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GL_MAX_EVAL_ORDER = $0D30
GL_MAX_LIGHTS = $0D31
GL_MAX_CLIP_PLANES = $0D32
GL_MAX_TEXTURE_SIZE = $0D33
GL_MAX_3D_TEXTURE_SIZE = $8073
GL_MAX_PIXEL_MAP_TABLE = $0D34
GL_MAX_ATTRIB_STACK_DEPTH = $0D35
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36
GL_MAX_NAME_STACK_DEPTH = $0D37
GL_MAX_PROJECTION_STACK_DEPTH = $0D38
GL_MAX_TEXTURE_STACK_DEPTH = $0D39
GL_MAX_VIEWPORT_DIMS = $0D3A
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B
GL_MAX_ELEMENTS_VERTICES = $80E8
GL_MAX_ELEMENTS_INDICES = $80E9
GL_RESCALE_NORMAL = $803A
GL_SUBPIXEL_BITS = $0D50
GL_INDEX_BITS = $0D51
GL_RED_BITS = $0D52
GL_GREEN_BITS = $0D53
GL_BLUE_BITS = $0D54
GL_ALPHA_BITS = $0D55
GL_DEPTH_BITS = $0D56
GL_STENCIL_BITS = $0D57
GL_ACCUM_RED_BITS = $0D58
GL_ACCUM_GREEN_BITS = $0D59
GL_ACCUM_BLUE_BITS = $0D5A
GL_ACCUM_ALPHA_BITS = $0D5B
GL_NAME_STACK_DEPTH = $0D70
GL_AUTO_NORMAL = $0D80
GL_MAP1_COLOR_4 = $0D90
GL_MAP1_INDEX = $0D91
GL_MAP1_NORMAL = $0D92
GL_MAP1_TEXTURE_COORD_1 = $0D93
GL_MAP1_TEXTURE_COORD_2 = $0D94
GL_MAP1_TEXTURE_COORD_3 = $0D95
GL_MAP1_TEXTURE_COORD_4 = $0D96
GL_MAP1_VERTEX_3 = $0D97
GL_MAP1_VERTEX_4 = $0D98
GL_MAP2_COLOR_4 = $0DB0
GL_MAP2_INDEX = $0DB1
GL_MAP2_NORMAL = $0DB2
GL_MAP2_TEXTURE_COORD_1 = $0DB3
GL_MAP2_TEXTURE_COORD_2 = $0DB4
GL_MAP2_TEXTURE_COORD_3 = $0DB5
GL_MAP2_TEXTURE_COORD_4 = $0DB6
GL_MAP2_VERTEX_3 = $0DB7
GL_MAP2_VERTEX_4 = $0DB8
GL_MAP1_GRID_DOMAIN = $0DD0
GL_MAP1_GRID_SEGMENTS = $0DD1
GL_MAP2_GRID_DOMAIN = $0DD2
GL_MAP2_GRID_SEGMENTS = $0DD3
GL_TEXTURE_1D = $0DE0
GL_TEXTURE_2D = $0DE1
GL_TEXTURE_3D = $806F
GL_SELECTION_BUFFER_POINTER = $0DF3
GL_SELECTION_BUFFER_SIZE = $0DF4
GL_POLYGON_OFFSET_UNITS = $2A00
GL_POLYGON_OFFSET_POINT = $2A01
GL_POLYGON_OFFSET_LINE = $2A02
GL_POLYGON_OFFSET_FILL = $8037
GL_POLYGON_OFFSET_FACTOR = $8038
GL_TEXTURE_BINDING_1D = $8068
GL_TEXTURE_BINDING_2D = $8069
GL_VERTEX_ARRAY = $8074
GL_NORMAL_ARRAY = $8075
GL_COLOR_ARRAY = $8076
GL_INDEX_ARRAY = $8077
GL_TEXTURE_COORD_ARRAY = $8078
GL_EDGE_FLAG_ARRAY = $8079
GL_VERTEX_ARRAY_SIZE = $807A
GL_VERTEX_ARRAY_TYPE = $807B
GL_VERTEX_ARRAY_STRIDE = $807C
GL_NORMAL_ARRAY_TYPE = $807E
GL_NORMAL_ARRAY_STRIDE = $807F
GL_COLOR_ARRAY_SIZE = $8081
GL_COLOR_ARRAY_TYPE = $8082
GL_COLOR_ARRAY_STRIDE = $8083
GL_INDEX_ARRAY_TYPE = $8085
GL_INDEX_ARRAY_STRIDE = $8086
GL_TEXTURE_COORD_ARRAY_SIZE = $8088
GL_TEXTURE_COORD_ARRAY_TYPE = $8089
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A
GL_EDGE_FLAG_ARRAY_STRIDE = $808C
GL_COLOR_MATRIX = $80B1
GL_COLOR_MATRIX_STACK_DEPTH = $80B2
GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3
GL_POST_COLOR_MATRIX_RED_SCALE = $80B4
GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5
GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6
GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7
