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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"><html><head><meta http-equiv="Content-Type" content="text/html;charset=gb2312"><title>FishGUI: FG_Factory class Reference</title><link href="doxygen.css" rel="stylesheet" type="text/css"></head><body><!-- 制作者 Doxygen 1.3.6 --><div class="qindex"><a class="qindex" href="main.html">首页</a> | <a class="qindex" href="modules.html">模块</a> | <a class="qindex" href="hierarchy.html">类继承关系</a> | <a class="qindex" href="classes.html">按字典顺序排序的列表</a> | <a class="qindex" href="annotated.html">组合类型列表</a> | <a class="qindex" href="files.html">文件列表</a> | <a class="qindex" href="functions.html">组合类型成员</a> | <a class="qindex" href="globals.html">文件成员</a></div><h1>FG_Factory类参考<br><small>[<a class="el" href="group__Framework.html">框架层</a>]</small></h1><code>#include <<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>></code><p><p>继承图,类FG_Factory<p><center><img src="classFG__Factory.png" usemap="#FG_Factory_map" border="0" alt=""></center><map name="FG_Factory_map"><area href="classMyFactory.html" alt="MyFactory" shape="rect" coords="0,56,80,80"></map><a href="classFG__Factory-members.html">所有成员的列表。</a><hr><a name="_details"></a><h2>详细描述</h2>工厂类 <p>负责封装所有控件的创建过程,用户可覆盖此类中的接口函数,改为创建不同的控件类型 <p><p>在文件<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>第<a class="el" href="FG__Factory_8h-source.html#l00055">55</a>行定义。<table border=0 cellpadding=0 cellspacing=0><tr><td></td></tr><tr><td colspan=2><br><h2>公有成员</h2></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a0">FG_Factory</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">构造函数 <a href="#a0"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a1">~FG_Factory</a> ()</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">虚析构函数. <a href="#a1"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__Bitmap.html">FG_Bitmap</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a2">CreateBitmap</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0, const <a class="el" href="group__Utility.html#ga1">WORD</a> wStyle=<a class="el" href="group__Frame__Style.html#ga0">FS_NONE</a>|<a class="el" href="group__General__Style.html#ga0">GS_TRANSPARENT</a>)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建位图控件 <a href="#a2"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__Button.html">FG_Button</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a3">CreateButton</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建按钮控件 <a href="#a3"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__CheckBox.html">FG_CheckBox</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a4">CreateCheckBox</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建选择按钮控件 <a href="#a4"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__Edit.html">FG_Edit</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a5">CreateEdit</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wLimit, <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0, const <a class="el" href="group__Utility.html#ga1">WORD</a> wStyle=<a class="el" href="group__Text__Justification__Style.html#ga1">TS_LEFT</a>|<a class="el" href="group__Frame__Style.html#ga3">FS_RECESSED</a>)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建编辑控件 <a href="#a5"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__Group.html">FG_Group</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a6">CreateGroup</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建分组控件 <a href="#a6"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__Label.html">FG_Label</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a7">CreateLabel</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0, const <a class="el" href="group__Utility.html#ga1">WORD</a> wStyle=<a class="el" href="group__Frame__Style.html#ga0">FS_NONE</a>|<a class="el" href="group__General__Style.html#ga0">GS_TRANSPARENT</a>)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建文字标签 <a href="#a7"></a><br><br></td></tr><tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classFG__RadioButton.html">FG_RadioButton</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="classFG__Factory.html#a8">CreateRadioButton</a> (const char *Text, const <a class="el" href="structFG__Rect.html">FG_Rect</a> &Rect, <a class="el" href="classFG__RadioButton.html">FG_RadioButton</a> *const pSameGroup=0, const <a class="el" href="group__Utility.html#ga1">WORD</a> wID=0)</td></tr><tr><td class="mdescLeft"> </td><td class="mdescRight">创建收音机按钮控件 <a href="#a8"></a><br><br></td></tr></table><hr><h2>构造及析构函数文档</h2><a class="anchor" name="a0" doxytag="FG_Factory::FG_Factory" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> FG_Factory::FG_Factory </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>构造函数 <p><p>在文件<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>第<a class="el" href="FG__Factory_8h-source.html#l00061">61</a>行定义。 </td> </tr></table><a class="anchor" name="a1" doxytag="FG_Factory::~FG_Factory" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual FG_Factory::~<a class="el" href="classFG__Factory.html">FG_Factory</a> </td> <td class="md" valign="top">( </td> <td class="mdname1" valign="top" nowrap> </td> <td class="md" valign="top"> ) </td> <td class="md" nowrap><code> [inline, virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>虚析构函数. <p><p>在文件<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>第<a class="el" href="FG__Factory_8h-source.html#l00066">66</a>行定义。 </td> </tr></table><hr><h2>成员函数文档</h2><a class="anchor" name="a2" doxytag="FG_Factory::CreateBitmap" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFG__Bitmap.html">FG_Bitmap</a>* FG_Factory::CreateBitmap </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const char * </td> <td class="mdname" nowrap> <em>Text</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="structFG__Rect.html">FG_Rect</a> & </td> <td class="mdname" nowrap> <em>Rect</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="group__Utility.html#ga1">WORD</a> </td> <td class="mdname" nowrap> <em>wID</em> = 0, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="group__Utility.html#ga1">WORD</a> </td> <td class="mdname" nowrap> <em>wStyle</em> = <a class="el" href="group__Frame__Style.html#ga0">FS_NONE</a>|<a class="el" href="group__General__Style.html#ga0">GS_TRANSPARENT</a></td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline, virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>创建位图控件 <p><dl compact><dt><b>参数:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>Text</em> </td><td>位图控件的标题,以<a class="el" href="group__Utility.html#ga11">NULL</a>结束的字符串 </td></tr> <tr><td valign=top><em>Rect</em> </td><td>位图控件所在的矩形区域 </td></tr> <tr><td valign=top><em>wID</em> </td><td>位图控件的唯一标识 </td></tr> <tr><td valign=top><em>wStyle</em> </td><td>位图控件的<a class="el" href="group__Style.html">风格</a> </td></tr> </table></dl><dl compact><dt><b>返回:</b></dt><dd>创建出的位图控件 </dd></dl><p>在文件<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>第<a class="el" href="FG__Factory_8h-source.html#l00077">77</a>行定义。<p>参考 <a class="el" href="FG__Common_8h-source.html#l00055">WORD</a>.<p>参考自 <a class="el" href="MainWindow_8cpp-source.html#l00095">MainWindow::MainWindow()</a>及<a class="el" href="Win1_8cpp-source.html#l00074">Win1::Win1()</a>. </td> </tr></table><a class="anchor" name="a3" doxytag="FG_Factory::CreateButton" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFG__Button.html">FG_Button</a>* FG_Factory::CreateButton </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const char * </td> <td class="mdname" nowrap> <em>Text</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="structFG__Rect.html">FG_Rect</a> & </td> <td class="mdname" nowrap> <em>Rect</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="group__Utility.html#ga1">WORD</a> </td> <td class="mdname" nowrap> <em>wID</em> = 0</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline, virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>创建按钮控件 <p><dl compact><dt><b>参数:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign=top><em>Text</em> </td><td>按钮控件的标题,以<a class="el" href="group__Utility.html#ga11">NULL</a>结束的字符串 </td></tr> <tr><td valign=top><em>Rect</em> </td><td>按钮所在的矩形区域 </td></tr> <tr><td valign=top><em>wID</em> </td><td>按钮的唯一标识 </td></tr> </table></dl><dl compact><dt><b>返回:</b></dt><dd>创建出的按钮指针 </dd></dl><p>被<a class="el" href="classMyFactory.html#a0">MyFactory</a>重载。<p>在文件<a class="el" href="FG__Factory_8h-source.html">FG_Factory.h</a>第<a class="el" href="FG__Factory_8h-source.html#l00090">90</a>行定义。<p>参考 <a class="el" href="FG__Common_8h-source.html#l00055">WORD</a>.<p>参考自 <a class="el" href="MainWindow_8cpp-source.html#l00095">MainWindow::MainWindow()</a>、<a class="el" href="Win1_8cpp-source.html#l00074">Win1::Win1()</a>及<a class="el" href="Win2_8cpp-source.html#l00081">Win2::Win2()</a>. </td> </tr></table><a class="anchor" name="a4" doxytag="FG_Factory::CreateCheckBox" ></a><p><table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> <tr> <td class="mdRow"> <table cellpadding="0" cellspacing="0" border="0"> <tr> <td class="md" nowrap valign="top"> virtual <a class="el" href="classFG__CheckBox.html">FG_CheckBox</a>* FG_Factory::CreateCheckBox </td> <td class="md" valign="top">( </td> <td class="md" nowrap valign="top">const char * </td> <td class="mdname" nowrap> <em>Text</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="structFG__Rect.html">FG_Rect</a> & </td> <td class="mdname" nowrap> <em>Rect</em>, </td> </tr> <tr> <td class="md" nowrap align="right"></td> <td></td> <td class="md" nowrap>const <a class="el" href="group__Utility.html#ga1">WORD</a> </td> <td class="mdname" nowrap> <em>wID</em> = 0</td> </tr> <tr> <td></td> <td class="md">) </td> <td class="md" colspan="2"><code> [inline, virtual]</code></td> </tr> </table> </td> </tr></table><table cellspacing=5 cellpadding=0 border=0> <tr> <td> </td> <td><p>
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