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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=gb2312"><title>FishGUI: FG_Edit.cpp Source File</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- 制作者 Doxygen 1.3.6 --><div class="qindex"><a class="qindex" href="main.html">首页</a> | <a class="qindex" href="modules.html">模块</a> | <a class="qindex" href="hierarchy.html">类继承关系</a> | <a class="qindex" href="classes.html">按字典顺序排序的列表</a> | <a class="qindex" href="annotated.html">组合类型列表</a> | <a class="qindex" href="files.html">文件列表</a> | <a class="qindex" href="functions.html">组合类型成员</a> | <a class="qindex" href="globals.html">文件成员</a></div><h1>FG_Edit.cpp</h1><a href="FG__Edit_8cpp.html">浏览该文件的文档。</a><div class="fragment"><pre>00001 <span class="comment">/*--------------------------------------------------------------------------</span>00002 <span class="comment"></span>00003 <span class="comment">        FG_Edit.h - 编辑控件类的实现文件</span>00004 <span class="comment"></span>00005 <span class="comment">        本程序是FishGUI软件的一部分</span>00006 <span class="comment"></span>00007 <span class="comment">        版权所有 (C) 2003,2004 王咏武</span>00008 <span class="comment">        http://www.contextfree.net/wangyw/</span>00009 <span class="comment"></span>00010 <span class="comment">----------------------------------------------------------------------------</span>00011 <span class="comment"></span>00012 <span class="comment">        作者对 FishGUI 软件及其所有源代码授权如下:</span>00013 <span class="comment"></span>00014 <span class="comment">        允许任何个人、组织、机构、企业无偿获得、修改、使用、重新发布 FishGUI 软</span>00015 <span class="comment">        件及其源代码,或按照有偿或者无偿的方式发行基于 FishGUI 源代码的全部或部</span>00016 <span class="comment">        分内容开发的软件产品,——但行使以上权利时,须遵守以下约定:</span>00017 <span class="comment"></span>00018 <span class="comment">        1、重新发布 FishGUI 软件及其源代码时,不得隐去软件及其源代码中原有的版</span>00019 <span class="comment">           权信息和开发者标识。</span>00020 <span class="comment"></span>00021 <span class="comment">        2、发行基于 FishGUI 源代码的全部或部分内容开发的软件产品时,必须在产品</span>00022 <span class="comment">           的显著位置标明以下字样:</span>00023 <span class="comment"></span>00024 <span class="comment">           【本产品的一部分功能是基于王咏武在 FishGUI 软件中的工作完成的】</span>00025 <span class="comment"></span>00026 <span class="comment">        3、在正式出版物中引用 FishGUI 的文档、源代码或注释内容的,应注明软件的</span>00027 <span class="comment">           原作者为王咏武。</span>00028 <span class="comment"></span>00029 <span class="comment">--------------------------------------------------------------------------*/</span>00040 <span class="preprocessor">#include "string.h"</span>00041 <span class="preprocessor">#include "<a class="code" href="FG__Window_8h.html">FG_Window.h</a>"</span>00042 <span class="preprocessor">#include "<a class="code" href="FG__Edit_8h.html">FG_Edit.h</a>"</span>00043 00044 <span class="preprocessor">#if defined(WIN32) &amp;&amp; defined(_DEBUG)</span>00045 <span class="preprocessor"></span>    <span class="comment">/* Trace memory allocation in windows debug version */</span>00046 <span class="preprocessor">    #include &lt;crtdbg.h&gt;</span>00047     <span class="keyword">static</span> <span class="keywordtype">char</span> THIS_FILE[] = __FILE__;00048 <span class="preprocessor">    #define new new(_NORMAL_BLOCK, __FILE__, __LINE__)</span>00049 <span class="preprocessor"></span><span class="preprocessor">#endif  </span><span class="comment">/* _DEBUG */</span>00050     <a name="l00051"></a><a class="code" href="classFG__Edit.html#b5">00051</a> <a class="code" href="group__MsgMap__Define.html#ga1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="classFG__Edit.html">FG_Edit</a>, <a class="code" href="classFG__Label.html">FG_Label</a>)00052     <a class="code" href="group__MsgMap__Define.html#ga2">ON_DRAW</a>         (FG_Edit::OnDraw)00053     <a class="code" href="group__MsgMap__Define.html#ga5">ON_KEYDOWN</a>      (FG_Edit::OnKeyDown)00054     <a class="code" href="group__MsgMap__Define.html#ga7">ON_MOUSE</a>        (FG_Edit::OnMouse)00055     <a class="code" href="group__MsgMap__Define.html#ga10">ON_TIMER</a>        (TIMERID_CURSOR, FG_Edit::OnCursorTimer)00056     <a class="code" href="group__MsgMap__Define.html#ga11">ON_FOCUS</a>        (FG_Edit::OnFocus)00057 <a class="code" href="group__MsgMap__Define.html#ga15">END_MESSAGE_MAP</a>()00058 00059 <span class="comment">//##ModelId=3F65E8E20322</span><a name="l00060"></a><a class="code" href="classFG__Edit.html#a0">00060</a> <a class="code" href="classFG__Edit.html#a0">FG_Edit::FG_Edit</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> * Text, <span class="keyword">const</span> <a class="code" href="structFG__Rect.html">FG_Rect</a> &amp; Rect, <span class="keyword">const</span> <a class="code" href="group__Utility.html#ga1">WORD</a> wLimit, <span class="keyword">const</span> <a class="code" href="group__Utility.html#ga1">WORD</a> wID, <span class="keyword">const</span> <a