📄 10gamerknow.htm
字号:
live up to the hype, its a good idea to start waiting to buy the games after
you have read reviews on them. Find reviewers who seem to have tastes similar
to yours, or are critical in an objective way of the game and can let you see
its advantages and weaknesses. Buying anything without knowing what you are
getting is foolish, the cliché "Buyer beware" has been around
for thousands of years for just that reason.
<H3><FONT COLOR=YELLOW><I>8 - If you want games without bugs and that cost less, don't rush to buy them the second they are released.</I></FONT></H3>
<p>Buying software when it is first released will always invite problems, beware.
<p>Games will often fix their major bugs within a few weeks of being released
and you can either apply patches that are available on their web page or possibly
they will have released new versions of the software which are now being sold
in stores.
<p>If you consider software too expensive, then remember that software goes down
after it has been out for a while. Good software will still be just as fun a
month or two after it's released and could easily be $10 to $20 cheaper. This
also weeds out a lot of games that were not popular, so you may miss out on
something good, but also you will miss out on the flops as well. Reading reviews
and playing demos is key in your game selection process.
<H3><FONT COLOR=YELLOW><I>9 - Pirating games isn't cool or beneficial to yourself in the long run</I></FONT></H3>
<p>Forget about the cost estimates you've heard for how much piracy costs the
game/software industry. Forget about the fact that it is illegal or a wrong
thing to do. After all, how many people really care about things that don't
negatively affect them in some way?
<p>So ignoring all the usual facets about other people, how does piracy affect
you?
<p>First off, you cant return games to most stores anymore directly because of
pirating. SO many people used to buy games, take them home, copy them, bring
them back to the store and repeat ad nauseum, until the stores just wouldn't
tolerate losing any more money and changed their policy. A lot of people currently
do not have software stores in their area that will accept returns, and when
they have valid reasons for returning software (such as it was too buggy and
kept crashing), they now cant, directly because of piraters abusing a previously
normal service retail stores provided.
<p>Some people might say that this is because of developers or publishers, in
truth it is NOT. Retail stores maintain the right to send ANY amount of games
back to the publishers and they don't have to pay for it. They can send back
unopened boxes, they can send back opened boxes, they can send back damaged
or crushed boxes, it doesn't matter. Retailers are in complete control over
their own return policies with customers, but they ALWAYS have a return policy
as far as publishers go, so they never lose.
<p>Piracy hurts game developers and game developers MAKE games. How does this
affect you? Well, imagine that instead of games we were talking about farmers.
Forget the fact that software can be copied regardless of the materials they
come on, or that games are data instead of an object. Just take the examples
that you ingest a game similarly to you ingesting food made by a farmer.
<p>The farmer works to create the food, that is their job, and that is their service
they provide and are paid for. The game developer creates the games that you
play, which is their job and they get paid for. If you steal their game, instead
of buying it, then you are not giving them any money for their work. Since we
are not concerned with the fact that an object is lost or not lost with this
example, then the affect is the same. The farmer or developer does not make
as much money as they would have if you paid for the game. How does this affect
you? Well, if they cant make enough money and their company folds, or they just
see that they aren't getting anywhere in the industry, they will leave for greener
pastures where things are more stable.
<p>Contrary to a lot of popular belief, developing games is NOT a privilege and
no one is doing them a FAVOR by purchasing the games. They are creating a product,
and as such, they deserve to be able to be paid for it, like anyone making any
product. If they cant support themselves, then they will leave. This leaves
the gamers with less people to make them games, which is what gamers want.
<p>I've often heard people say that if they couldn't make money, then they weren't
any good anyway. How many farmers have lost their lands because of flaky weather
conditions or bad shipping of the products destroying them, or a negotiation
between their purchasers not going through or getting too little for a crop
because other farmers have produced more than is in demand? Does this mean these
farmers aren't any good at what they do? This same line of thinking can be applied
to game developers. If you disrespect them and abuse them by stealing their
work you will lose people who could have otherwise made you things you enjoyed.
<p>A final note, that may seem apocalyptic, but it isn't all that far from possibly
happening. The PC game market is rather small compared to the console market.
Consoles sell on average for 3-5 times more units than PC games, and have a
higher hit-to-miss ratio as well. Consoles are harder to pirate, and less people
do pirate them, as its not as easy to pass around information on the Internet.
It is very likely that you will see more and more development companies leaving
the PC market and heading for the consoles with games you might have liked to
play because they will make more money on the consoles and have less of a chance
of going out of business.