GL_POST_COLOR_MATRIX_RED_BIAS = $80B8
GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9
GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA
GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB
; Evaluators
GL_COEFF = $0A00
GL_ORDER = $0A01
GL_DOMAIN = $0A02
; Texture mapping
GL_TEXTURE_WIDTH = $1000
GL_TEXTURE_HEIGHT = $1001
GL_TEXTURE_INTERNAL_FORMAT = $1003
GL_TEXTURE_COMPONENTS = $1003
GL_TEXTURE_BORDER_COLOR = $1004
GL_TEXTURE_BORDER = $1005
GL_TEXTURE_RED_SIZE = $805C
GL_TEXTURE_GREEN_SIZE = $805D
GL_TEXTURE_BLUE_SIZE = $805E
GL_TEXTURE_ALPHA_SIZE = $805F
GL_TEXTURE_LUMINANCE_SIZE = $8060
GL_TEXTURE_INTENSITY_SIZE = $8061
GL_TEXTURE_PRIORITY = $8066
GL_TEXTURE_RESIDENT = $8067
GL_BGR = $80E0
GL_BGRA = $80E1
GL_S = $2000
GL_T = $2001
GL_R = $2002
GL_Q = $2003
GL_MODULATE = $2100
GL_DECAL = $2101
GL_TEXTURE_ENV_MODE = $2200
GL_TEXTURE_ENV_COLOR = $2201
GL_TEXTURE_ENV = $2300
GL_EYE_LINEAR = $2400
GL_OBJECT_LINEAR = $2401
GL_SPHERE_MAP = $2402
GL_TEXTURE_GEN_MODE = $2500
GL_OBJECT_PLANE = $2501
GL_EYE_PLANE = $2502
GL_NEAREST = $2600
GL_LINEAR = $2601
GL_NEAREST_MIPMAP_NEAREST = $2700
GL_LINEAR_MIPMAP_NEAREST = $2701
GL_NEAREST_MIPMAP_LINEAR = $2702
GL_LINEAR_MIPMAP_LINEAR = $2703
GL_TEXTURE_MAG_FILTER = $2800
GL_TEXTURE_MIN_FILTER = $2801
GL_TEXTURE_WRAP_R = $8072
GL_TEXTURE_WRAP_S = $2802
GL_TEXTURE_WRAP_T = $2803
GL_CLAMP_TO_EDGE = $812F
GL_TEXTURE_MIN_LOD = $813A
GL_TEXTURE_MAX_LOD = $813B
GL_TEXTURE_BASE_LEVEL = $813C
GL_TEXTURE_MAX_LEVEL = $813D
GL_TEXTURE_DEPTH = $8071
GL_PROXY_TEXTURE_1D = $8063
GL_PROXY_TEXTURE_2D = $8064
GL_PROXY_TEXTURE_3D = $8070
GL_CLAMP = $2900
GL_REPEAT = $2901
; Hints
GL_DONT_CARE = $1100
GL_FASTEST = $1101
GL_NICEST = $1102
; Data types
GL_BYTE = $1400
GL_UNSIGNED_BYTE = $1401
GL_SHORT = $1402
GL_UNSIGNED_SHORT = $1403
GL_INT = $1404
GL_UNSIGNED_INT = $1405
GL_FLOAT = $1406
GL_2_BYTES = $1407
GL_3_BYTES = $1408
GL_4_BYTES = $1409
GL_DOUBLE = $140A
GL_DOUBLE_EXT = $140A
; Logic operations
GL_CLEAR = $1500
GL_AND = $1501
GL_AND_REVERSE = $1502
GL_COPY = $1503
GL_AND_INVERTED = $1504
GL_NOOP = $1505
GL_XOR = $1506
GL_OR = $1507
GL_NOR = $1508
GL_EQUIV = $1509
GL_INVERT = $150A
GL_OR_REVERSE = $150B
GL_COPY_INVERTED = $150C
GL_OR_INVERTED = $150D
GL_NAND = $150E
GL_SET = $150F
; PixelCopyType
GL_COLOR = $1800
GL_DEPTH = $1801
GL_STENCIL = $1802
; Pixel formats
GL_COLOR_INDEX = $1900
GL_STENCIL_INDEX = $1901
GL_DEPTH_COMPONENT = $1902
GL_RED = $1903
GL_GREEN = $1904
GL_BLUE = $1905
GL_ALPHA = $1906
GL_RGB = $1907
GL_RGBA = $1908
GL_LUMINANCE = $1909
GL_LUMINANCE_ALPHA = $190A
; Pixel type
GL_BITMAP = $1A00
; Rendering modes
GL_RENDER = $1C00
GL_FEEDBACK = $1C01
GL_SELECT = $1C02
; Implementation strings
GL_VENDOR = $1F00
GL_RENDERER = $1F01
GL_VERSION = $1F02
GL_EXTENSIONS = $1F03
; Pixel formats
GL_R3_G3_B2 = $2A10
GL_ALPHA4 = $803B
GL_ALPHA8 = $803C
