📄 bodyprotect.cpp
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// BodyProtect.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "BodyProtect.h"
#include "BodyProtectDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBodyProtectApp
BEGIN_MESSAGE_MAP(CBodyProtectApp, CWinApp)
//{{AFX_MSG_MAP(CBodyProtectApp)
ON_COMMAND(ID_PROTECT, OnProtect)
ON_UPDATE_COMMAND_UI(ID_PROTECT, OnUpdateProtect)
ON_COMMAND(ID_RESTORE, OnRestore)
ON_UPDATE_COMMAND_UI(ID_RESTORE, OnUpdateRestore)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBodyProtectApp construction
CBodyProtectApp::CBodyProtectApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBodyProtectApp object
CBodyProtectApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CBodyProtectApp initialization
BOOL CBodyProtectApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CBodyProtectDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void CBodyProtectApp::OnProtect()
{
// TODO: Add your command handler code here
CBodyProtectDlg* pDlg=(CBodyProtectDlg*)m_pMainWnd;
pDlg->Protect();
}
void CBodyProtectApp::OnUpdateProtect(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
CBodyProtectDlg* pDlg=(CBodyProtectDlg*)m_pMainWnd;
bool b=pDlg->IsDataProtected();
pCmdUI->Enable(!b);
}
void CBodyProtectApp::OnRestore()
{
// TODO: Add your command handler code here
CBodyProtectDlg* pDlg=(CBodyProtectDlg*)m_pMainWnd;
pDlg->Restore();
}
void CBodyProtectApp::OnUpdateRestore(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
CBodyProtectDlg* pDlg=(CBodyProtectDlg*)m_pMainWnd;
bool b=pDlg->IsDataProtected();
pCmdUI->Enable(b);
}
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