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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=gb2312"><title>FishGUI: MyButton.cpp Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- 制作者 Doxygen 1.3.6 --><div class="qindex"><a class="qindex" href="main.html">首页</a> | <a class="qindex" href="modules.html">模块</a> | <a class="qindex" href="hierarchy.html">类继承关系</a> | <a class="qindex" href="classes.html">按字典顺序排序的列表</a> | <a class="qindex" href="annotated.html">组合类型列表</a> | <a class="qindex" href="files.html">文件列表</a> | <a class="qindex" href="functions.html">组合类型成员</a> | <a class="qindex" href="globals.html">文件成员</a></div><h1>MyButton.cpp</h1><a href="MyButton_8cpp.html">浏览该文件的文档。</a><div class="fragment"><pre>00001 <span class="comment">/*--------------------------------------------------------------------------</span>00002 <span class="comment"></span>00003 <span class="comment"> MyButton.cpp - 用户定义的圆角矩形类的实现文件</span>00004 <span class="comment"></span>00005 <span class="comment"> 本程序是FishGUI软件的一部分</span>00006 <span class="comment"></span>00007 <span class="comment"> 版权所有 (C) 2003,2004 王咏武</span>00008 <span class="comment"> http://www.contextfree.net/wangyw/</span>00009 <span class="comment"></span>00010 <span class="comment">----------------------------------------------------------------------------</span>00011 <span class="comment"></span>00012 <span class="comment"> 作者对 FishGUI 软件及其所有源代码授权如下:</span>00013 <span class="comment"></span>00014 <span class="comment"> 允许任何个人、组织、机构、企业无偿获得、修改、使用、重新发布 FishGUI 软</span>00015 <span class="comment"> 件及其源代码,或按照有偿或者无偿的方式发行基于 FishGUI 源代码的全部或部</span>00016 <span class="comment"> 分内容开发的软件产品,——但行使以上权利时,须遵守以下约定:</span>00017 <span class="comment"></span>00018 <span class="comment"> 1、重新发布 FishGUI 软件及其源代码时,不得隐去软件及其源代码中原有的版</span>00019 <span class="comment"> 权信息和开发者标识。</span>00020 <span class="comment"></span>00021 <span class="comment"> 2、发行基于 FishGUI 源代码的全部或部分内容开发的软件产品时,必须在产品</span>00022 <span class="comment"> 的显著位置标明以下字样:</span>00023 <span class="comment"></span>00024 <span class="comment"> 【本产品的一部分功能是基于王咏武在 FishGUI 软件中的工作完成的】</span>00025 <span class="comment"></span>00026 <span class="comment"> 3、在正式出版物中引用 FishGUI 的文档、源代码或注释内容的,应注明软件的</span>00027 <span class="comment"> 原作者为王咏武。</span>00028 <span class="comment"></span>00029 <span class="comment">--------------------------------------------------------------------------*/</span>00040 <span class="preprocessor">#include "<a class="code" href="MyButton_8h.html">MyButton.h</a>"</span>00041 <a name="l00042"></a><a class="code" href="classMyButton.html#b1">00042</a> <a class="code" href="group__MsgMap__Define.html#ga1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="classMyButton.html">MyButton</a>, <a class="code" href="classFG__Button.html">FG_Button</a>)00043 <a class="code" href="group__MsgMap__Define.html#ga2">ON_DRAW</a> (MyButton::OnDraw)00044 <a class="code" href="group__MsgMap__Define.html#ga15">END_MESSAGE_MAP</a>()00045 00046 <span class="comment">//##ModelId=3F71AB03038F</span><a name="l00047"></a><a class="code" href="classMyButton.html#b0">00047</a> <span class="keywordtype">void</span> <a class="code" href="classMyButton.html#b0">MyButton::OnDraw</a>(<a class="code" href="classFG__OSAdaptor.html">FG_OSAdaptor</a> * pAdaptor)00048 {00049 pAdaptor-><a class="code" href="classFG__OSAdaptor.html#a3">BeginDraw</a>(m_Rect);00050 00051 <a class="code" href="structFG__Point.html">FG_Point</a> p[6];00052 <a class="code" href="structFG__Rect.html">FG_Rect</a> Rect;00053 <span class="keywordflow">switch</span>(m_wStyle & <a class="code" href="group__Frame__Style.html#ga4">FS_MASK</a>)00054 {00055 <span class="keywordflow">case</span> <a class="code" href="group__Frame__Style.html#ga2">FS_RAISED</a>:00056 Rect = m_Rect;00057 pAdaptor-><a class="code" href="classFG__OSAdaptor.html#a5">FillRect</a>(Rect, m_Background, m_Background);00058 00059 p[0].<a class="code" href="structFG__Point.html#o0">x</a> = p[1].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft;00060 p[0].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wBottom - 4;00061 p[1].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop + 3;00062 p[2].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft + 3;00063 p[2].<a class="code" href="structFG__Point.html#o1">y</a> = p[3].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop;00064 p[3].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wRight - 3;00065 pAdaptor-><a class="code" href="classFG__OSAdaptor.html#a11">DrawPolyLine</a>(4, p, <a class="code" href="FG__X11Adaptor_8cpp.html#a1">COLOR_GRAY</a>);00066 00067 <span class="comment">// 画高亮区</span>00068 p[0].<a class="code" href="structFG__Point.html#o0">x</a> = p[1].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft + 1;00069 p[0].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wBottom - 5;00070 p[1].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop + 4;00071 p[2].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft + 4;00072 p[2].<a class="code" href="structFG__Point.html#o1">y</a> = p[3].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop + 1;00073 p[3].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wRight - 4;00074 pAdaptor-><a class="code" href="classFG__OSAdaptor.html#a11">DrawPolyLine</a>(4, p, <a class="code" href="FG__X11Adaptor_8cpp.html#a2">COLOR_WHITE</a>);00075 00076 <span class="comment">// 画黑边框</span>00077 p[0].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wRight - 4;00078 p[0].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop + 1;00079 p[1].<a class="code" href="structFG__Point.html#o0">x</a> = p[2].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wRight - 1;00080 p[1].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wTop + 4;00081 p[2].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wBottom - 4;00082 p[3].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wRight - 4;00083 p[3].<a class="code" href="structFG__Point.html#o1">y</a> = p[4].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wBottom - 1;00084 p[4].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft + 4;00085 p[5].<a class="code" href="structFG__Point.html#o0">x</a> = m_Rect.wLeft + 1;00086 p[5].<a class="code" href="structFG__Point.html#o1">y</a> = m_Rect.wBottom - 4;00087 pAdaptor-><a class="code" href="classFG__OSAdaptor.html#a11">DrawPolyLine</a>(6, p, <a class="code" href="FG__X11Adaptor_8cpp.html#a3">COLOR_DARKGRAY</a>);00088 00089 <span class="comment">// 画阴影</span>
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