GL_ALPHA12 = $803D
GL_ALPHA16 = $803E
GL_LUMINANCE4 = $803F
GL_LUMINANCE8 = $8040
GL_LUMINANCE12 = $8041
GL_LUMINANCE16 = $8042
GL_LUMINANCE4_ALPHA4 = $8043
GL_LUMINANCE6_ALPHA2 = $8044
GL_LUMINANCE8_ALPHA8 = $8045
GL_LUMINANCE12_ALPHA4 = $8046
GL_LUMINANCE12_ALPHA12 = $8047
GL_LUMINANCE16_ALPHA16 = $8048
GL_INTENSITY = $8049
GL_INTENSITY4 = $804A
GL_INTENSITY8 = $804B
GL_INTENSITY12 = $804C
GL_INTENSITY16 = $804D
GL_RGB4 = $804F
GL_RGB5 = $8050
GL_RGB8 = $8051
GL_RGB10 = $8052
GL_RGB12 = $8053
GL_RGB16 = $8054
GL_RGBA2 = $8055
GL_RGBA4 = $8056
GL_RGB5_A1 = $8057
GL_RGBA8 = $8058
GL_RGB10_A2 = $8059
GL_RGBA12 = $805A
GL_RGBA16 = $805B
UNSIGNED_BYTE_3_3_2 = $8032
UNSIGNED_BYTE_2_3_3_REV = $8362
UNSIGNED_SHORT_5_6_5 = $8363
UNSIGNED_SHORT_5_6_5_REV = $8364
UNSIGNED_SHORT_4_4_4_4 = $8033
UNSIGNED_SHORT_4_4_4_4_REV = $8365
UNSIGNED_SHORT_5_5_5_1 = $8034
UNSIGNED_SHORT_1_5_5_5_REV = $8366
UNSIGNED_INT_8_8_8_8 = $8035
UNSIGNED_INT_8_8_8_8_REV = $8367
UNSIGNED_INT_10_10_10_2 = $8036
UNSIGNED_INT_2_10_10_10_REV = $8368
; Interleaved arrays formats
GL_V2F = $2A20
GL_V3F = $2A21
GL_C4UB_V2F = $2A22
GL_C4UB_V3F = $2A23
GL_C3F_V3F = $2A24
GL_N3F_V3F = $2A25
GL_C4F_N3F_V3F = $2A26
GL_T2F_V3F = $2A27
GL_T4F_V4F = $2A28
GL_T2F_C4UB_V3F = $2A29
GL_T2F_C3F_V3F = $2A2A
GL_T2F_N3F_V3F = $2A2B
GL_T2F_C4F_N3F_V3F = $2A2C
GL_T4F_C4F_N3F_V4F = $2A2D
; Clip planes
GL_CLIP_PLANE0 = $3000
GL_CLIP_PLANE1 = $3001
GL_CLIP_PLANE2 = $3002
GL_CLIP_PLANE3 = $3003
GL_CLIP_PLANE4 = $3004
GL_CLIP_PLANE5 = $3005
; Miscellaneous
GL_DITHER = $0BD0
; EXT_abgr
GL_ABGR_EXT = $8000
; EXT_packed_pixels
GL_UNSIGNED_BYTE_3_3_2_EXT = $8032
GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033
GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034
GL_UNSIGNED_INT_8_8_8_8_EXT = $8035
GL_UNSIGNED_INT_10_10_10_2_EXT = $8036
; EXT_vertex_array
GL_VERTEX_ARRAY_EXT = $8074
GL_NORMAL_ARRAY_EXT = $8075
GL_COLOR_ARRAY_EXT = $8076
GL_INDEX_ARRAY_EXT = $8077
GL_TEXTURE_COORD_ARRAY_EXT = $8078
GL_EDGE_FLAG_ARRAY_EXT = $8079
GL_VERTEX_ARRAY_SIZE_EXT = $807A
GL_VERTEX_ARRAY_TYPE_EXT = $807B
GL_VERTEX_ARRAY_STRIDE_EXT = $807C
GL_VERTEX_ARRAY_COUNT_EXT = $807D
GL_NORMAL_ARRAY_TYPE_EXT = $807E
GL_NORMAL_ARRAY_STRIDE_EXT = $807F
GL_NORMAL_ARRAY_COUNT_EXT = $8080
GL_COLOR_ARRAY_SIZE_EXT = $8081
GL_COLOR_ARRAY_TYPE_EXT = $8082
GL_COLOR_ARRAY_STRIDE_EXT = $8083
GL_COLOR_ARRAY_COUNT_EXT = $8084
GL_INDEX_ARRAY_TYPE_EXT = $8085
GL_INDEX_ARRAY_STRIDE_EXT = $8086
GL_INDEX_ARRAY_COUNT_EXT = $8087
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D
GL_VERTEX_ARRAY_POINTER_EXT = $808E
GL_NORMAL_ARRAY_POINTER_EXT = $808F
GL_COLOR_ARRAY_POINTER_EXT = $8090
GL_INDEX_ARRAY_POINTER_EXT = $8091
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093
; EXT_color_table
GL_TABLE_TOO_LARGE_EXT = $8031
GL_COLOR_TABLE_EXT = $80D0
GL_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D1