<p>Granted, not all companies will do this, but piracy is a factor here, and this
is a possibility. There are already a number of advantages to developing for
consoles such as: consoles have standard hardware so you don't have to make
20 different versions of your routines to support all the different configurations
users might have, consoles are dedicated for gaming so people who buy them buy
more games than computer users, console games sell MUCH more than PC games,
consoles last for an average of 4-5 years which gives you a stable platform
to work on for an extended period of time as opposed to the ever changing PC
API/hardware world.
<p>There is also a misconception that game developers are rich or make a lot of
money. You know about John Carmack and his famous Ferraris? There is a reason
they are famous, because almost NO ONE ELSE HAS ONE. You don't hear about directors
and their famous cars or mansions, because famous film directors do make a LOT
of money. Its not absurd for them to live in a multimillion dollar house. Game
developers do NOT make that kind of money though. John Carmack and company are
very very rare in their earnings. On average game developers make about 30-50%
LESS than they would if they had some other programming job.
<p>There are more advantages and there are advantages to the PC as well, but as
a gamer, you should take this into consideration if you care about the future
of games, and specifically, what YOU will have available to play in a few years
time.
<H3><FONT COLOR=YELLOW><I>10 - Don't complain about things that you want</I></FONT></H3>
<p>If what you look for first, and the reason you buy games is because of their
graphics or the hype surrounding them, because they are "cool" games,
or because of some character you like or that they had a cool box cover, don't
complain because that's ALL you got. You made a purchase based on something
and got exactly what you wanted. If you are interested in gameplay you will
need to look into the demo, try it out, see what it is like. Read reviews about
problems it has, evaluate it for yourself and determine if its what you really
want. If it is, go for it and it's fine to comment on things that you wish were
better or that had problems.
<p>If you were "duped" into buying something that turns out to be not-what-you-wanted,
you quite possibly didn't look into it deep enough or purchased it for the wrong
reasons.
<p>Its imperative that criticism be given on games, developers and publishers.
Without this feedback those parties would be in the dark about how they are
doing. What is destructive is when feedback is given carelessly, over dramatically
or about something that could have readily been seen as a problem. The phrase
"having your cake and eating it too", isn't about getting everything
you want at a particular time, it's about being able to be careless or not working
for something, but still getting the rewards as if you were careful and worked
for it. Without the effort put into something, you will never receive the desired
outcome. That's just how things go, inside and outside the game industry.
<H3><FONT COLOR=YELLOW><I>Purpose</I></FONT></H3>
<p>The purpose of this article is not to berate gamers for not knowing or believing
in the above topics, it is to hopefully educate you on some of the things you
couldn't possibly be aware of unless you had looked into it on your own. Being
gamers your responsibility is to play games, you don't have to understand how
they work, or why. However, some understanding can be essential in creating
an environment where gamers and game developers can exist in harmony with each
other, instead of on opposite sides of the fence. I think this is crucial as
we definitely have a dependent and symbiotic relationship.</P>
<!--Bottom Navigation-->
<A NAME="bottom"></A>
<!--End Bottom Navigation-->
</STRONG>
</FONT>
<!--End Body-->
<!--Bottom-->
<BR>
<IMG SRC="gradbar.jpg">
<BR>
<FONT SIZE=2 COLOR=#8B8B8B FACE=Helvetica>
<I><font color="#FBFBFB">T</font><font color="#F7F7F7">h</font><font color="#F3F3F3">e</font><font color="#EFEFEF"> </font><font color="#EBEBEB">G</font><font color="#E7E7E7">a</font><font color="#E3E3E3">m</font><font color="#DFDFDF">e</font><font color="#DBDBDB"> </font><font color="#D7D7D7">P</font><font color="#D3D3D3">r</font><font color="#CFCFCF">o</font><font color="#CBCBCB">g</font><font color="#C7C7C7">r</font><font color="#C3C3C3">a</font><font color="#BFBFBF">m</font><font color="#BBBBBB">m</font><font color="#B7B7B7">i</font><font color="#B3B3B3">n</font><font color="#AFAFAF">g</font><font color="#ABABAB"> </font><font color="#A7A7A7">M</font><font color="#A3A3A3">e</font><font color="#9F9F9F">g</font><font color="#9B9B9B">a</font><font color="#979797">S</font><font color="#939393">i</font><font color="#8F8F8F">t</font><font color="#8B8B8B">e</font> -
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -