📄 10gamerknow.htm
字号:
to run well or keep up with the competing new games.
<p>Games also function on more levels than application programs do. This is seen
most easily by looking at what interface types or hardware a game must support,
as opposed to a regular application. Games must have full screen or high resolution
graphics capable of many frames per second of updating; applications do not
need to update the screen quickly and normally do not need any more interface
graphics than Windows provides as a default. Games must have soundtracks and
multiple sounds played at the same time. Applications almost never use sound
at all, Windows takes care of the beeps and buzzing noises associated with working
in Windows, when sounds are needed they almost never need to overlap. Games
are almost required to work over networks and specifically the Internet, which
is a major problem as it is slow, compensating for the slowness of the Internet
by guessing where things will be is extremely difficult to do. Applications
almost never deal with anything over the Internet, and when they do, they normally
do not care how long the information takes to get there, the user will wait
until it has arrived.
<p>There are many other examples of this, but I think this creates a fairly good
beginning illustration.
<H3><FONT COLOR=YELLOW><I>3 - When games are delayed, it's not because the game developers are too lazy or stupid.</I></FONT></H3>
<p>High quality games take an incredibly long time to create. Every game is currently
expected to contain all the features of previous games, plus newer features
to make it enticing for players. Doing this alone takes an incredible amount
of time, even given that what is trying to be built is totally understood. However,
doing anything that is unknown, such as trying to create a new type of 3D engine,
enemy AI or a new type of gameplay is almost completely unplanable Even if you
understand what you want to do from the beginning, what it turns out being in
practice often does not function the way you though it would, or it doesn't
turn out fun, or it isn't easy for everyone to understand.
<p>Trying to create a perfect balance of fun, ease of use and new technology before
the product is actually in place is almost impossible. There are so many factors
involved that it is basically a requirement that the game must change in the
middle because some things wont work, some things will become more desired,
and some things will have to be pushed further because games released during
development have advanced the technology, and now the game must keep up or surpass
the competition.
<H3><FONT COLOR=YELLOW><I>4 - Like buying anything, you get what you pay for, nothing more.</I></FONT></H3>
<p>A lot of discussion has been spent on games that "needed certain features".
This is totally a point of view, and it is a valid point of view to have, but
it is not legally binding. Just because you purchase a game and it does not
have a multiplayer option, that game is not damaged or incomplete. You may wish
it had that feature, you may feel that the game would have been better with
it, you may feel dissatisfied that you didn't get to use this feature, but you
paid for a game and you received whatever was in the box, on the CD and advertised
when you bought it.
<p>If a game advertises that it has a feature, such as supporting a certain graphics
card, or supporting modem play, and it turns out that it will not support that
card or modem play, then you have a bone to pick with the developer/publisher
of the game.
<p>Many people have complained about the game Civilization 2 as not having a multiplayer
option, and this became an excuse to pirate (steal) the game when the multiplayer
version was released as a separate purchase. Just because you bought the first
version, doesn't entitle you to get the second one for free, even if it seems
like a minor modification to that game that you wished was in the first version.
They didn't tell you that you were buying it, you didn't buy the first version
with that option, and it is totally the prerogative of the developer/publisher
to release any software, in any form or revisions that they want and charge
whatever they want for it. If you feel its unfair, complain to them or don't
buy it as a way of showing your disapproval. Stealing it solves nothing and
only furthers the gap between yourselves and the developers, which will ultimately
end in you receiving lower quality games and a fewer selection as game developers
will continue not to make as much money as they hoped on things that are heavily
pirated, and therefore, later on they will just choose not to make those things.
<p>Another important thing to consider is that games are made as a whole map of
different pieces that fit tightly together. You cannot simply throw in a new
feature and still have a balanced game at the last moment. This means that if
game X comes out 2 to 3 months before game Y, you can't expect game Y to have
a feature included in game X. You just can't add features like that at the last
moment without totally destroying the rest of the game, not to mention the time
it could take. Furthermore, it's important to keep in mind that one game may
have spectacular graphics and anothers may not be as good, but the first game
requires a substantially more powerful machine to run, so really you can't compare
them equally.
<H3><FONT COLOR=YELLOW><I>5 - Sequels are really sequels.</I></FONT></H3>
<p>Sequels are not an entirely new game, expect things to be similar. Mission
packs are the same game engine, with different levels. Sequels are a different
game engine, usually based on the first, with different levels.
<p>When you see a sequel to a movie coming out, you pretty much know what to expect;
the movie is going to have the same cast as the first one, with maybe a few
more people, the plot is going to be fairly similar to the first one, and the
method of communicating the plot is going to follow suit as well.
<p>A good example of this is the Lethal Weapon or Die Hard series. Both of them
have similar main characters with a floating supporting cast. Both of them have
roughly the same plots: someone related or close to the stars gets kidnapped/in
trouble, something gets taken over and there is a hostage situation. When you
see these movies you expect more of the same, what amused you before will be
redone to seem fresh, and will amuse you again, even though it is basically
the same thing.
<p>Games aren't any different in this respect. A sequel to any game is going to
have newer/fresher graphics, a new plot along the same lines or a continuation
of the first plot adding more background and characters. Very similar type of
play with a little more flexibility added and some refinement done to the existing
routines.
<p>Complaining about anything else is like complaining you got fried potatoes
when you order French fries, you knew you were going to get them, they advertised
what it was, why complain as if you expected something different? If you want
something different then stay away from sequels.
<H3><FONT COLOR=YELLOW><I>6 - If you want something besides pretty graphics, you have to vote with your money and interest.</I></FONT></H3>
<p>For years there has been growing commentaries on why games are becoming more
and more alike. Why there are so many games in certain genres, the First Person
Shooter (FPS) and Real-Time Strategy (RTS) genres most prominently.
<p>The reason for this is simple: <b>the game industry is a democracy, and you
vote with your money.</b>
<p>The reason more and more games are becoming alike is because those games are
where the majority of purchases are going. Whenever you buy a game, you are
sending a message to every game developer and publisher that THIS is the type
of game you want to see more of. The more types of those games you buy, the
more than will be made.
<p>This becomes a vicious circle as gamers see less and less choice, they turn
more to what they know and developers/publishers see less people buying games
out of the mainstream, so they make less games out of the mainstream.
<p>Why don't developers do original things anyway? Well, they do. The problem
is that almost all of them end up losing money on them because not enough people
are buying them, and then they have to stop and try things that seem safer.
Many game companies go out of business every year, most of them are the smaller
companies which a lot of you may not care about, because you haven't heard of
them. However, these are in a way a lifeblood to the games industry. Without
smaller developers, the larger developers will try to stay with their "franchise"
products. Tomb Raider, Command & Conquer, WhateverCraft are all examples
of working game franchises which will be used endlessly as long as people are
buying them. They may be good games, they may be fun, but when the 15th sequel
is released they will most likely lose their appeal, and a lot of smaller developers
have gone by the wayside until then.
<p>Lessons learned in bad sales are remembered for a long time because no one
likes to lose money. None of this means you should buy games that you don't
like or that aren't good, but if you don't pay attention to the smaller developers
and don't even look at titles that aren't in your favorite franchise then you
may be inadvertently narrowing your selection of games in the future.
<H3><FONT COLOR=YELLOW><I>7 - Reviews and demos exist for a reason.</I></FONT></H3>
<p>This seems to be the rage for most gamers to get games when they are first
released. There is obvious anticipation of the product, sequels have you wanting
more of the original which you have played too much. New games offer enticing
thrills to be had only moments after a purchase.
<p>However, you are still buying a product, and with software, you are very much
buying a product in-progress (see Rule #1 for why software can't be released
without bugs). You are likely to hit all the problems that just couldn't be
tested and fixed in the developer/publisher offices and then you will have to
wait for a patch.
<p>If you cant stomach this, the solution is to wait until you find out what the
problems are with the game. Almost every game will have them so bank on it.
If a game comes out that has no bugs, you will most likely hear about it very
quickly from online reviews and word of mouth.
<p>If you often find yourself disappointed with games you buy because they don't
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -