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鼠标状态. <p>对于鼠标类型的消息有效,实际的存储类型为<a class="el" href="group__Utility.html#ga1">WORD</a>,放入<a class="el" href="structFG__Message.html#o1">FG_Message::wData</a>中,0为保留值 <dl compact><dt><b>枚举值: </b></dt><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em><a class="anchor" name="gga14a31" doxytag="FMS_NONE" ></a>FMS_NONE</em> </td><td>保留状态 </td></tr><tr><td valign=top><em><a class="anchor" name="gga14a32" doxytag="FMS_LBUTTONDOWN" ></a>FMS_LBUTTONDOWN</em> </td><td>鼠标左键按下状态. </td></tr><tr><td valign=top><em><a class="anchor" name="gga14a33" doxytag="FMS_LBUTTONUP" ></a>FMS_LBUTTONUP</em> </td><td>鼠标左键弹起状态. </td></tr></table></dl><p>在文件<a class="el" href="FG__Message_8h-source.html">FG_Message.h</a>第<a class="el" href="FG__Message_8h-source.html#l00113">113</a>行定义。 </td> </tr></table><a class="anchor" name="ga12" doxytag="FG_Message.h::FG_MSG_TYPE" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> enum <a class="el" href="group__Utility.html#ga12">FG_MSG_TYPE</a> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>消息类型的枚举类型. <p>实际的存储类型为<a class="el" href="group__Utility.html#ga1">WORD</a> <dl compact><dt><b>枚举值: </b></dt><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em><a class="anchor" name="gga12a17" doxytag="FG_MSG_STARTUP" ></a>FG_MSG_STARTUP</em> </td><td>系统启动消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a18" doxytag="FG_MSG_HALT" ></a>FG_MSG_HALT</em> </td><td>系统停止消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a19" doxytag="FG_MSG_DRAW" ></a>FG_MSG_DRAW</em> </td><td>屏幕刷新或窗口元素重画消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a20" doxytag="FG_MSG_KEY" ></a>FG_MSG_KEY</em> </td><td>键盘消息 </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a21" doxytag="FG_MSG_MOUSE" ></a>FG_MSG_MOUSE</em> </td><td>鼠标消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a22" doxytag="FG_MSG_TIMER" ></a>FG_MSG_TIMER</em> </td><td>定时器消息 </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a23" doxytag="FG_MAX_SYS_MSG" ></a>FG_MAX_SYS_MSG</em> </td><td>系统内部使用,不是一个消息类型,表示最大的系统消息个数, 之前为所有的系统消息,之后为内部消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a24" doxytag="FG_MSG_DRAW_REQUEST" ></a>FG_MSG_DRAW_REQUEST</em> </td><td>请求重画消息,控件需要重画时向窗口发送此消息,窗口需要重画时向屏幕发送此消息, 由屏幕根据该窗口是否是焦点窗口来决定如何重画. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a25" doxytag="FG_MSG_FOCUS" ></a>FG_MSG_FOCUS</em> </td><td>焦点切换消息 </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a26" doxytag="FG_MSG_NOTIFY" ></a>FG_MSG_NOTIFY</em> </td><td>通知消息. </td></tr><tr><td valign=top><em><a class="anchor" name="gga12a27" doxytag="FG_MSG_UPDATE_VIEW" ></a>FG_MSG_UPDATE_VIEW</em> </td><td>MVC模式的视图更新消息. </td></tr></table></dl><p>在文件<a class="el" href="FG__Message_8h-source.html">FG_Message.h</a>第<a class="el" href="FG__Message_8h-source.html#l00050">50</a>行定义。 </td> </tr></table><a class="anchor" name="ga16" doxytag="FG_Message.h::FG_NOTIFY_ID" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> enum <a class="el" href="group__Utility.html#ga16">FG_NOTIFY_ID</a> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>通知消息ID. <p>对于通知消息有效,实际的存储类型为<a class="el" href="group__Utility.html#ga1">WORD</a>,放入<a class="el" href="structFG__Message.html#o1">FG_Message::wData</a>中,0为保留值 <dl compact><dt><b>枚举值: </b></dt><dd><table border=0 cellspacing=2 cellpadding=0><tr><td valign=top><em><a class="anchor" name="gga16a37" doxytag="FN_NONE" ></a>FN_NONE</em> </td><td>保留状态 </td></tr><tr><td valign=top><em><a class="anchor" name="gga16a38" doxytag="FBN_PRESSED" ></a>FBN_PRESSED</em> </td><td>按钮控件按下状态 </td></tr><tr><td valign=top><em><a class="anchor" name="gga16a39" doxytag="FCN_CHECKED" ></a>FCN_CHECKED</em> </td><td>选择按钮控件被选中状态. </td></tr><tr><td valign=top><em><a class="anchor" name="gga16a40" doxytag="FCN_UNCHECKED" ></a>FCN_UNCHECKED</em> </td><td>选择按钮控件被取消选中状态. </td></tr><tr><td valign=top><em><a class="anchor" name="gga16a41" doxytag="FRN_CHECKED" ></a>FRN_CHECKED</em> </td><td>收音机按钮控件被选中状态. </td></tr><tr><td valign=top><em><a class="anchor" name="gga16a42" doxytag="FRN_UNCHECKED" ></a>FRN_UNCHECKED</em> </td><td>收音机按钮控件被取消选中状态. </td></tr></table></dl><p>在文件<a class="el" href="FG__Message_8h-source.html">FG_Message.h</a>第<a class="el" href="FG__Message_8h-source.html#l00137">137</a>行定义。 </td> </tr></table><hr><h2>函数文档</h2><a class="anchor" name="ga9" doxytag="FG_List.h::FG_ListFind" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" colspan="4">template<class ITERATOR, class ITEM> </td> </tr> <tr> <td class="md" nowrap valign="top"> bool FG_ListFind </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">ITERATOR & </td> <td class="mdname" nowrap> <em>i</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const ITEM * </td> <td class="mdname" nowrap> <em>pItem</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>在容器中搜寻符合要求的对象的算法. <p><dl compact><dt><b>参数:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>i</em> </td><td>迭代器,用该迭代器进行搜寻 </td></tr> <tr><td valign=top><em>pItem</em> </td><td>要搜寻的对象指针 </td></tr> </table></dl><dl compact><dt><b>返回:</b></dt><dd>是否找到该对象<br> true 找到该对象,迭代器i指向了搜寻到的对象<br> false 该对象不存在 </dd></dl><p>在文件<a class="el" href="FG__List_8h-source.html">FG_List.h</a>第<a class="el" href="FG__List_8h-source.html#l00823">823</a>行定义。 </td> </tr></table><a class="anchor" name="ga10" doxytag="FG_List.h::FG_ListFind_If" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" colspan="4">template<class ITERATOR, class ITEM> </td> </tr> <tr> <td class="md" nowrap valign="top"> bool FG_ListFind_If </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">ITERATOR & </td> <td class="mdname" nowrap> <em>i</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap><a class="el" href="classFG__ListCheck.html">FG_ListCheck</a>< ITEM > & </td> <td class="mdname" nowrap> <em>check</em></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> 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