class="code" href="group__Utility.html#ga1">WORD</a> wStyle)00061         : m_wLimit(wLimit), <a class="code" href="classFG__Label.html">FG_Label</a>(Text, Rect, wID, wStyle)00062 {00063         <a class="code" href="classFG__Object.html#a8">BGColor</a>(<a class="code" href="FG__X11Adaptor_8cpp.html#a2">COLOR_WHITE</a>);00064         <span class="keywordflow">if</span> (Text)00065                 <a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a> = strlen(Text);00066         <span class="keywordflow">else</span>00067                 <a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a> = 0;00068         <a class="code" href="classFG__Edit.html#p2">m_bDrawCursor</a> = <span class="keyword">true</span>;00069         <a class="code" href="classFG__Object.html#b0">StartTimer</a>(<a class="code" href="classFG__Edit.html#y1y0">TIMERID_CURSOR</a>, <a class="code" href="group__Utility.html#ga7">EDIT_CURSOR_INTERVAL</a>);00070 }00071 00072 <span class="comment">//##ModelId=3F65E8E20368</span><a name="l00073"></a><a class="code" href="classFG__Edit.html#b0">00073</a> <span class="keywordtype">void</span> <a class="code" href="classFG__Edit.html#b0">FG_Edit::OnDraw</a>(<a class="code" href="classFG__OSAdaptor.html">FG_OSAdaptor</a> * pAdaptor)00074 {00075         pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a3">BeginDraw</a>(m_Rect);00076 00077         <a class="code" href="classFG__Label.html#b0">FG_Label::OnDraw</a>(pAdaptor);00078 00079         <span class="keywordflow">if</span> (<a class="code" href="classFG__Object.html#a19">IsFocus</a>() &amp;&amp; <a class="code" href="classFG__Edit.html#p2">m_bDrawCursor</a>)00080         {00081                 <span class="comment">// 画光标</span>00082                 <a class="code" href="structFG__Rect.html">FG_Rect</a> rect;00083                 <a class="code" href="classFG__Object.html#a3">GetClientRect</a>(rect);00084                 <span class="keywordtype">char</span> * temp = <span class="keyword">new</span> <span class="keywordtype">char</span>[<a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a> + 1];00085                 memcpy(temp, <a class="code" href="classFG__TextWidget.html#a1">GetText</a>(), <a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a>);00086                 temp[<a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a>] = 0;00087                 00088                 <a class="code" href="group__Utility.html#ga1">WORD</a> width;00089                 <span class="keywordflow">if</span> (<a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a>)00090                         width = pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a8">GetTextWidth</a>(temp);00091                 <span class="keywordflow">else</span>00092                         width = 1;00093                 <a class="code" href="group__Utility.html#ga1">WORD</a> x = rect.<a class="code" href="structFG__Rect.html#o0">wLeft</a> + width;00094                 <a class="code" href="group__Utility.html#ga1">WORD</a> height;00095                 <span class="keywordflow">if</span> (<a class="code" href="classFG__Edit.html#p1">m_wCursorPos</a>)00096                         height = pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a9">GetTextHeight</a>(temp);00097                 <span class="keywordflow">else</span>00098                         height = pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a9">GetTextHeight</a>(<span class="stringliteral">"A"</span>);00099                 <a class="code" href="group__Utility.html#ga1">WORD</a> y = rect.<a class="code" href="structFG__Rect.html#o1">wTop</a> + (rect.<a class="code" href="structFG__Rect.html#o3">wBottom</a> - rect.<a class="code" href="structFG__Rect.html#o1">wTop</a> + 1 - height) / 2;00100                 pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a6">Line</a>(x, y, x, y + height, <a class="code" href="FG__X11Adaptor_8cpp.html#a0">COLOR_BLACK</a>);00101                 <span class="keyword">delete</span> [] temp;00102         }00103 00104         pAdaptor-&gt;<a class="code" href="classFG__OSAdaptor.html#a4">EndDraw</a>();00105 }00106 00107 <span class="comment">//##ModelId=3F65E8E2037C</span><a name="l00108"></a><a class="code" href="classFG__Edit.html#b1">00108</a> <span class="keywordtype">bool</span> <a class="code" href="classFG__Edit.html#b1">FG_Edit::OnKeyDown</a>(<a class="code" href="structFG__Message.html">FG_Message</a> * pMsg)00109 {00110     <span class="comment">// 特殊处理\ref FVK_DELETE、\ref FVK_LEFT、\ref FVK_RIGHT等键,输入数字0--9</span>00111     <span class="keywordflow">if</span> (pMsg-&gt;<a class="code" href="structFG__Message.html#o4">lData</a> &gt;= <a class="code" href="group__Virtual__Key.html#ga0">FVK_0</a> &amp;&amp; pMsg-&gt;<a class="code" href="structFG__Message.html#o4">lData</a> &lt;= <a class="code" href="group__Virtual__Key.html#ga9">FVK_9</a>)00112     {

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