⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 genres.htm

📁 关于windows游戏编程的一些文章还有相关图形
💻 HTM
📖 第 1 页 / 共 2 页
字号:
<!--Header-->
<HTML>
<HEAD>
<TITLE>GPMega - Design Section - Cooking with Genres</TITLE>
</HEAD>
<BODY BGCOLOR=#000000 TEXT=#FFFFFF LINK=#00FF00 VLINK=#00FF00 ALINK=#0000FF>
<!--End Header-->
<!--Advertiser-->
<CENTER>
<TABLE>
<TR>
<TD>
<A HREF="http://www.ugo.com/">
<IMG SRC="/GPMega/ugologo120.gif" BORDER=0 WIDTH=120 HEIGHT=60></A>
</TD>
<TD>
<IMG SRC="/GPMega/sponsored.gif" WIDTH=468 HEIGHT=10><br><br>
<SCRIPT LANGUAGE= "JavaScript">
<!--
var now = new Date();
var random_num = now.getSeconds();
document.write("<A HREF='http://www.ugo.net/RealMedia/ads/click_nx.cgi/www.perplexed.com/GPMega/design/genres.htm/" + random_num + "/@Top'>");
document.write("<IMG SRC='http://www.ugo.net/RealMedia/ads/adstream_nx.cgi/www.perplexed.com/GPMega/design/genres.htm/" + random_num + "/@Top' BORDER='0' WIDTH='468' HEIGHT='60'></A>");
//-->
</SCRIPT>
</TD>
</TR>
</TABLE>
</CENTER>
<!--End Advertiser-->
<!--Splitter-->
<BR>
<!--End Splitter-->
<!--Body-->
<FONT SIZE=2 FACE=Helvetica>
<STRONG>
<!--Top Navigation-->
<A NAME="top"></A>
<CENTER>
<TABLE WIDTH=75%>
   <TR VALIGN=MIDDLE>
   <TD ALIGN=LEFT>
      <IMG SRC="gradsplit2.jpg" WIDTH=100% HEIGHT=1><BR><BR>
      <A HREF="http://www.perplexed.com/GPMega/"><IMG SRC="logo.jpg" BORDER=0 ALT="Home" WIDTH=80 HEIGHT=47 ALIGN=CENTER></A>
      <FONT COLOR=#666666 FACE=HELVETICA SIZE=-1><I>
      This Article Is Taken From <A HREF="http://www.perplexed.com/GPMega/">The Game Programming MegaSite</A>, A Definitive Resource For Game Developers!
      </I></FONT><BR>
      <IMG SRC="gradsplit2.jpg" WIDTH=100% HEIGHT=1>
   </TD>
   </TR>
</TABLE>
</CENTER>
<BR><!--End Top Navigation-->
<!--Title-->
<H2 ALIGN=CENTER><font color="#FFF200">C</font><font color="#FFE500">o</font><font color="#FFD800">o</font><font color="#FFCB00">k</font><font color="#FFBE00">i</font><font color="#FFB100">n</font><font color="#FFA400">g</font><font color="#FF9700"> </font><font color="#FF8A00">w</font><font color="#FF7D00">i</font><font color="#FF7000">t</font><font color="#FF6300">h</font><font color="#FF5600"> </font><font color="#FF4900">G</font><font color="#FF3C00">e</font><font color="#FF2F00">n</font><font color="#FF2200">r</font><font color="#FF1500">e</font><font color="#FF0800">s</font><br><FONT SIZE=-2>By: <A HREF="mailto:ghowland@lupinegames.com">Geoff Howland</a></FONT></H2>
<!--End Title-->
<P>Genres are not a feature.  Genres are definitions of attributes by which players can group games.  Genres help them understand what they like and what they don抰 like by providing a common reference.  It is not necessary to "create" a new genre to be a good game, nor does it make a new game worse if it is not a new genre.  In reality new genres are not created, basic genres are simply mixed.  Different elements are played with in different ways that create new styles of play, but the basics remain the same.

<P>Genres are like ingredients in a recipe.  The early years of games were just like early meals, people ate meats and plants, the basics.  After thousands of years of refining, we have complicated recipes to create thousands of different kinds of dishes.  Games will evolve similarly, although considerably faster.  What once began as pure action or puzzle games have now been combined together to form new variations and this will continue as they create new and interesting forms of play.

<H3><FONT COLOR=YELLOW><I>Popular Terminology vs. Real Definitions</I></FONT></H3>
<P>To communicate effectively it can often be necessary to abandon actual definitions for cultural misnomers.  A good example of this is the role-playing game (RPG) genre.  Computer RPG's usually do not require the player to play the role of any particular character, or player made characters.  Usually an RPG is really a game set in a fantasy type of world where the player needs to kill monsters to complete missions and increase the character's experience points and money.  This has nothing to do with the literal definition of role playing as the player does not have to act in any way except psychopathic.  The name has stuck as most original computer RPGs were derived from real role-playing games such as Dungeons &amp; Dragons.

<P>For clarity's sake, we are going to discuss both the popular and correct terminology so that we understand what games are really made of and at the same time can still discuss them with other people clearly.

<H3><FONT COLOR=YELLOW><I>The 5 Basic Game Groups</I></FONT></H3>
<P><I>Action</I>
<BLOCKQUOTE>
<P>The action genre is defined by vigorous activity in the game.  Most of the early games were all action games such as PacMan, Galaga and Gauntlet.  Today the genre is still going strong with games like Doom and Quake which are still pure action games.

<P>Action games are about creating adrenaline rushes and letting the player act out fantastic action sequences, such as jumping over cliffs while shooting the evil overlords.  Games like Doom and Descent really grabbed on to the ability to immerse the player in the action with the aid of good looking 3D graphical environments, although action games are not limited to that alone.  Fun can still be had with platform jumpers such as Earthworm Jim or motorcycle racing games like Motocross Madness.

<P>The action genre is often the most publicized and filled with the most "hard core" players.  Even as new games are gobbled up as soon as they are released there is an increasing sentiment of wanting more from new games then just mindless shooting.  In the future we will undoubtedly see action games in the lines of Quake merging with adventure style games to deliver more story and character development.  The ability to immerse the player not only in a convincing 3D world but also in a convincing story will be a very powerful force of entertainment.  As computers become faster we come closer every day to truly interactive worlds which will no doubt be pushed forward by the pace of today's action games.
</BLOCKQUOTE>

<P><I>Adventure</I>
<BLOCKQUOTE>
<P>The adventure genre can be split into popular terminology and actual terminology.  In actual terminology this genre would be filled with games that were about exploration and a good mix between role-playing and action, neither dominating the game.  In popular terminology it refers to games that are strong in character development and story and whose gameplay is based on puzzles.

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -