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📄 gamebrd.cpp

📁 qt开发的一个简单的例程
💻 CPP
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#include <qapplication.h>#include <qpushbutton.h>#include <qfont.h>#include <qlcdnumber.h>//#include <qgrid.h>#include <qlayout.h>#include <qlabel.h>#include "lcdrange.h"#include "cannon.h"#include "gamebrd.h"GameBoard::GameBoard(QWidget *parent,const char *name)	:QWidget(parent,name){	QPushButton *quit = new QPushButton("Quit",this,"quit");	quit->setFont(QFont("Times",18,QFont::Bold));	connect(quit,SIGNAL(clicked()),qApp,SLOT(quit()));/*	QGrid *grid = new QGrid(4,this);		LCDRange *previous = 0;    	for(int r=0;r<4;r++)		for(int c=0;c<4;c++){				LCDRange *lr = new LCDRange(grid);			if(previous)				connect(lr,SIGNAL(valueChanged(int)),					previous,SLOT(setValue(int)));			previous = lr;		}*/	LCDRange *angle = new LCDRange("Angle",this,"angle");	angle->setRange(5,70);	LCDRange *force = new LCDRange("Force",this,"force");	force->setRange(10,50);	cannonField = new CannonField(this,"cannonField");		connect(angle,SIGNAL(valueChanged(int)),		cannonField,SLOT(setAngle(int)));	connect(cannonField,SIGNAL(angleChanged(int)),angle,SLOT(setValue(int)));		connect(force,SIGNAL(valueChanged(int)),		cannonField,SLOT(setForce(int)));	connect(cannonField,SIGNAL(forceChanged(int)),force,SLOT(setValue(int)));		connect(cannonField,SIGNAL(hit()),this,SLOT(hit()));	connect(cannonField,SIGNAL(missed()),this,SLOT(missed()));	QPushButton *shoot = new QPushButton("Shoot",this,"shoot");	shoot->setFont(QFont("Times",18,QFont::Bold));	connect(shoot,SIGNAL(clicked()),this,SLOT(fire()));		connect(cannonField,SIGNAL(canShoot(bool)),		shoot,SLOT(setEnabled(bool)));	QPushButton *restart		= new QPushButton("&New Game",this,"newgame");	restart->setFont(QFont("Times",18,QFont::Bold));	connect(restart,SIGNAL(clicked()),this,SLOT(newGame()));	hits = new QLCDNumber(2,this,"hits");	shotsLeft = new QLCDNumber(2,this,"shotsleft");	QLabel *hitsL = new QLabel("HITS",this,"hitsLabel");	QLabel *shotsLeftL		= new QLabel("SHOTS FEFT",this,"shotsleftLabel");	QGridLayout *grid = new QGridLayout(this,2,2,10);	grid->addWidget(quit,0,0);//	grid->addWidget(angle,1,0,Qt::AlignTop);	grid->addWidget(cannonField,1,1);	grid->setColStretch(1,10);        //grid->setColStretch(0,2);		QVBoxLayout *leftBox = new QVBoxLayout;	grid->addLayout(leftBox,1,0);	leftBox->addWidget(angle);	leftBox->addWidget(force);	QHBoxLayout *topBox = new QHBoxLayout;	grid->addLayout(topBox,0,1);	topBox->addWidget(shoot);	topBox->addWidget(hits);	topBox->addWidget(hitsL);	topBox->addWidget(shotsLeft);	topBox->addWidget(shotsLeftL);	topBox->addStretch(1);	topBox->addWidget(restart);		angle->setValue(60);	force->setValue(25);	angle->setFocus();	newGame();}void GameBoard::fire(){	if(cannonField->gameOver() || cannonField->isShooting())		return;	shotsLeft->display(shotsLeft->intValue()-1);	cannonField->shoot();}void GameBoard::hit(){	hits->display(hits->intValue()+1);	if(shotsLeft->intValue()==0)		cannonField->setGameOver();	else		cannonField->newTarget();}void GameBoard::missed(){	if(shotsLeft->intValue()==0)		cannonField->setGameOver();}void GameBoard::newGame(){	shotsLeft->display(15);	hits->display(0);	cannonField->restartGame();	cannonField->newTarget();}

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