \b Spt>>>80   byte&0x0F          3              \b SNR>>>80   byte&0x0F          4              \b MP>>>80   byte&0x0F          5              \b SP>>>81   byte&0xF0          64             \b@HL>>>81   byte&0xF0          96             \b@H-14>>>81   byte&0xF0          128            \b@ML>>>81   byte&0xF0          160            \b@LL>>>81   byte               &0x08          \b progressive>>>81   byte               ^0x08          \b interlaced>>>81   byte&0x06          2              \b Y'CbCr 4:2:0 video>>>81   byte&0x06          4              \b Y'CbCr 4:2:2 video>>>81   byte&0x06          6              \b Y'CbCr 4:4:4 video>>4      belong&0xFFFFFF00  0x78043800     \b, HD-TV 1920P>>>7     byte&0xF0          0x10           \b, 16:9>>4      belong&0xFFFFFF00  0x50002D00     \b, SD-TV 1280I>>>7     byte&0xF0          0x10           \b, 16:9>>4      belong&0xFFFFFF00  0x30024000     \b, PAL Capture>>>7     byte&0xF0          0x10           \b, 4:3>>4      beshort&0xFFF0     0x2C00         \b, 4CIF>>>5     beshort&0x0FFF     0x01E0         \b NTSC>>>5     beshort&0x0FFF     0x0240         \b PAL>>>7     byte&0xF0          0x20           \b, 4:3>>>7     byte&0xF0          0x30           \b, 16:9>>>7     byte&0xF0          0x40           \b, 11:5>>>7     byte&0xF0          0x80           \b, PAL 4:3>>>7     byte&0xF0          0xC0           \b, NTSC 4:3>>4      belong&0xFFFFFF00  0x2801E000     \b, LD-TV 640P>>>7     byte&0xF0          0x10           \b, 4:3>>4      belong&0xFFFFFF00  0x1400F000     \b, 320x240>>>7     byte&0xF0          0x10           \b, 4:3>>4      belong&0xFFFFFF00  0x0F00A000     \b, 240x160>>>7     byte&0xF0          0x10           \b, 4:3>>4      belong&0xFFFFFF00  0x0A007800     \b, 160x120>>>7     byte&0xF0          0x10           \b, 4:3>>4      beshort&0xFFF0     0x1600         \b, CIF>>>5     beshort&0x0FFF     0x00F0         \b NTSC>>>5     beshort&0x0FFF     0x0120         \b PAL>>>7     byte&0xF0          0x20           \b, 4:3>>>7     byte&0xF0          0x30           \b, 16:9>>>7     byte&0xF0          0x40           \b, 11:5>>>7     byte&0xF0          0x80           \b, PAL 4:3>>>7     byte&0xF0          0xC0           \b, NTSC 4:3>>>5     beshort&0x0FFF     0x0240         \b PAL 625>>>>7    byte&0xF0          0x20           \b, 4:3>>>>7    byte&0xF0          0x30           \b, 16:9>>>>7    byte&0xF0          0x40           \b, 11:5

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