GL_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D2
GL_PROXY_COLOR_TABLE_EXT = $80D3
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_EXT = $80D4
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_EXT = $80D5
GL_COLOR_TABLE_SCALE_EXT = $80D6
GL_COLOR_TABLE_BIAS_EXT = $80D7
GL_COLOR_TABLE_FORMAT_EXT = $80D8
GL_COLOR_TABLE_WIDTH_EXT = $80D9
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF
; EXT_bgra
GL_BGR_EXT = $80E0
GL_BGRA_EXT = $80E1
; EXT_paletted_texture
GL_COLOR_INDEX1_EXT = $80E2
GL_COLOR_INDEX2_EXT = $80E3
GL_COLOR_INDEX4_EXT = $80E4
GL_COLOR_INDEX8_EXT = $80E5
GL_COLOR_INDEX12_EXT = $80E6
GL_COLOR_INDEX16_EXT = $80E7
; EXT_blend_color
GL_CONSTANT_COLOR_EXT = $8001
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002
GL_CONSTANT_ALPHA_EXT = $8003
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004
GL_BLEND_COLOR_EXT = $8005
; EXT_blend_minmax
GL_FUNC_ADD_EXT = $8006
GL_MIN_EXT = $8007
GL_MAX_EXT = $8008
GL_BLEND_EQUATION_EXT = $8009
; EXT_blend_subtract
GL_FUNC_SUBTRACT_EXT = $800A
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B
; EXT_convolution
GL_CONVOLUTION_1D_EXT = $8010
GL_CONVOLUTION_2D_EXT = $8011
GL_SEPARABLE_2D_EXT = $8012
GL_CONVOLUTION_BORDER_MODE_EXT = $8013
GL_CONVOLUTION_FILTER_SCALE_EXT = $8014
GL_CONVOLUTION_FILTER_BIAS_EXT = $8015
GL_REDUCE_EXT = $8016
GL_CONVOLUTION_FORMAT_EXT = $8017
GL_CONVOLUTION_WIDTH_EXT = $8018
GL_CONVOLUTION_HEIGHT_EXT = $8019
GL_MAX_CONVOLUTION_WIDTH_EXT = $801A
GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B
GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C
GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D
GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E
GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F
GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020
GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021
GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022
GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023
; EXT_histogram
GL_HISTOGRAM_EXT = $8024
GL_PROXY_HISTOGRAM_EXT = $8025
GL_HISTOGRAM_WIDTH_EXT = $8026
GL_HISTOGRAM_FORMAT_EXT = $8027
GL_HISTOGRAM_RED_SIZE_EXT = $8028
GL_HISTOGRAM_GREEN_SIZE_EXT = $8029
GL_HISTOGRAM_BLUE_SIZE_EXT = $802A
GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B
GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C
GL_HISTOGRAM_SINK_EXT = $802D
GL_MINMAX_EXT = $802E
GL_MINMAX_FORMAT_EXT = $802F
GL_MINMAX_SINK_EXT = $8030
; EXT_polygon_offset
GL_POLYGON_OFFSET_EXT = $8037
GL_POLYGON_OFFSET_FACTOR_EXT = $8038
GL_POLYGON_OFFSET_BIAS_EXT = $8039
; EXT_texture
GL_ALPHA4_EXT = $803B
GL_ALPHA8_EXT = $803C
GL_ALPHA12_EXT = $803D
GL_ALPHA16_EXT = $803E
GL_LUMINANCE4_EXT = $803F
GL_LUMINANCE8_EXT = $8040
GL_LUMINANCE12_EXT = $8041
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